Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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There was no mention about the new animation system except some info about eating mechanics but i'm going to ask it anyway: what's the current status on the new animation system?
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My guess would be first experimental patch of 0.56 next week or after that week. Stable patch on 29th of April or 6th of May. These are just my estimates as there has been no official info except this tweet
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We pretty much knew all of this already, any news on the new renderer/player controller?
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we need to talk about the walkie talkies
[email protected] replied to irl-calibre's topic in General Discussion
We need this http://forums.dayzgame.com/index.php?/topic/141731-dayz-standalone-community-radio-station-applications-now-open/ Wonder what happened to it, no words from the devs. -
Now that we know cooking and gathering resources is confirmed to come in early 2014 to standalone what are your thoughts on cutting down a tree and how it should work. Gathering firewood in mod is kinda dull, just rightclick hatchet in inventory while being near a tree and firewood pops up in your inventory. I think in dayz epoch mod there is no tree cutting animation but atleast tree falls down so thats nice. Upcoming survival game called The Forest does it nice but dont know if thats possible in Real Virtuality engine. EDIT: Why cant i embed youtube link :(
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Well done sir.
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Pending Changelog: Experimental branch: 0.34.XXXXX
[email protected] replied to rocket's topic in News & Announcements
Good work! Btw magnum is still using wrong sound. -
Changelog: Stable Branch: 0.33.114926
[email protected] replied to rocket's topic in News & Announcements
- Effects: gunshot sound of Magnum reverted to original one So it seems like magnum sound is still bugged. -
Changelog: Stable Branch: 0.33.114926
[email protected] replied to rocket's topic in News & Announcements
Can someone confirm if bodies of players killed during logout timer disappear after 30s on stable branch. http://feedback.dayzgame.com/view.php?id=7904 -
Pending Changelog: Experimental Branch: 0.33.114782
[email protected] replied to rocket's topic in News & Announcements
I think there is a bug where bodies of players killed during logout timer disappear after 30s. -
Pending Changelog: Experimental Branch: 0.33.114782
[email protected] replied to rocket's topic in News & Announcements
Respawn button still broken in experimental build? -
Servers with connection issues to central hive
[email protected] replied to rocket's topic in News & Announcements
Its called negative mouse acceleration in DayZ and it cant be turned off. Its a feature for now. Negative and normal mouse acceleration are two different things. -
Servers with connection issues to central hive
[email protected] replied to rocket's topic in News & Announcements
Rocket have you guys considered about adding @dayzdevteam twitter feed and patch changelogs to main menu of DayZ to avoid all misunderstandings. There is a lot of people who dont use twitter and it would lighten your workload. EDIT: I understand its not your priority #1 atm. -
Thanks for the answer. After i thought bit more about changing weapons while moving prone, i can agree its unrealistic.
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VictorKane animations looking GOOD in the standalone! Especially running animation is miles ahead of Arma 2 one. Now that you can switch weapons while running is already a big plus, how about switching weapons while moving crouched/prone. There is a bugreport about it on the feedback tracker: http://feedback.dayzgame.com/view.php?id=3143
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Random reset to previous position, game stuck
[email protected] replied to General Desire's topic in New Player Discussion
Devs are aware of teleport bug and fixing it. Source: https://twitter.com/Hicks_206/status/423087056311418880 https://twitter.com/Hicks_206/status/422788859504517120 -
Rolling Update Rev. 0.30.114008
[email protected] replied to Hicks_206 (DayZ)'s topic in News & Announcements
Guys you should check this website https://developer.valvesoftware.com/wiki/Valve_Time Keep in mind that there was a two week vacation between christmas and new year. We got already two patches and i expect to see a new one early next week which will fix .pbo deleting exploit and some desync issues hopefully. https://twitter.com/rocket2guns/status/420480926674468864 https://twitter.com/Hicks_206/status/420866407664852992 -
"Control and animations expanded and improved for fluidity" Thats quote from DayZ Steam storepage so i guess and hope we will see improvements.
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DayZ Sound Design Test - Part 3 Final Added
[email protected] replied to fortran's topic in General Discussion
Those door sounds Kreygasm -
Rolling Update Rev. 0.30.113953
[email protected] replied to Hicks_206 (DayZ)'s topic in News & Announcements
I would like to know too. -
DayZ Sound Design Test - Part 3 Final Added
[email protected] replied to fortran's topic in General Discussion
I hope we can hear something like this in a near future. -
http://steamcommunity.com/games/221100/announcements/detail/1495491572534533529
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Oh for the love of god Fix the Breathing! Do I have Asthma?
[email protected] replied to leviski's topic in General Discussion
Breathing sounds will be fixed in future for sure. Also i hope they tweak out that breathing particle when its cold. Its cool feature and i like it. -
yes
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Rocket on sounds