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joeyslucky22

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Everything posted by joeyslucky22

  1. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    Awwww yeaaaah! Thanks man Should have all the other admin foods ready to go by the next patch and maybe even some other cool stuff ;)
  2. joeyslucky22

    Public DayZ 3D-Model Database

    I wonder why people read my name as "Slucky"... You're definitely not the first
  3. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    Yup! Only the "clean" versions have been put in for now (dirty/rusted to come later) - I also made an "empty" version for each soda. They won't show up randomly in trash piles, you'll only find them if a player had dropped them after consuming ;) - They are only found in the supermarket Tonight I'll work on getting all the food cans ready and we might see those in the next build as well :)
  4. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    ...."lucky guess"?..... lol that is awesome, I honestly had no idea!
  5. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    ...ugghh finally! I haven't posted any new textures or models lately as I've been super busy wrapping my head around getting them into the actual game. I wanted to get a better idea of the "arma process" and what all needs to be done to go from concept to creation. So, with some more help from Elvaron and the gang, I've managed to do the improbable! ( And they're most commonly found in the grocery store ;) ) After doing this for the last 4 days, I have come away with a completely new found respect for what these guys have been doing for the past few months. Major kudos. After I finish the admin food drive, I'll be texturing some "household" melee weapons and working on more interesting trash items like old stuffed animals, soggy boxes, crusty socks, etc., so we're not just finding empty cans all over the place. Thanks for all the support and feedback guys! I can't wait to share this loot with all of you :)
  6. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    Phew! After a solid 10 hours of fiddling around with Blender, Oxygen 2 (BIs modeling program), and getting some excellent pointers from Elvaron, I've finally figured it out! If interested, here was my process (Just so I remember what I did and maybe it will help someone else out too): The result: I only have the one can at the moment but man... does it feel good having finally figured it out :) I'll want to iron out my workflow and hopefully get some dev feedback but until then, I can happily go on texturing with a better understanding of it all :) Mission accomplished. Now, to bed!
  7. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    haha, not at all! I feel bad for not posting your stuff on the first page yet :( It'll probably be easier to show off your really cool stuff and the progress you've made in a new thread than having to wait for me to put it up! :)
  8. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    No word yet but I did send Matt his twinkies :) modeled and textured in 4 hours
  9. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    *shrug* I haven't looked into porting anything into DayZ yet.
  10. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    Only had time to work on Snoww's tonight. Need to catch up on sleep :(
  11. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    512x512 Two more down:
  12. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    Couple more before bed
  13. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    I'm not quite sure how alpha mapping will work in SA (haven't exported models with an alpha before) but here's what it might look like. Also: Does "Модератор одобренный" = "Moderator Approved" ?
  14. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    Yup, before 2.5 the interface was a total turn off. Their new interface is delicious.
  15. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    Aw no worries LVG, every mod is getting one ;) Hadn't thought about doing a live stream before... Might be cool! I'm currently using blender. Every day I'm blown away by its capabilities and the fact that it's free.
  16. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    Thanks man! I quite like how Demon Groves Green Beans turned out
  17. joeyslucky22

    [3D model] Different Food Qualities (3/29 Update)

    I've Been hard at work modeling an entire grocery store heheh But here are a few more textured items to look at! :) Some canned food (completely made from scratch): also have different qualities: Here are some soda cans: A few bottles & containers:
  18. joeyslucky22

    Inventory management and 'Tetris physics'

    I can dig it.
  19. joeyslucky22

    Inventory UI concept design v2.1 (window based)

    Most definitely. We have yet to see what the current inventory UI looks like but from the sound of it, the idea is pretty similar to this concept (clothing / bags yielding different inventory space) Very exciting. I hope these concepts helped inspire that decision! :)
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