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Everything posted by Masterfocker
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Who else LIKES the new update?
Masterfocker replied to MissSweeney's topic in DayZ Mod General Discussion
How do you love the fact of an infinite horde? The instant zombie respawn is the stupidest thing in this patch, and basically kills the whole thing itself. It's so broken that I have no idea how the devs even implemented it. It's ridiculous. -
1.7.5.1: Go beserk on the Zombies!
Masterfocker replied to GeneralMelchett's topic in DayZ Mod General Discussion
He's talking about the standalone -
Question About The New Patch And Other DayZ Maps
Masterfocker replied to Masterfocker's topic in DayZ Mod General Discussion
Alright, that's all I wanted to know, thank you. And I see you're in NYC. Better get ready for 2 feet of snow :P I'll only have 1 foot lol. North FTW -
Question About The New Patch And Other DayZ Maps
Masterfocker replied to Masterfocker's topic in DayZ Mod General Discussion
I know Chernarus is not affected by them, but does that mean that they aren't affected by Chernarus? -
Thank you Razor, this would fix a lot of the problems people are having. You have my beans :)
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Thank you R4z0r49and other devs!!!
Masterfocker replied to kumando's topic in DayZ Mod General Discussion
Damn, that sounds terrible. I don't think this patch is THAT bad, but I can't say, since I wasn't there for it. However, Razor is testing a hotfix, so we'll see what comes out of that. -
Thank you R4z0r49and other devs!!!
Masterfocker replied to kumando's topic in DayZ Mod General Discussion
I wasn't here for 1.4.1, what was wrong with it? -
DayZ: Most Private Hives Are Not Real DayZ
Masterfocker replied to DemonGroover's topic in DayZ Mod General Discussion
Tell rocket that he should implement a system where the longer you're alive, the longer your beard. I would buy the SA just for that feature. -
Thank you R4z0r49and other devs!!!
Masterfocker replied to kumando's topic in DayZ Mod General Discussion
I never said that, but when the bugs are game breaking, you should fix those instead of adding useless shit. Sure, the leaky chopper isn't game breaking to most people, but it is to some, and that's enough. And about the zombies being buffed in the latest patch - there's nothing wrong with that. However, when they walk through walls, and aggro through walls, even when you're going slow, it's extremely broken. They shouldn't buff zombies before they fix them. It's called priority, and these community fixes don't have them. I appreciate the things they do, how much work they do, but it's ridiculous. -
DayZ: Most Private Hives Are Not Real DayZ
Masterfocker replied to DemonGroover's topic in DayZ Mod General Discussion
It's always good to have a mess around server. When you're tired of regular DayZ, and just want to have some fun, then you can join a server with 500 vehicles and one that spawns you with AS50's and just run around and fuck around. This game messes with your head sometimes, and you always need somewhere to relax And I'm jealous of that beard :) -
Thank you R4z0r49and other devs!!!
Masterfocker replied to kumando's topic in DayZ Mod General Discussion
I stated my opinion on how they could fix those things that were broken. And I know they're broken. How do I know? Everybody is complaining about them. I never even mentioned the now (apparantly) ridiculous zombie aggro, among other things. Oh, and the leaky chopper when broken glass glitch. It's ridiculous how that's a known glitch, and they still decide to add an unneccessary combat roll... -
Thank you R4z0r49and other devs!!!
Masterfocker replied to kumando's topic in DayZ Mod General Discussion
Still with the narrow-minded thinking. I made a post here: http://dayzmod.com/f...e/page__st__480 Read it and hopefully it'll open your eyes -
Thank you R4z0r49and other devs!!!
Masterfocker replied to kumando's topic in DayZ Mod General Discussion
God, what narrow-minded thinking. While the overall patch is good, there are definitely some things wrong with it, and not acknowledging that is just ignorance. Plain and simple -
That is a good point. It's not like you can go shopping for clean needles in a zombie apocalypse...
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Everything is good, except these things: * [NEW] - Zeds spawn while in vehicles. -Yes, this is good, but when the loot doesn't spawn, and the zombies do, it's completely stupid. * [NEW] - Bloodbags can now give an infection. I'm not sure about this. It's good for balancing, but since everyone always says "realism is everything" in this mod, it wouldn't be very realistic that there would be infected blood in a sealed blood bag. Also, no one would use one that's opened. * [NEW] - Added moving combat roll (KK's Volt). -There's nothing wrong with this, ut it's just that you're adding features instead of fixing things like Zeds walking through walls. I know that's not part of the Arma engine like the zigzagging is. * [NEW] - After you have eatern a canned product you now get an empty tincan back. The can shouldn't be put back in your inventory, it should be dropped on the ground under you. That way, if you want to boil water, you just pick the can back up, so it doesn't get annoying if you don't want cans. Just a minor thing * [uPDATED] - Combat Mode is now affected by everything you do and everything done to you There was nothing wrong with the combat timer before. Now all I hear is people not being able to log out because it's so long and unneccessary now. * [uPDATED] - Zeds will talk to other zeds within 80 meter. 80m seems like a lot. Maybe 50? Some guy on here had a great idea. That they communicate and it diminishes after each one. Like a zombie talks to another one at 80m, and that one talks to another one at 40m, and so on. 80m just seems excessive. * [uPDATED] - Backpacks updated. There was nothing wrong with the backpacks before. And then to add insult to injury, the new weapon slots don't even work. There was just no reason for the change. The best thing to do would be to decrease the spawn chance of an ALICE pack. * [FIXED] - Temperature icon color now ranges from iceblue (cold) to red (hot) It's good that the temperature works now, but it's stupid to have it red. Well, not stupid, but it conflicts with everything that's red when it's dangerously low, and confuses a lot of people. Solution would probably just making it green (normal) to blue (cold). Everything else is well done, and I applaud you for not giving up on the mod.
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IMO, I think you have to roll back. Way too much negativity towards this patch. I haven't been able to try it yet, but by the sounds of it, I'm scared to. I think you should roll back, completely re-think, or try and fix all the really bad things people complain about the patch, and then use people from the forums to test it. No offense, but the way I hear it, it's like you never even tested the update before you released it... Just my 2 cents...
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The people who kill fresh spawns on the coast for no reason, or for fun, are not bandits. They are just assholes. People, stop acting like they`re bandits, they are not
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So you can hear the little kiddies rage when they log back in. Me and my friend earlier found a tent with 4 AS50's and an L85 AWS. WE took 2 AS50's and the L85, and destroyed the rest. You should've seen the raging on side chat when they got back on :)
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Wow dude, you are really stupid. So you admit to hacking, and you wonder what's wrong? Hacking to try and kill other hackers (which will do absolutely nothing, by the way, and I'm sure that's not the only reason you hacked) is still not cool. Just go on a whitelisted server. And about you wanting your money back, it's a mod. You didn't pay for this, you paid for Arma. Guess what? No refund for you. You're making me heartbroken...
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Public Server and lost all my gear???
Masterfocker replied to nathan2302@hotmail.com's topic in New Player Discussion
Same thing happened to me. Lost my MG36 and silenced PDW. Thank god I had a DMR in my backpack... -
Dayz: Your Code of Conduct
Masterfocker replied to DemonGroover's topic in DayZ Mod General Discussion
1) Kill them before they kill you 2) Get into the forest as fast as you can 3) Use hatchet when looting, that way you can get in and out of towns quickly/quietly. If you're aggro'd, you go into a building and hatchet them -
Starting A Dayz Group-Will Be on Youtube (No Youtube Channel Required)
Masterfocker replied to SpuriousSpunk's topic in Clan / Group Recruitment
I sent you a Skype request. Skype name: Masterfockers :)