First of all, please apologize me for my fist post being a thread opener. I've been reading this forum a lot the last few months but I've never been on the need of posting anything :( But, reading this whole thread gave me an idea that I'd like to propose for you all to discuss. I think it's rather obvious that the blood bag system is today crearly unbalanced and unrealistic. I've been many times playing alone and found that being low on blood is an important problem if I have no companion for tranfusing me or enough food to recover (specially at night, with the loss of vision capability). Wich takes us to the huge spawn of bloodbags in hospitals, and the instant recovery that makes a player suitable for fighting, running or whatever again in just a few seconds. In that thread I mentioned earlier there where many great ideas for balancing blood bag system like less blood bag spawn, some sort of tranfuse delay, or even just disabling the item from the game. My idea is taking the blood bag system much further, being as realistic as it takes. Let me explain myself. First of all, there would be the need of introducing the Blood Type system on any character. As you spawn, you will be given a certain Blood Type based on a realistic proportion. It should look more or less like this: Blood Type -> Percent spawn rate (A+) -> 30% (O+) -> 35% (B+) -> 20% (AB+) -> 5% (A-) -> 4% (O-) -> 4% (B-) -> 1% (AB-) -> 1% Of course blood bag spawn could take different rates. Real life hospitals tend to stock higher amounts of O- blood bags due to its higher compatibility. The type of blood we can recieve (or give) should be the same than in real life. And lastly, just for making it a little bit more challenging, it could be nice if we could transfuse or extract blood on ourselves, but with a 30 seconds (or so) time in wich we can't move until it finishes. If the player moves transfuse will be canceled or just partially completed. This idea is just for making the game even more realistic, and give a true solution for the blood bag spamming is happening now. This could potentialy make partnering easier as we will likely need to exchange bloodbags for anything with other people. Not to mention exchanging things is something I miss in DayZ and should really happen much more often in a similar real life situation. Thanks for reading :) PS: I understand this whole system could be somehow hard to learn, and a huge pain in the ass for new players. Not to talk about coding issues. So it could be easily simplified just taking out the RH+ and RH- from the system, and just using A, B, AB and O.