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Everything posted by dut
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Lucky, the only hacker I've killed didn't even have NVGs.
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That horrible laugh... it's distinguishing feature of all of these betrayal videos.
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There are mushrooms on the forest floor. Myself and others have suggested the ability to eat them already in a couple of other threads.
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The toolbox disappeared from my inventory around the same time the barbed wire epidemic started. I'm guessing some group has decided to troll dayz again. not my picture, but look at this: crazy fucking wire
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Can't wait for 1.7.2 when wasting ammo like this will actually mean something.
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Could you reconsider having global chat? My argument inside.
dut replied to vgtg's topic in DayZ Mod Suggestions
If radios were implemented in the future you could drop a radio tuned to a frequency you're monitoring along with the g17. For now I think direct chat range is being increased in the next arma update. -
It is an ArmA issue. Use regular STANAG magazines and you won't have a problem.
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As rocket will probably explain, one of the first PT tests in the New Zealand Defence Force is a 15km run carrying four wheels, an engine block and a fuel tank in your pack and webbing. (You also have to make car noises with your lips for the entire run.) He might also point out that a realistic adrenaline syringe is already in the game.
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I would like to see less lighting used in buildings. .
dut replied to [email protected]'s topic in DayZ Mod Suggestions
Your shadow setting is turned off. There aren't really any dark buildings in the game because they all have windows. I think some of the smaller garages are windowless but making them dark wouldn't effect gameplay at all because they're too small. It is odd that grocery stores, hotel lobbys and hospitals are all lit up at night though. -
Use a puddle, a tree, a house's gutter, a trash can, a trash can lid, your hands, a hole in the roof of a shed, a barrel, wring out your shirt, wring out your socks, wring out your underwear, drink the tears of unarmed survivors in cherno, lick the rain as it runs down a zombie's cheek the possibilities are endless. It's as if some people on the forum have never been outside in the rain before.
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Agree completely. Posted something similar a long time ago, linked in my sig.
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iknowthatfeel.jpg But in a way you're suggestion is more realistic, if I saw a zombie running at me I'd hop away like a motherfucker.
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Stealth = Always Prone = Not a well-designed mechanic
dut replied to ForcefulCJS's topic in DayZ Mod General Discussion
As long as zombies run faster than players there will always be problems with them. I like the direction rocket is going, but the only way to lose zombies currently feels like glitching them. They should be slowed down, and instead of running to you're last known location when they lose visual they should run to your 'predicted location' (last known location + 50 meters in the heading you were running + or - 30 degrees.) -
This happened to me in game the first time I used v1.7.1.1 and it was terrifying. I thought it was a new feature?? Yes it made the game easier, no that is not necessarily a bad thing. If the devs did feel it was too easy they could make zombies hear gunshots from further away. 1.Fire gun in forest next to town. Zombies head to forest. 2.Circle around forest and enter town from different direction. 3.??? 4.Profit But that's not really a problem, sort of a strategy, it already works on other players.
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heh heh only if it plays a cutting animation for 30 minutes and cranks the noise meter up to 11 for the duration. I'm sure if weapon customization is added in the future this will be an option. I don't want to imagine the pain of shooting 12g slugs one handed though.
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Dude there's something wrong with your graphics card it's all blurry as hell. Oh and you forgot to clear the exif data on that pic after you photoshopped it.
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Nice, I was doing the same thing... except your models are much prettier with better textures, more polygons, bumps and reflections. Somehow I think you'll have better luck than I did. Rough models for the green pouch items. There's a list of green pouch items in there too. btw load your enfield from the top, one bullet at a time like a manly man. enough of this tactical magazine throwing away craziness, those mags are like $30 each!
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....motherfucker. Some bandit tried to kill me with one of those. I suspected he might be a hackity hacker because of the rest of his gear but I wasn't sure so didn't report. The m4a1SD holo disappeared the next time I logged in so hopefully the ban script got him. This was v1.7.1 Server: NZ2 Date & Time: 18/06/2012 0300-0500UTC Player was: =ABC= or =ACE= something....
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Rough models for the green pouch items.
dut replied to billyangstadt's topic in DayZ Mod Suggestions
I wrote out a list way back in post #9. Ejaculacid started a compass already but everything else is fair game. -
Rough models for the green pouch items.
dut replied to billyangstadt's topic in DayZ Mod Suggestions
Poly count from left to right: 65, 5, 115, 115. I try to rationalize model detail by how large or how prominently they will appear in game but I don't think this is what the devs are looking for. If you check out the STANAG mag in game it is very detailed. The 'community project' did not work out so well (except for Ejaculacid). But with the sudden influx of skilled modellers offering their services on the forum I'm sure that some official green pouch replacements will be made in the future. Models available here: Dut_DayZ - misc 3ds.zip If you don't have 3dsmax you can import them into Oxygen2 which is available on the BIS website. Disclaimer: They are very, very basic textures and UV maps. -
Common sense, I'm sure it will be implemented eventually just as I'm sure there is a good reason why it hasn't been already.
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Excellent suggestion. But I think 4 slots is still too many for pistols. Slot usage would need to be added to weapon descriptions to prevent accidentally destroying certain weapons.
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They've just re-used the unarmed running animation for the sidearm running animation. Adjusting the animation so the right arm doesn't swing like a spastic wouldn't be that hard but it would look strange when a player is genuinely unarmed.