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Everything posted by victusmortuus
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Standalone Zombies a bit OTT?
victusmortuus replied to victusmortuus's topic in DayZ Mod General Discussion
No. Other over the top things are zombies hitting you in cars as you drive away, or zombies hitting you in car when you have full glass. -
Standalone Zombies a bit OTT?
victusmortuus replied to victusmortuus's topic in DayZ Mod General Discussion
Oh look I was waiting for this reply. There is a hard game and there is balance I prefer balance and a healthy dose of discussion that doesn't have that cliché reply from any forum ever when somebody doesn't like x idea in y game. So after watching the new dev blog I've noticed the zombies -or infected- are unbelievably fast with better path finding skills. Now the new zombies when outdoors are fine but with the new loot system -loot under objects- and the fact zombies can run indoors, wont this make looting near impossible and just more another frustration in a frustrating world?. My proposal would be to actually make the zombies walk indoors again, however their speed should be upped from the current -in the mod- by 20%. This change would make looting more of a ticking timebomb before you get trapped rather than how I think it will happen where zombies will be right up behind you when you're inside a home at the ridiculous pace they are in the new dev blog. ^If you bothered to read you'd see I want them harder than in their current state and not Romero styled outside and inside buildings I'll get back to other posters soon but I'm just playing DAYZ right now. -
Complaint regarding Camouflage Clothing from a Daywalker...
victusmortuus replied to RangaRage's topic in DayZ Mod General Discussion
Replace orange hair with red beret... -
Skinny Dick's Halfway INN Looking for new and old DayZ players!
victusmortuus replied to Mr Fluffy's topic in Clan / Group Recruitment
Why would you call it skinny dick. :facepalm: -
4th Special Forces Group [4SFG] - DayZ Division
victusmortuus replied to viper4sfg's topic in Clan / Group Recruitment
We stopped you. -
If hero's run faster than bandits than what do bandits do better than a hero?
victusmortuus replied to Dai Tou Zai's topic in DayZ Mod General Discussion
So it goes in terms of speed. Survivor <Hero < Bandit? -
Are Cherno and Elektro staying for the standalone? i hope not!
victusmortuus replied to elf cakes's topic in DayZ Mod General Discussion
Zombies are too fast now.. -
DayZ Developer Blog 8th March
victusmortuus replied to mattlightfoot's topic in Mod Announcements & Info
You agreed to his post in its entirety.. <_< -
DayZ Developer Blog 8th March
victusmortuus replied to mattlightfoot's topic in Mod Announcements & Info
Did you read my post I mean...really. Did you read it. -
DayZ Developer Blog 8th March
victusmortuus replied to mattlightfoot's topic in Mod Announcements & Info
It was a pretty terrible post.. -
DayZ Developer Blog 8th March
victusmortuus replied to mattlightfoot's topic in Mod Announcements & Info
It's actually a REALLY great looking game. Do you smoke crack? -
DayZ Developer Blog 8th March
victusmortuus replied to mattlightfoot's topic in Mod Announcements & Info
Fuck off mate, you having a laugh? I don't want the UI to be streamlined either, I love how it takes ages to use it. If it's gonna become quick then suddenly the risk of looting is gone and suddenly the time is taken out too, so there is no risk in switching between items. In real life you don't have everything on a hot bar, you'll have to go through a bag to get stuff. You agree that it's nice to have a clunky inventory screen when zombies can now run indoors, yet complain that zombies run fast and would rather have slower ones like DR so you can have 'fun' killing them? what a contradicting crock of shit of a post. -
DayZ Developer Blog 8th March
victusmortuus replied to mattlightfoot's topic in Mod Announcements & Info
u wot m8 <_< -
DayZ Developer Blog 8th March
victusmortuus replied to mattlightfoot's topic in Mod Announcements & Info
I actually think these new zombies will be the most annoying enemy in any game ever. -
DayZ Developer Blog 8th March
victusmortuus replied to mattlightfoot's topic in Mod Announcements & Info
I really hope you don't spawn in your bills :facepalm: -
Me and 4-5 others looking.... (UK+ Chernarus)
victusmortuus posted a topic in Mod Servers & Private Hives
For a private hive which is well maintained. Not mod abused. Has custom airfields (more barracks), other dire places like Kamenka and Komorovo customised to have some sort of gain. If the server goes down then it's fixed ASAP, as with the current one we're on it goes down and we have to wait for an Aussie to fix a UK server. Populated but not to the point where it's 'just' PVP. I'd also prefer if the version was 4.4.. -
A couple very annoying things that should be fixed IMO
victusmortuus replied to Noquid's topic in DayZ Mod Suggestions
:facepalm: -
Me and 4-5 others looking.... (UK+ Chernarus)
victusmortuus replied to victusmortuus's topic in Mod Servers & Private Hives
No thanks. The servers down more often than it's up. We're looking to get away from BB. -
They sound awful, hopefully some of the budget goes on good voice actors.
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That's fine mate.
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I'd like this.
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Would Dayz feel/be different if...
victusmortuus replied to Cheese Grinder's topic in DayZ Mod General Discussion
I only like Chernarus. -
In my opinion it's always nice to have a choice in games. Dayz especially requires these type of meta games.
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How do you know how many zombies there are in SA's Cherno and Elektro, Berezino, Zele? It's an addition 'sneak' feature instead of the only way of crawling and anticipating zombie movements we have more options. The game needs more things like this as zombie logging isn't possible in SA..
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Idea; Just another simple idea which plays on the whole SA infection idea. It'd be as simple as taking a dead body, human, zombie or wildlife and dumping it into a water source and contaminating the supply for everybody. How to: When a player is down in the current mod you can 'drag body'. This could be incorporated to take the zombie/human or animal and take them into a water source, dumping them and contaminating the water source. Pros: Adds an extra something to survival. Good way to starve out players. Extremely high chance of giving infections to thirst stricken survivors with no other choice. Hiding a body in reeds could be overlooked by survivors desperate for a drink. Cons: Water would be contaminated for you as well (instantly due to balance). Body would be highly visible as dead bodies float. I can't find a picture or video for this but it appears in HBO's The Pacific. The Japanese contaminate a much needed water source with the head of a dead animal.