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machineabuse

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Everything posted by machineabuse

  1. machineabuse

    CPU or GFX? Help a Bambi.

    My advice would be to save for a new rig friend.
  2. machineabuse

    SUGGESTION: Alcohol, and how it would effect gameplay.

    Alchohol lowers your core temperature. Feeling warm and being warm are not mutually inclusive ;)
  3. machineabuse

    Moving OS to an SSD

    I agree with mischlig. The primary reason you would want an SSD is to exploit the readspeed for things like booting programs and your OS, ergo the programs you are closing and loading the most often. The rationale being that the time you save can be used to be productive/have more fun. Programs that you have open all the time can live on HDD seeing as you will not save significant amounts of time doing read/write. A program you only need to run once a month for example would be a waste of an SSD.
  4. machineabuse

    smoking cigarettes?

    In every modern conflict cigarettes found themselves becoming a form of currency the world over. That said I don't see virtual cigarettes having much value in DayZ.
  5. machineabuse

    Anyone use Track ir 5?

    Enjoy! :D
  6. I have mentioned this before but the real problem is that PKing is a trivial act in DayZ. I'm all for PvP in DayZ even though I don't participate in it myself but the fact of the matter is that the game doesn't give you a reason not to kill other people. If you were stranded on an island would you go around killing everyone you see for the sake of survival? Are you just surviving for the sake of surviving? What sort of life did you leave behind and what is the state of the rest of the world? What sort of world are you contributing to if you're just going to kill all your potential neighbors? Would you be able to live with yourself? IRL bullets would eventually run out too. These are the things that would dictate your actions in a real survival situation. The current endgame in DayZ happens whenever you reach the point where you can survive comfortably, and once you reach that state which is comparatively easy to get to you are in an environment that fosters casual killing. Don't misunderstand me; I'm neutral in opinion either way. I see the PvE enhancements making ways to help alleviate some of those issues but I do wonder whether it just means that the same result is now delayed.
  7. machineabuse

    Kevlars

    Stab proof vests are made from kevlar too bro. The difference is in the density of the weave used. Everything Draco122 said is factual.
  8. machineabuse

    Anyone use Track ir 5?

    Can I call it or what? Lol. You can't fairly compare a system that is virtual reality and a system that pairs with a monitor of any resolution you like based on the fact they are both head tracking systems. Yes the Rift will be hands down more immersive but at the resolution it has it will not have the visual fidelity to see objects at typical ArmA distances. Furthermore, in some games seeing your input device is sort of a big deal. Lastly; the Rift needs to maintain a solid frame rate of 60fps synced for two screens, which again has implications towards keeping visual fidelity. And the major thing going for TrackIR is that it is IR tracking, which is by far head and shoulders above accelerometers in accuracy. Is the Rift going to be awesome? Hell yeah. Is it going to replace what the TrackIR is good at? The computer says no. But I will say that the ultimate fate of non-VR head tracking is likely to be face tracking.
  9. machineabuse

    Sleep and how it would work.

    The drink and eat system is hardly analogous unless you are suggesting that sleeping takes an insignificant fraction of the amount of time it takes to accomplish in reality, in which case it's just one more item of housekeeping to do. With respect, I think we all log into a game to actually play the game not... not play the game.
  10. machineabuse

    Anyone use Track ir 5?

    This is what I'm using for ArmA but my advice is give default a whirl first for a couple hours as it's actually quite good.
  11. machineabuse

    Sleep and how it would work.

    That would be the way to do until you wanted to jump servers.
  12. machineabuse

    Sleep and how it would work.

    I will have to completely disagree with this given the fact that players (read: the real people behind the avatar) have to sleep. From a metagame standpoint your real physical condition already plays a role in your gaming from a mental fatigue and alertness standpoint so there really isn't any reason to have an analogous system in the game for that.
  13. machineabuse

    Anyone use Track ir 5?

    Today is the 11th day since mine came in through the mail and I intend to do a full review on it once I clock more hours in but I'll give you the short version of my thoughts up to now. For DayZ I like it but given that I spend a lot of my time in DayZ in 3rd person looking out for other players you don't appreciate it as much. In A2 I really love it especially for flying and engagements in difficult terrain where staying hands on with the task you are doing is critical. For the first few days of using it my neck felt tight when turning my head to the extremities but that feeling passed after a few days. After a while I found myself using a combination of TrackIR and alt-look depending on the situation I was in and this worked well. Keeping the screen in view? No problem! Learning to keep your head in one position while you turn, zoom and examine an area requires a short learning curve. It really makes you aware of just how much you look around the screen while playing games too. With regular gaming there is a tendency to turn ones whole head to look at HUD elements, if you do this with TrackIR you'll get disoriented and eventually you learn to just direct your eyes to that area. Concerning the software I personally turn off all the axis displacements because I haven't yet mastered controlling zoom and incremental lean or rather found good settings for it. I suspect those things will come in time. It's a different story in ToH where I use 6 DOF to lean out of the cockpit to get a better view sometimes. The software is a little cryptic but every time I look at it I understand it more. You also need to bind two keyboard shortcuts to recenter and pause the software (important). I use the default deadzone setting. About the hardware; the ballcap trackclip works great so if you are OK with ballcaps that's cool. The rim of the cap doesn't get as much in the way as one might think. The Trackclip Pro has limited adjustment for headset thickess so if you use a thick framed headphone like my ATH-M50 you need a cunning way to secure it (I used bungee cord). The Trackclip Pro to me looks like it could be made sturdier for what it is. Those are my only complaints. Bottom line; If you spend a lot of time in ArmA 2 and are looking forward to ArmA 3, get it. If you play simulations; get it. Aside from that, title support is otherwise woeful and you WILL be wishing all FPS games had head tracking ;) Personally; I'm sold and a head tracking evangelist. Also in before someone starts comparing TrackIR with Oculus Rift. Two systems that do some things the same and are good at different things. I support both.
  14. machineabuse

    Need to acquire a Teammate.

    Sorry for the random post but when I read your topic it sounded like you were planning to knock out a bambi, drag him into the forest, wake him and inform him; "You're my team mate now!". :lol: Good luck finding a buddy, even if you are a bandit.
  15. machineabuse

    Helicopter Copilot controls

    The search didn't turn up much when I used it (admittedly I didn't try that hard so forgive me if this has already been done to death.). :) Seeing as there is a lot of talk about making helicopter flight more realistic for SA I thought I'd throw this out there. As we know in ArmA 2 the pilot seat is the exclusive method of controlling the helo. The overall ease of flying helos in ArmA makes it reasonable that that missing copilot control is an acceptable oversight but with a more realistic system being able to transfer control of the helo to the copilot would both be realistic and also useful as an aide to teach another player to fly. Seeing as that not all players are going to be one of those mutated crazies who loves flying helos enough to get a TrackIR and ToH... like me :blush:
  16. machineabuse

    Helicopter Copilot controls

    I'm pretty much using the TrackIR for ArmA and ToH just now exclusively. I'd get into deeper sims but seeing as that my gaming rig does double duty as my home workstation a HOTAS is out of the question :)
  17. machineabuse

    What if we removed the crosshair?

    I never said anything about first person models but for the sake of clarity please read that as "the position of the weapon from 1st person". And what I am alluding to is the fact that the position that the character is holding the weapon is an unnaturally offset stock weld against his deltoid and not in the pocket of the shoulder where it should be. The correct stock weld would put the weapon at 5-6 o'clock as perceived with both eyes open. For the record and not to be rude, I am aware of the method by which ArmA's camera works. What I am saying is that there are a few things that have fallen through the gaps, the correct position of the weapon being one of them, another the absence of cheekweld in the simulation.
  18. machineabuse

    What if we removed the crosshair?

    I like the idea of removing the crosshair certainly. In fact I think all first person shooters should do away with the crosshair. That said the position of the first person weapon in ArmA2 being roughly between the 4-5 o'clock position is terribly unnatural. In reality if you had a weapon in the shoulder it would be somewhere between the 5-6 o'clock position. So yes, be rid of the crosshair to bid farewell to aiming without ADS, but reposition the camera to the natural position that allows for pointshooting. Reasonably; pointshooting has its place.
  19. machineabuse

    Buzzards flying over dead bodies.

    This is a cool suggestion on many levels. Maybe Valve will let DayZ use "We don't go to Ravenholm" as an achievement if you shoot at the birds for SA :)
  20. machineabuse

    Make it harder to kill both zombies and players

    The problem is not so much the long range capability than it is the disparity between the cost/benefit of spending those bullets on players vs spending them on infected. The player behavior you see in DayZ is the result of the fact at any one time the average player will elect to carry the best weapon they can find with as much ammunition as they can carry. More often than not OAL rarity of the ammunition is what is going to drive them to use those rounds on other players, because other players are the greater (potential) threat, tend to have loot to take and there is really no reason not to. I know I've never seen a guy shoot infected with a 50. That and the fact that there are no systems in DayZ that makes taking a player's virtual life any more than a trivial decision.
  21. machineabuse

    Realistic Sniping

    That's a pretty rough ranging card; the mildot one I built in excel is granular in detail from 15-180cm in .25 mil increments heheh. When I say using the turret I literally mean making players remember the number of clicks of adjustment they need at various zeros ;)
  22. machineabuse

    Realistic Sniping

    All they need to do is implement the elevation turret on the scopes and welcome in the wonderful world of range cards. There are different levels of absurdity when it comes to how deep you want to get into "real" long range shooting. ACE mod is probably as far as one would reasonably want to go implementing something like that. ArmA 2 itself has a fairly reasonable abstraction of sniping, but the I reckon that the prevalence of snipers in DayZ is a symptom of that type of weapon being too common a drop more than it is the low skill barrier to entry. I wonder when weapon reliability is added in SA whether they will allow you to clean the gun which will cause your first shot to be a cold bore shot. That and point of impact shift if you add a suppressor to a rifle. <-QED what the absurdity of realism fetishism is like.
  23. machineabuse

    a substitute for the "side chat"

    I'm inclined to say that every player should have a radio that tunes to various frequencies. The common frequencies would essentially be side chat. The big difference is that you would only get side chat if you tuned to it. The only way to tune to simultaneously multiple channels would be to acquire a second radio. ACRE style.
  24. machineabuse

    An idea for Zombie Spawning

    Third Update Edited based on community feedback, hopefully this will communicate the idea cleanly and avoid further confusion based on tl:dr. Thanks again to everyone who shared their thoughts and criticism. :beans: <- You know who you are. Note: removed the older posts and images to prevent confusion. :)
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