joeyslucky22
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Everything posted by joeyslucky22
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[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Awwww yeaaaah! Thanks man Should have all the other admin foods ready to go by the next patch and maybe even some other cool stuff ;) -
I wonder why people read my name as "Slucky"... You're definitely not the first
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[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Yup! Only the "clean" versions have been put in for now (dirty/rusted to come later) - I also made an "empty" version for each soda. They won't show up randomly in trash piles, you'll only find them if a player had dropped them after consuming ;) - They are only found in the supermarket Tonight I'll work on getting all the food cans ready and we might see those in the next build as well :) -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
...."lucky guess"?..... lol that is awesome, I honestly had no idea! -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
...ugghh finally! I haven't posted any new textures or models lately as I've been super busy wrapping my head around getting them into the actual game. I wanted to get a better idea of the "arma process" and what all needs to be done to go from concept to creation. So, with some more help from Elvaron and the gang, I've managed to do the improbable! ( And they're most commonly found in the grocery store ;) ) After doing this for the last 4 days, I have come away with a completely new found respect for what these guys have been doing for the past few months. Major kudos. After I finish the admin food drive, I'll be texturing some "household" melee weapons and working on more interesting trash items like old stuffed animals, soggy boxes, crusty socks, etc., so we're not just finding empty cans all over the place. Thanks for all the support and feedback guys! I can't wait to share this loot with all of you :)- 495 replies
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[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Phew! After a solid 10 hours of fiddling around with Blender, Oxygen 2 (BIs modeling program), and getting some excellent pointers from Elvaron, I've finally figured it out! If interested, here was my process (Just so I remember what I did and maybe it will help someone else out too): The result: I only have the one can at the moment but man... does it feel good having finally figured it out :) I'll want to iron out my workflow and hopefully get some dev feedback but until then, I can happily go on texturing with a better understanding of it all :) Mission accomplished. Now, to bed! -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
haha, not at all! I feel bad for not posting your stuff on the first page yet :( It'll probably be easier to show off your really cool stuff and the progress you've made in a new thread than having to wait for me to put it up! :) -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
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[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
No word yet but I did send Matt his twinkies :) modeled and textured in 4 hours -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
*shrug* I haven't looked into porting anything into DayZ yet. -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Only had time to work on Snoww's tonight. Need to catch up on sleep :( -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
512x512 Two more down: -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
You're welcome. -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
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[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Couple more before bed -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
I'm not quite sure how alpha mapping will work in SA (haven't exported models with an alpha before) but here's what it might look like. Also: Does "Модератор одобренный" = "Moderator Approved" ? -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
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[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Yup, before 2.5 the interface was a total turn off. Their new interface is delicious. -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Aw no worries LVG, every mod is getting one ;) Hadn't thought about doing a live stream before... Might be cool! I'm currently using blender. Every day I'm blown away by its capabilities and the fact that it's free. -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Thanks man! I quite like how Demon Groves Green Beans turned out -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Fixed -
[3D model] Different Food Qualities (3/29 Update)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
I've Been hard at work modeling an entire grocery store heheh But here are a few more textured items to look at! :) Some canned food (completely made from scratch): also have different qualities: Here are some soda cans: A few bottles & containers: -
Inventory management and 'Tetris physics'
joeyslucky22 replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
I can dig it. -
Inventory UI concept design v2.1 (window based)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
Most definitely. We have yet to see what the current inventory UI looks like but from the sound of it, the idea is pretty similar to this concept (clothing / bags yielding different inventory space) Very exciting. I hope these concepts helped inspire that decision! :) -
Inventory UI concept design v2.1 (window based)
joeyslucky22 replied to joeyslucky22's topic in DayZ Mod Suggestions
absolutely