Zoring
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Everything posted by Zoring
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Skorpion SMG would be the best addition for a SMG sidearm in the game.
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What clothing set/weapons would you add if you could?
Zoring replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
An old soviet surplus steel helmet, soviet gas mask, as well as Helmet covers in TTSKO, US Woodland and UK Camo, plus corresponding clothes and pants. SLR L1A1 and M-16, RPK-74. I think that's really all the military stuff I think we need. Then a set of police stuff, baton, helmet with face shield, hip holster, waist belt with a few slots for handcuffs, ammo etc. Makarov pistol (just make it in 9mm parabellum call it a locally chernarus produced version, modern Russian pistol. MP-443 or similar, plus a pump action shotgun and Saiga. Some mad max style stuff would be nice like tire shoulder pads or frying pans strapped to your chest with rope would be fun :P -
What else is there to do in the game at the moment? I don't blame him really.
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Complete waste of resources and effort considering how little content the game already has.
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The domestic version of the Lada and a UAZ Jeep would be a good start.
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Well it can't be a magazine or anything like that, since the bullets would have no way of getting into the chamber, it's setting right under a solid block of metal. Since it's so crude it looks like a glitch rather than anything else. The sloping silver piece in front of the trigger is the integral magazine.
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Just taking a moment to admire the sunset, in peaceful UN mode.
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Can we have an alternative Zombie Melee weapon to the Axe?
Zoring posted a topic in General Discussion
Hello chaps, Currently the only melee weapon worth carrying in the game is the firefighters axe, because it is the only one that kills a zombie with one hit, can we please have some of the other melee weapons buffed to also kill zombies with one hit so that we don't all have to run around carrying axes for a bit of variety. One hit zombie kill for Machetes, Bayonets, add a soviet E-Tool, anything. -
Can we have an alternative Zombie Melee weapon to the Axe?
Zoring replied to Zoring's topic in General Discussion
Haha, well that's interesting, I just want the chance for variety, I just want their to be some point to having all the other melee weapons in the game. -
Defining the Setting: How atmospheric changes can improve DayZ
Zoring posted a topic in DayZ Mod Suggestions
Hello everyone, It's a long read but I think the people playing this game have more patience than most! I am a relatively new player to DayZ, I hope you take this to mean that I am coming with it with fresh eyes rather than as a pitiful noob, I also hope I don’t commit any faux pas in regards to what has been said before or what is in development already, as I am sure some of my ideas are in hand already. Rocket has mentioned that he wants to define the narrative of DayZ, what happened to render the world as it is. I believe the key factor in the context of this game is the setting. To define the narrative without building in a linear storytelling experience, the following items need to be strongly defined, once the setting is strongly established then the players’ experiences in this world forms its own narratives (as already is apparent): - Location and year - Time since the outbreak - Response to the outbreak - State of the globe now - Survivors context I believe the key is to build in a cohesive setting. Choose a year, choose a decade and build to that. You could pick 1980 or early 90’s and emphasise the Soviet setting (a setting rarely used in the world of games), you would lose out on some of the more modern toys in terms of ACOG scopes but generate a much stronger atmosphere, think STALKER or Metro 2033 these games paint fabulously bleak soviet-era pictures and still popular in the west. (Also female zombies! We don’t have them probably mentioned already) Currently we are on a fictional Russian Island, set in a vaguely contemporary setting, but there is a mish mash of modern and old fashioned clothing, weaponry and vehicles. We have Russian civilian zombies wearing flat caps and Ushankas but all the military hardware scattered about is US and most of the firearms are US/European also. The native soldier zombies, and scattered miscellaneous corpses and equipment should be Russian, with Russian weaponry and vehicles found at military bases (AK, RPD, DSHk/GAZ, Ural etc.) The time since the outbreak is a crucial factor in establishing the narrative, did the Zombie outbreak happen 10 years ago, is it a year, or two weeks after? The island itself is pretty bleak, it lends itself to it being at least a year, but it’s not in a state of decay that it could be a decade. If it has been a week the dead soldiers and bodies should be relatively fresh, but if it has been a year there should be little remaining of the bodies of the initial military forces engaged with the zombies, skeletal or completely decayed. As the lifecycle of Zombies has been mentioned by Rocket this would also mean that the military Zombies for the most part will be old ones (depending of course on Zombie decay time) The response to the outbreak has to be thought out (this can be done in the background and evidence of it can be uncovered by players if they so choose, diaries, communiques, writing, military maps, something for future development). When the outbreak happened on a large scale what was the response, Chernarus is a backwater of sorts, and so any response there was probably lackadaisical compared to other areas. The local military forces would have mounted some sort of offensive, and there should be evidence of that, meanwhile the International airport could have been the scene of a UN or NATO taskforce (I personally like the idea of it being the UN, the nature of the outbreak not being known and treated as a peacekeeping mission means a varied international response which gives the ability to add a lot of different nations weapons and equipment to the game) One of the things I liked most about World War Z was that the entire world hadn’t completely disappeared, the military was able to eventually hold back and turn the tide on the Zombie menace, Zombies are dangerous to Civilians, but an organized military could probably defeat them. There can be subtle evidence that the military is fighting back behind the scenes, such as helicopters, ambient jets flying over (perhaps the occasional flying AI Aircraft dropping napalm or bombs?) perhaps the occasional artillery strike on areas of heavy zombie concentrations or hearing occasional military radio chatter on military radios could even be coded in. The on-going military operations would also be one source of brand new and high level foreign military equipment for players (a crashed Blackhawk netting some M4 Carbines from a US spec op team, or finding a turned over UN APC with a FN FAL in it) However we have to place this within the global context, how important is Chernarus globally, strategically and to Russia, does it have anything in it worth fighting for, or is it a backwater, neglected for a long time while major Zombie outbreaks have been fought, contained or lost in other more important areas. Messages or news updates on Radio/TV if possible could play (hope is not lost citizens! Survive! Aim for the head!) Now our survivor avatar, This is one I suspect is well under control with the sort of additional customization that Rocket is aiming for, and with gameplay being what it is, any initial identity in what you start with would soon be swept away as you scavenge for equipment and clothing. However when we begin, what is our starting point, are we a citizen of Cheranus? Are we ex-military, are we a ship-wreck survivor? What is the context for us being on the island, when you spawn in, you look pretty well equipped, ammo pouches, a more civilian or random appearance would help (without giving any particular advantage such as camo clothing). As a side note there anyway to have our external appearance change on our clothing? This is probably outside the scope of the engine, but ammo pouches/grenades etc appearing on your body would be a very nice little feature. Perhaps camouflage kits for faces/hands or being able to improvise in some way (find a helmet, use a knife on a tire, take inner tube, apply to helmet, use knife on bushes, apply bushes to helmet, I know a ‘crafting’ system has been mentioned so this sort of thing falls under that scope) In conclusion, the ambience and background of the world needs focus. This I believe can be achieved through a few changes, these changes will affect the gameplay in a positive way, altering how people play and experience the game and give DayZ a greater personal identity rather than a generic Zombie apocalypse setting. Sorry for the lengthy topic! Hope I have raised some interesting points :) -
Defining the Setting: How atmospheric changes can improve DayZ
Zoring replied to Zoring's topic in DayZ Mod Suggestions
Clumzy, Yes I love the idea of that, being able to wake up in a chopper, hospital or some similar situation randomly situated would be really cool, although the majority of time you spawn you would be random civilian if you occasionally spawned in as something unique with a unique outfit that would be really fun. You would start with no extra advantage, just a different set of clothes, Army Pilot, sailor, hospital gown, Russian tankman (with one of those cool tanker padded helmets). Then you build in a timer so you only have a chance of spawning as one of these rarer skins after a certain time, so people can't kill themselves to get it (say, 2-3 days). Agreed on letting the players piece together the background of the apocalypse for themselves, throw in some twists and have it guessed about on the forums, they can build in lots of clues into the scenery and the players can try to construct some sort of timeline for themselves, would be fun, Green Mountain has a site of a massacre or some sort already, more pieces like that would be great. ComradeClash, well you are right, the exact details of the backstory can be plotted out and figured in a sort of logical historical context. It also depends on 'when' they decide to set it, I would love personally love a Soviet Union era Russia to be the setting of the hidden backstory, what seems like a 'rogue state' or just the good old Iron Curtain confounding national security agencies. Also pre-internet, it's amazing how much harder it was to obtain information before everyone had smart phones! If there was a zombie outbreak now it would be all over facebook and there would be no confusion :D -
Defining the Setting: How atmospheric changes can improve DayZ
Zoring replied to Zoring's topic in DayZ Mod Suggestions
Very Ape, that is a really cool suggestion, everything you described could make it into the background of Cherno, secretly defined by the DayZ team and then hinted at throughout the entire map, conventional defences may have fallen in some areas easily, but things like the castle may have been heavily fought over and this can be suggested through the debris. I would love as you said to have the story foreshadowed and hinted at, then the players can piece together the story. Then as you said practically gives a reason for other weapons to be found. The UN takes the intial response to what they think is a humanitarian operation (giving us European weaponary), they get wiped out by Zombies or panicky Russians, then NATO intervenes (US weaponary), fiighting the Russians, communications get cut off and local commanders try to marshall their forces signs on the walls "It's not the Russians!" biohazard warnings, all sorts of cool things Another set piece idea is quarntine camps that have been overrun, a bunch of Zombies stuck behind chainlink fences with the guards dead or fled, civilian and soldier bodies scattered around. Vindicator, agreed, it all depends on when the Zombie outbreak is supposed to have happened, is it still in the early stages, where people are un-aware of the extent or nature of the situation and the millitary is using its heavy hardware, or is it later, when infrastructure has broken down. One thing that they would have to keep going if Recon flights, UAV's or manned flights would be the most useful use of aviation fuel. Perhaps the millitary is still not aware of the nature of the Zombie infestation in Cherno and is bombing what they think are rogue Russian military concentrations. Possible DLC/Map ideas are different periods of the Zombie infestation, DayZ one week into the outbreak, DayZ 5 years later. -
I like Hoik's point though, dealing humanely with a human corpse or molesting it in some way is certinly a + or a - on the humanity bar
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Defining the Setting: How atmospheric changes can improve DayZ
Zoring replied to Zoring's topic in DayZ Mod Suggestions
I think Very Ape has put my thoughts much more succinctly. I do not in anyway think that the plot should be explcitiely read to you, but the evidence of what has transpired should be built into the terrain, a heavy (expired) UN/Nato presence at the airfield, dead HAZMAT teams, scattered Russian outposts. If Charneus isn't the site of the Zombie outbreak, maybe NATO thought it was, maybe they didn't know what was happening and thought the Russians had gone beserk, slaughteirng their citizens, you could have evidence of firefights between NATO and Russian forces as the troops on the ground nervously escalate into hostilites from the confusion. I believe all of these things you can build into the games atmosphere by crafting the world more coherently. -
Ideally the blood would regenerate when your food and drink levels are green only, that makes it a little more realistic, you need water to produce more blood right?
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Defining the Setting: How atmospheric changes can improve DayZ
Zoring replied to Zoring's topic in DayZ Mod Suggestions
Fixed :)