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Everything posted by victusmortuus
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Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
Gameplay > Realism. Rocket has to realise that the sun is TOO bright. -
Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
System: Previous build caused overzealous starvation to occur In other words. A greedy cunt. -
I love this game.
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Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
No!. Let the community figure it out. -
I played today on the experimental server, I was at Berezino and got chased by 7-8 of them. I got away to the Lumbermill just north of Berezino. I turned around 5 minutes later and they were still chasing me. It was very surreal. Is this something new or have they always followed you mindlessly?
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Zombies Spotting You From A Distance.
victusmortuus replied to uk aidan uk's topic in New Player Discussion
They seem a bit buggy at the moment. I remember the mod suffered from this at one point also. -
Feedback: Fists Up Sprint Is Overpowered
victusmortuus replied to bad_mojo (DayZ)'s topic in General Discussion
I think if Rocket is going for 'realism' then having a literal 'Turbo button' is a bit... silly. -
Fix The North West Airfield (Nwaf) [Civilianize]
victusmortuus replied to alaskafish (DayZ)'s topic in General Discussion
I've been slightly and quietly disappointed with some of the designs for the Airfields. Balota/NWAF/NEAF are worse versions of what I made myself on Arma 2 using the creator. At least I put some effort and story into mine. I love the SA and development team but I think they dropped the ball with this. -
I cannot take you seriously with that stupid pic man. I have yet to see one OP.
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Your logic has no power here.
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I want to be a Kitty!! Naw... I agree, some camo face paint or black face paint would be very cool.
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Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
Is it me or do the servers keep restarting every 5 minutes? -
http://www.edge-online.com/features/dean-rocket-hall-on-whats-next-for-dayz-the-early-access-game-thats-sold-a-million/ It's a really great read, one part that made me decide to create the thread was this; It’s the little details. The little wooden things they put beside the roads so the snow doesn’t build up. :o
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Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
I found an SKS. Was going strong heading west. Server restarted twice. You are dead :( -
Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
Just downloaded latest patch mate. Session lost. :) OK. In a regular test server. Will let you know people. -
Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
New update for me. -
Experimental Patch New Stuff Thread
victusmortuus replied to Gladius270's topic in General Discussion
Only if you change the avatar. -
Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
We really need more experimental servers. -
Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
Young man, there's no need to feel down. -
Here is something I can't understand.
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Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
Possibly. Time will tell I guess. -
Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
Why faster, if they all have the same disease would it not effect them all equally?. Why stronger also. Heh. I just want normal zombies but I don't think even Dayz can now offer me this without gimmicky editions. -
Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
Why turn it into Left4Dead? -
Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
Making them more durable isn't the fix. Making them not path terribly and increasing their numbers is. If they die from one shot to the head then I'm fine with it. -
Pending Changelog: Experimental Branch: 0.33.114782
victusmortuus replied to rocket's topic in News & Announcements
- Zombies: Different types of Military zombies now have tougher attack values and improved durability I'm not sure if I'm a fan of this.