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31 GoodAbout machineabuse
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Helicopter Hunter
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Bio
Full time game designer and concept artist.
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My advice would be to save for a new rig friend.
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SUGGESTION: Alcohol, and how it would effect gameplay.
machineabuse replied to Filipino-Hooker's topic in DayZ Mod Suggestions
Alchohol lowers your core temperature. Feeling warm and being warm are not mutually inclusive ;) -
Gutting animal, agro everything, trough walls, aka everything inside 200m+ radius
machineabuse replied to gernia's topic in DayZ Mod General Discussion
They smell the blood of the kill? -
I agree with mischlig. The primary reason you would want an SSD is to exploit the readspeed for things like booting programs and your OS, ergo the programs you are closing and loading the most often. The rationale being that the time you save can be used to be productive/have more fun. Programs that you have open all the time can live on HDD seeing as you will not save significant amounts of time doing read/write. A program you only need to run once a month for example would be a waste of an SSD.
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In every modern conflict cigarettes found themselves becoming a form of currency the world over. That said I don't see virtual cigarettes having much value in DayZ.
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Enjoy! :D
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A message to the people who are mad about the patch
machineabuse replied to Xianyu's topic in DayZ Mod General Discussion
I have mentioned this before but the real problem is that PKing is a trivial act in DayZ. I'm all for PvP in DayZ even though I don't participate in it myself but the fact of the matter is that the game doesn't give you a reason not to kill other people. If you were stranded on an island would you go around killing everyone you see for the sake of survival? Are you just surviving for the sake of surviving? What sort of life did you leave behind and what is the state of the rest of the world? What sort of world are you contributing to if you're just going to kill all your potential neighbors? Would you be able to live with yourself? IRL bullets would eventually run out too. These are the things that would dictate your actions in a real survival situation. The current endgame in DayZ happens whenever you reach the point where you can survive comfortably, and once you reach that state which is comparatively easy to get to you are in an environment that fosters casual killing. Don't misunderstand me; I'm neutral in opinion either way. I see the PvE enhancements making ways to help alleviate some of those issues but I do wonder whether it just means that the same result is now delayed. -
Stab proof vests are made from kevlar too bro. The difference is in the density of the weave used. Everything Draco122 said is factual.
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Can I call it or what? Lol. You can't fairly compare a system that is virtual reality and a system that pairs with a monitor of any resolution you like based on the fact they are both head tracking systems. Yes the Rift will be hands down more immersive but at the resolution it has it will not have the visual fidelity to see objects at typical ArmA distances. Furthermore, in some games seeing your input device is sort of a big deal. Lastly; the Rift needs to maintain a solid frame rate of 60fps synced for two screens, which again has implications towards keeping visual fidelity. And the major thing going for TrackIR is that it is IR tracking, which is by far head and shoulders above accelerometers in accuracy. Is the Rift going to be awesome? Hell yeah. Is it going to replace what the TrackIR is good at? The computer says no. But I will say that the ultimate fate of non-VR head tracking is likely to be face tracking.
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The drink and eat system is hardly analogous unless you are suggesting that sleeping takes an insignificant fraction of the amount of time it takes to accomplish in reality, in which case it's just one more item of housekeeping to do. With respect, I think we all log into a game to actually play the game not... not play the game.
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This is what I'm using for ArmA but my advice is give default a whirl first for a couple hours as it's actually quite good.
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That would be the way to do until you wanted to jump servers.
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I will have to completely disagree with this given the fact that players (read: the real people behind the avatar) have to sleep. From a metagame standpoint your real physical condition already plays a role in your gaming from a mental fatigue and alertness standpoint so there really isn't any reason to have an analogous system in the game for that.
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Today is the 11th day since mine came in through the mail and I intend to do a full review on it once I clock more hours in but I'll give you the short version of my thoughts up to now. For DayZ I like it but given that I spend a lot of my time in DayZ in 3rd person looking out for other players you don't appreciate it as much. In A2 I really love it especially for flying and engagements in difficult terrain where staying hands on with the task you are doing is critical. For the first few days of using it my neck felt tight when turning my head to the extremities but that feeling passed after a few days. After a while I found myself using a combination of TrackIR and alt-look depending on the situation I was in and this worked well. Keeping the screen in view? No problem! Learning to keep your head in one position while you turn, zoom and examine an area requires a short learning curve. It really makes you aware of just how much you look around the screen while playing games too. With regular gaming there is a tendency to turn ones whole head to look at HUD elements, if you do this with TrackIR you'll get disoriented and eventually you learn to just direct your eyes to that area. Concerning the software I personally turn off all the axis displacements because I haven't yet mastered controlling zoom and incremental lean or rather found good settings for it. I suspect those things will come in time. It's a different story in ToH where I use 6 DOF to lean out of the cockpit to get a better view sometimes. The software is a little cryptic but every time I look at it I understand it more. You also need to bind two keyboard shortcuts to recenter and pause the software (important). I use the default deadzone setting. About the hardware; the ballcap trackclip works great so if you are OK with ballcaps that's cool. The rim of the cap doesn't get as much in the way as one might think. The Trackclip Pro has limited adjustment for headset thickess so if you use a thick framed headphone like my ATH-M50 you need a cunning way to secure it (I used bungee cord). The Trackclip Pro to me looks like it could be made sturdier for what it is. Those are my only complaints. Bottom line; If you spend a lot of time in ArmA 2 and are looking forward to ArmA 3, get it. If you play simulations; get it. Aside from that, title support is otherwise woeful and you WILL be wishing all FPS games had head tracking ;) Personally; I'm sold and a head tracking evangelist. Also in before someone starts comparing TrackIR with Oculus Rift. Two systems that do some things the same and are good at different things. I support both.
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Sorry for the random post but when I read your topic it sounded like you were planning to knock out a bambi, drag him into the forest, wake him and inform him; "You're my team mate now!". :lol: Good luck finding a buddy, even if you are a bandit.