Hey all I had an idea about a point classification system for all the items in dayz. This would be a simple ranking system based on how useful an item is dependent upon your play style (PVP, RPG) and how often you found an item. This will be subdivided into hopefully 4 classes (junk, weapons, supplies, food/gear). I was thinking that I should incorporate food into the 3rd class supplies but I believe that it is a popular topic. I was also thinking of the possibility of replacing it with Medicine. This would be useful in the went of comparing statistics and might open doors into future designations of experience. For instance instead of saying I have a survivor in Cherno to a friend you could also give your item value score which will give him an idea of your ability to defend yourself. This for obvious reasons would be bad to say to random people but it would also be useful if you would like to compete with your friends or deciding who should do what while in a group. I also had an idea of adjusting a total value score of all game time by doing a simple function of time over value of all players then go more in depth and can determine a better value later by setting different values for how much time spent In towns and which route you take around the world based on the different loot values of town and distance of each route based on popular towns. This idea was originally based off of an idea I had for a similar point system for Starcraft 2. And finally decided to start after I heard a similar idea from a friend on warz forums.