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xfera

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About xfera

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  1. xfera

    Balancing blood bag system

    Back on this topic: Something they're experimenting with is some kind of bloodtype. Hope this will get implemented on final release. No need of that on alpha of course, I need that before I grow old please! :D
  2. xfera

    Balancing blood bag system

    I believe its not neccesary to point that. We all know making a game like this going to "simulation" will anyway make some "gamy licenses" at any point. I was just stating that blood bags, as they are appearing now, are gross and many times kills the immersion in the game :/
  3. xfera

    DayZ Standalone Discussion

    Hopefully they add some of the new light features from ArmA 3 engine. It looks like a really nice improvement from ArmA 2 (and ToH) engines. They also show in this video a new inventory system, wich looks nicer too. Maybe they are taking advantage of some of the code already done for ArmA3 to make DayZ SA (crossfingers)
  4. xfera

    Balancing blood bag system

    Yes, we should need some refrigerators next to our tents hahaha! We could make that work, maybe modding a bike so it is connected to a electric generator and recharge a battery that way xDD Yeah, I just read the book "Zombie Survival Guide" by Max Brooks :)
  5. xfera

    Oculus Rift support might be coming a bit sooner

    That'd be just awesome to play DayZ with that. Any news about release date for Oculus Rift? Is there some way to be on the developer testing program?
  6. xfera

    250+ vehicles and Max vehicles?

    Most of the Taviana servers have this settings. That makes playing that map so much different from Chernarus ones. Many tiimes I've been driving along a road and crossing with another vehicle in the opposite direction. And we both just accelerate with no further action. That's a little strange situation in a zombie apocalipse xD
  7. xfera

    Balancing blood bag system

    Yup I do agree that maybe is a hard and complicated system in many ways, but just wanted to point that IRL people can't just use a blood bag on themselves without making any further comprobation. And that going into an hospital and find 5, 10 or more blood bags that are compatible with your RH it's not likely to happen usually. I think the main subject of all this is finding blood should be much more harder, so it become a high value item suitable for trading. Finding a medical cathether and empty bloodbags could be easier so we are able to take out our own blood when healthy. This way we could store blood and maybe trading could still happen. That'd be awesome btw :D
  8. First of all, please apologize me for my fist post being a thread opener. I've been reading this forum a lot the last few months but I've never been on the need of posting anything :( But, reading this whole thread gave me an idea that I'd like to propose for you all to discuss. I think it's rather obvious that the blood bag system is today crearly unbalanced and unrealistic. I've been many times playing alone and found that being low on blood is an important problem if I have no companion for tranfusing me or enough food to recover (specially at night, with the loss of vision capability). Wich takes us to the huge spawn of bloodbags in hospitals, and the instant recovery that makes a player suitable for fighting, running or whatever again in just a few seconds. In that thread I mentioned earlier there where many great ideas for balancing blood bag system like less blood bag spawn, some sort of tranfuse delay, or even just disabling the item from the game. My idea is taking the blood bag system much further, being as realistic as it takes. Let me explain myself. First of all, there would be the need of introducing the Blood Type system on any character. As you spawn, you will be given a certain Blood Type based on a realistic proportion. It should look more or less like this: Blood Type -> Percent spawn rate (A+) -> 30% (O+) -> 35% (B+) -> 20% (AB+) -> 5% (A-) -> 4% (O-) -> 4% (B-) -> 1% (AB-) -> 1% Of course blood bag spawn could take different rates. Real life hospitals tend to stock higher amounts of O- blood bags due to its higher compatibility. The type of blood we can recieve (or give) should be the same than in real life. And lastly, just for making it a little bit more challenging, it could be nice if we could transfuse or extract blood on ourselves, but with a 30 seconds (or so) time in wich we can't move until it finishes. If the player moves transfuse will be canceled or just partially completed. This idea is just for making the game even more realistic, and give a true solution for the blood bag spamming is happening now. This could potentialy make partnering easier as we will likely need to exchange bloodbags for anything with other people. Not to mention exchanging things is something I miss in DayZ and should really happen much more often in a similar real life situation. Thanks for reading :) PS: I understand this whole system could be somehow hard to learn, and a huge pain in the ass for new players. Not to talk about coding issues. So it could be easily simplified just taking out the RH+ and RH- from the system, and just using A, B, AB and O.
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