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misterwit

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Everything posted by misterwit

  1. I would be interested in seeing just how far ammo and weapon management is taken. Will we be able to consolidate ammo in magazines eventually? Will ammo that is loose-loaded into guns stop being magazine based (shotguns, CZ550, M24, M40A3, etc)? And will we need to collect the actual, physical magazines for a gun separate from the bullets (finding empty mags on a dead soldier/soldier zed and then looking for ammo boxes in ammo caches in military spawns)? I expect to see guns being more prevalent, but most spawn in terrible condition in the hands of dead soldiers/civilians. Guns would then be stripped of their useful parts and then when you collect enough parts that are in fair condition, you can assemble a working firearm via the crafting system. This would be the same technique for making IEDs, traps, car parts, cars themselves, and refilling ammo. At least that's the vibe I get from what rocket has been saying, because I really doubt they will limit the new system to "see how many Derptachments you can slap on ur gun lol". His inspiration for this game came from far more desolate atmospheres than Battlefield 3's weapon unlock system (which was laughable).
  2. Rocket or one of the other people with shiny hats in this forum also mentioned street lights at one time, and I remember a poll about them too. Personally, I'd like to see that implemented, but under the condition that you need to break into some kind of power station and activate them manually. The tradeoff is that you would need to bring jerry cans into the city and power generators, which would then announce your position to anyone on the outside of the city looking in, but you would have all the light you could ask for to move about. Lighting at night time needs to be all about illuminating where you need to go, and not where you are actually standing, unless you're in a group and can afford a brute-force method like I described above. Activating the street lights in a city can also be an effective ambush tactic, hiding and waiting for survivors to go into the city under the cover of night, only to have the power grid snap on with them right in the center of Cherno square surrounded by Zed with their NV goggles burnt out from the sudden flash of light... could be quite interesting.
  3. Another thing I wanted to see was changes to the game that make nightvision so incredibly rare that people actually have to play with flares,chemlights,flashlights at night. NV goggles are not ever going to be practical in a survival mod, because once the world goes to shit you're pretty much stuck with the batteries you have, and I'm pretty sure you can't just pull some AA's off the counter and slap them into your military grade nightvision. Even if they were like that, it's not like chernarus is a shining beacon of technological accessibility. You'd be lucky to find ANY kind of battery smaller than something ripped out of a GAZ within 10 clicks of a given location. Batteries would become a new kind of military spawn, because the marine helo crashes and the local militia tents would be where the highest concentration of portable electronics would be (barring the devs making electronics stores in cities). I want brutal nights that you can't just log out and run away from, where most people will pussy out and the rest can take the risk/reward of night ops more seriously, because right now the only people who are at risk are people without nightvision, and the reward goes to the people who do have it (by killing the former). Edit: Mega-props if they go into details like adding car-chargers to recharge your GPS/Radio, trading fuel consumption for a bit more juice out of the alternator.
  4. Types of bags could change your attributes, too. It's a lot easier to reload a magazine from an assault vest than it is to rummage through a gym bag, for example.I have no doubt in my mind though that the devs put a lot more thought into this kind of stuff than we have an already have an idea in mind on how to balance features so that they don't ruin the game itself. The initial learning curve of the game is harsh enough as it is, and a good measure of the devs' time and effort has gone into making the game simpler to play, not the other way around.
  5. Some of these comments are making assumptions that the standalone's supply of vehicles and ease of coordination are the same. I seriously doubt it will be as easy as calling in your heli. Most people are far from being that organized in every server they play on. Frankly, I'd be just as happy with completely random spawns. Spawning in a true middle-of-nowhere situation makes the survival aspect of the game ring a bit truer than spawning at some predictable place along the coast where all you need is a quick run to cherno to get back into the swing of things. It might also allow coastal cities to be used as high-risk high-reward locations to the fullest extent rather than letting bambis who don't care if they live or die run in and eat the place clean every 2 minutes.
  6. I disagree that players should be able to simply spawn at their leader, because it could create login traps and other elements of PvP that are unintended. For example, you could ambush someone in a 2 v 1, and if your buddy dies, you could just have him spawn on you and pick up his gear again, which means he essentially never died. that would completely ruin the game for solo players. I DO however think that they could create a system that would permit these things. Give people the ability to spawn in buddies by building a campfire or tossing a flare. That will alert people to where the respawn is happening (forcing the spawner and spawnee to pick a safe spot and not 10 feet from their prey) and will still be relatively easy to do. As extra precaution, make it impossible to log out when a respawn is done this way for a period of time.
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