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ZekkCC (DayZ)

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Everything posted by ZekkCC (DayZ)

  1. ZekkCC (DayZ)

    Inventory Missing

    Having the same problem. Even reinstalled completely...no dice.
  2. Any time my buddy logs out and logs back in, all his loot is gone except what you start with. We've tried multiple beta builds, multiple servers and a number of different things that we thought might fix it but nothing seems to work. Also, if he drops his bandages on the ground, out of his newbie kit, and logs out/in....the item appears in his bag again. Any thoughts?
  3. ZekkCC (DayZ)

    Loot dissapears every time character is logged out/in

    I have tried both using the correct build and previous builds. I'm going to reinstall and see if that fixes it. edit: I've also used the correct dayz patch servers and incorrect dayz patch servers to see if that would fix it.
  4. ZekkCC (DayZ)

    Hotfix Build 1.7.2.3 Rolling Update

    My assumption is that somehow his 'save' spot in the hive is bugged somehow. We did have the problems during the patch where the characters would be lost until death then reappear. Right now I'm debating buying another CD-KEY but that's another $20.00.
  5. ZekkCC (DayZ)

    Hotfix Build 1.7.2.3 Rolling Update

    It happened on 94876 originally. We tried updating to 94997, looting, dc and reconnect. Same thing.
  6. ZekkCC (DayZ)

    Hotfix Build 1.7.2.3 Rolling Update

    Any time my buddy logs out and logs back in, all his loot is gone except what you start with. We've tried multiple beta builds, multiple servers and a number of different things that we thought might fix it but nothing seems to work. Also, if he drops his bandages on the ground, out of his newbie kit, and logs out/in....the item appears in his bag again. Any thoughts?
  7. Ever since the most recent patches, my one buddy keeps losing his loot every time he logs out and back in. It hasn't only been one time but multiple times. It's getting really friggin annoying. Anyone know whats up?
  8. Firstly, I am not advocating for lots of guarded zones to be added to the game. I was originally an Ultima Online player from beta through final and onto most of the MMORPGS from then until now. Sandbox games, theme parks... all of em. I'm not a carebear and I'm probably not a hardcore pvper anymore either. I really don't care that much if you disagree with this so meh. I do, however, think there is merit to having a city on the map where players are not capable of killing other players freely and is zed-free and resource-free. The reasons for this are numerous and let me just list a few: Most players don't know the names/personalities/etc of other players because the servers are so numerous and the pros to interacting with other players are few. This was one of the most amazing parts of early MMORPG PVP. You knew your enemies and that would add tension to any pvp interactions and make victories sweeter. This change would make it so players started getting to know each other more. Enemies would be able to converse without the danger of being shot at that exact moment but when they leave the safety of the area, they're fair game again. The guarded city being in a specific place would allow for another central area that players congregate which allows for interesting avenues of meta-game. Setting up ambushes on main routes seems like something that would be quite interesting. Reinforcements would come in from town just like they did back in Ultima Online. I don't feel like it ruins the atmosphere either because situations like that could occur in a real zombie apocalypse as well. Some people claim this game is like a 'deathmatch' game, which I don't quite agree with. I do, however, think this type of dynamic would help mitigate the issues that people attribute to the 'deathmatch' aspects of the game. There would be no real advantage to being in the 'city' itself outside of being able to trade with other players without fear of murder. No resources would spawn in the city and there still would be no such thing as item vendors or anything like that.
  9. ZekkCC (DayZ)

    You get hungry/thirsty even when offline?

    Yes and yes, as far as I'm aware. How's Mortal doin? :P
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