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Everything posted by tombom
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the grammar of that was atrocious lol, and if the player wants to kill themselve go ahead but i doubt that they would want to without storing their gear somewhere safe hmm? I mean it's not about copycats and everything is copying something but it's how you execute it that counts. Still im not dropping it i think it would just be really interesting to have
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love it especially for me. I'm not a bandit but im paranoid as hell if i see someone and they contact me i make them get in a nuetral zone so i can see what they have before they meet me. If they can throw down their weapons id feel a lot safer approaching
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Yeah no cure government failed
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i would roll through a town with mozart playing
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I'm frustrated you even posted. Things change and it's a free forum for discussion. I am not saying PUT THIS IN THE GAME BLAH BLAH BLAH!!! I just am discussing the idea. It's a very interesting concept and i have always been bothered that zombie games haven't used this mechanic until recently with Operation Raccoon City or whatever. It's a legitimate discussion that i'm sure everyone should express their thoughts on. If you wanna say no at least explain and we can debate.
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See i mean i think adding it in would not take anything away from the game it would only add to it. It wouldn't be a huge chance of getting infected its just a possibilty. The only thing you would have to worry about is not looting your dead body, ooooo no you mean i cant just not suffer consequences? D: anyhow i just like the idea and hearing how others think it could be implemented and how gameplay would change.
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i love the people who get angry and post a retort i already made. Obviously i said people would probably try to be zombies all the time, and i never said put special infected i just said i heard there would be. Again you dont even have to play as one once you die you respawn and your corpse walks around dead with all the gear. I just thought it would make group interactions more interesting.
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yeah like i said just a thought i mean if he wants the full package you have to have infected players. I think it would be great especially for a group of people. Imagine the paranoia of finding out one of your party is infected and deciding to just kill him now or later, imagine that and the two of you have a gun and he isn't going down without a fight. Imagine if he says nothing and next thing you know you have a fresh spawn on you that in turn infects you even if you managed to escape.
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great for humanity level or you could restrain someone and take them prisoner and execute them or use them as bait, who knows i think its awesome though
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i don't use them anyways so it wouldnt bother me
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kinda creepy but i like the idea
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I am someone who loves to know every bit of info about what happened origins the works. However, there is such a satisfaction from storylines that are obscure and make you fill in the info a lot like Left 4 Dead with the posters and survivor graffitti. I guess because when it comes down to it, its like real life where we always have to fill in missing pieces and might never know the truth of something. So when it come to SA i hope the story is always mysterious
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Exactly im talking from comic and show right now. Zombies shouldn't be sprinters but hey they still get a pretty good speed. Even in the first episode when he reaches atlanta that herd got a nice little pace going there are caught up and surrounded a horse
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Heroes - Confession to a skill system revolution?!
tombom replied to joe_mcentire's topic in DayZ Mod Suggestions
agreed -
Heroes - Confession to a skill system revolution?!
tombom replied to joe_mcentire's topic in DayZ Mod Suggestions
there should be no heroes or bandits. There will be a clothing system in SA and i think people well dress appropriately to how they want to portray themselves. As for a skill system i don't believe its a must have to be an rpg. I mean the point is that youre role playing right? Idk though i just dont think there needs to be a huge intricate system but im not against it completely either. -
Weaponry that makes sense given the setting
tombom replied to 1clash1's topic in DayZ Mod Suggestions
nah dont close a sweet thread because of silly banter -
no ammo huh? can you at least crush everything in your path?
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Ideas for Hunting/New Equipment for Standalone
tombom replied to TIC's topic in DayZ Mod Suggestions
I mean who actually knows how they would work that out. All i know is that i would be using the snare to booby trap my base camps. You make a really great point though who wants to wait. -
Weaponry that makes sense given the setting
tombom replied to 1clash1's topic in DayZ Mod Suggestions
Who are you? Oh no one cares. -
I'm sure there is talk about barricade and what not but I'm serious in my desire for something that actually keeps zombies out. I'd love to be able to build a secure base camp not only from bandits but from zombies. It would be great to be able to set up near populated areas or airfields and not have to constantly fend of zed. Also Barricades for buildings to keep out zombies and other players from accessing a building you are in. Any thoughts?
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Weaponry that makes sense given the setting
tombom replied to 1clash1's topic in DayZ Mod Suggestions
good point -
Standalone - Zombie spawns and Zombie Types
tombom replied to guyver1's topic in DayZ Mod Suggestions
see i can get behind your post it makes sense to me and explains it better. Like i said i love left 4 dead i think its awesome i just cant see major evolutional changes taking place. I would get annoyed if i had a tank chase me six hours because i dont have unlimited rounds and an intuitive weapon system to fight him off with and am without buddy system -
*List* TOO Much Realism Is Bad (Please help me add on)
tombom replied to carbine781 (DayZ)'s topic in DayZ Mod Suggestions
i said dont be one -
hey man just add me if im ever online and see you are too ill hit you up
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go fuck yourself assmunch