

Quixotic
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26 NeutralAbout Quixotic
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Scavenger
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I have a feeling that would be exploited to get out of firefights. Gonna have to also suggest you respawn.
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That sounds like a bug sturob or you aren't searching correctly. IIRC there are somewhere around the number of 20(?) servers, most of which are constantly full.
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Image macros aren't actually about the image don't cha' know.
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They put in an entire system to dissuade people from doing just this, catching people in the act is even better because it can actually stop repeat offenders. D/Cing to avoid zombies or being shot ruins the game for everyone by letting people cheat death.
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Artificating issues since 1.5.5
Quixotic replied to Legacy (DayZ)'s topic in DayZ Mod Troubleshooting
I got those in Belota before the update. Changing my resolution fixed it. -
Like lemmings they drop. Awesome video.
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I think spending thirty dollars to solve this issue seems a bit excessive.
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Yeah, there is one as far as I can tell: http://dayzmod.com/forum/showthread.php?tid=774 I hope groups like this take off. There are far too many bandit groups and although I have partaken in banditry there needs to be a flip side. The Vigilantes of Chenarus. People will plead to have the vigilantes bring law to a lawless and dangerous land.
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I don't understand people's fixation with putting other players at a starting disadvantage or punishing them for playing a certain way. The deterrent for being a bandit should be that others should band together and fight you and that you aren't easily trusted. It's as simple as "Look out for so and so, he's a player killer." That makes the game more difficult without the script enforcing it. The script shouldn't gimp you for making certain decisions.
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I don't like adding artificial game-ness to this mod. It's fun because in a lot of respects it feels like a sandbox simulating a zombie apocalypse, not a game. You create the rules and you create the stakes. Any other way feels too much like hand holding.