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Everything posted by [email protected]

  1. I'm not touching the F5 EVER again
  2. If there will be no update in 15 minutes, I'll wait for half an hour, and punch out in an hour... this is worse than waiting for a date
  3. as long as she doesn't look over your shoulder right now - you will have some explaining to do ;)
  4. I better not apply for any fortuneteller job...
  5. Damn Sergey, Пошел на хуй!
  6. marriage is overrated - you know how much paperwork there is when you get divorced? I think when someone mentions incendiary ammo around here, most people think Left4dead zeds on fire, than flaming ensues...
  7. I hope your keyboard survives it...
  8. So couple of hours to go... 8-9 CET should be the time I guess...
  9. Woohaa, my first topic In short: humans are social creatures and being close to another human being is important for our sanity and perceived security. As in a game this is different than IRL I would propose a mechanic that would make players interact with other players, or suffer light consequences like hearing voices etc thout about this for some time, finally decided to make a topic about it. I hate the current humanity mechanic because it is unrealistic and inaccurate. But at the same time I think there is something IRL that would prevent us from just shooting everyone on sight. I think the game lacks some part of human psyche as there would be IRL in such a scenario – the interaction/socializing with other humans. IRL we tend to socialize at many levels and socializing is really really important to us, to the point that lack of interaction with others is considered an inhumane punishment (solitary confinement is actually banned in many countries), when we cannot socialize with friends, we will socialize with total strangers, even if we don’t like them, it is usually a preferable option to being completely alone. In game this is missing, for a simple reason that we socialize outside of the game. We play dayz for couple of hours every day, but still socialize IRL with our friends&family so we don’t miss this in game (well, many still do, hence groups, most people preferring populated servers to empty ones, but the reason here is probably different). So when you play dayz, you don’t feel that need to socialize. I think that some simple mechanic that would softly force you to “socialize” with other people would be in place, and would be rather simple, eg (numbers not being absolute): For every 5 hours your character spends in game, you have to socialize with another player for 10 minutes, every minute counts, so if you socialize with somebody for 2 minutes, another 5 minutes, it is all added up. Socialize means spend that hour within 20 meters of another live player. How you spend that time, talking, trading, torture… it’s up to anybody, as long as other player is alive. If you haven’t socialized, the punishment should not be extreme; basically you would ever so slightly start to hallucinate if you went for 5h without/insufficient interaction, at first you would hear random footsteps every 10-15 minutes, later hear an odd gunshot, or zombie sounds, just so it freaks the player a little, but not enough to destroy the game play altogether. This is as far as I got with it, not really sure if I like it myself, but IMO something like this would be a much better solution than the humanity as we have it in the mod now. Thoughts? Good? Bad? Room for improvement? Fire away
  10. I made an assumption baed on the above as per the suggestion: I would prefer to have no humanity system in the game (current system, or mine suggestion for that matter), but given that the current humanity system is being debated constantly and it is all about grinding, I decided to give an alternative rather than to just bash on other people's threads any system where some supreme being deciedes wehther you behaved good or bad and than provides you with a rewqrd or punishment is IMO bad in its core and has no place in the game
  11. Weapon attachements - confirmed in SA Body Armor - confirmed in SA Weapons jamming and cleaning - confirmed in SA - ammo types are just extension of that; and we've improved on that since OPs first post Immagine this situation: you've got a great gun, but was only able to find crappy army surpluss ammo, which you know may jam your gun or worse - do you go bandit? If your gun jams the axe-man will take it all... (i don't think you will ever encounter such situations in CoD...)
  12. Solution for you humanity - when you respaw you gain 2500 humanity, so you only have to die like 20 times and you are good :P I really hope humanity is removed in SA
  13. You would still end up with a skin given by higher authority (server god), and others would judge you only on that skin
  14. so you suggest that being completely alone in an end of the world situation would have absolutely no effect on a persons mental health? Unfortunately I cannot find any scientific articles on that subject, but I suggest you watch this: http://www.youtube.com/watch?v=FPbz5TDy6fs toward the end (2h, 2min) his behavior is interesting to say the least (and this guy did it of his own free will, prepared, and no zombies/catastrophe around him...)
  15. While the voices may not be the best representation of IRL solitude, it is an effect that can be represented in the game http://en.wikipedia.org/wiki/Solitary_confinement#Effects
  16. Match grade - should be very rare, other types should be less accurate Given the setting, Corrosive steel cased ammo would/should be the most common for AKs and Dragunovs (surplus USSR ammo in and ex USSR state)... Handloaded and Overpressure ammo is a bit much IMO (handload only if crafting is introduced, if they are meant as handloads before the outbreak it is pointless - with current modern hand-loading machines reliability is not an issue)
  17. It is not my intention to enforce not killing, just not killing on site (even wrote in OP that you can torture people and it would still count) from my experience in dayz, the first couple of moments you get close to someone are the most intense, so if we could delay that first shot at least somewhat, people will have time to "explain themselves" Technically, If the mod can detect a bulet landing near a player it shouldn't be to hard to detect a player in vicinity either (on server only, so it wouldnt be exploited) Wrote this on the phone so sorry for the typos
  18. lol, was totally mislead by the the title, nevermind, sorry zombie game without zombies, or with dying zombies, IMO kind of makes no sense to me (these difference would have to be really minor)
  19. FMJ=copper jacket around lead core = will deform on impact with hard surface AP=steel core with copper jacket = will penetrate since rocket already confirmed body armor, wouldn't it make sense to have AP ammo as well? As per subsonic rounds, you will not find any 223., 5.45x39 subsonic ammo, and most subsonic rounds in 7,62x39 will not cycle an AK; so from this perspective a subsonic M4 as seen in arma that can cycle both subsonic and supersonic 5,56 ammo IS Sci-fi, Not to mention subsonic 5,56 ammo would have lower power than the Makarov,so IMO should be removed. Do we need these ammo types? probably not; Would they make the game more interesting? probably yes
  20. lol, bits and bytes actually Military special type ammo, as in AP ammo, never saw it in dayz yet...
  21. This isn't really about current humanity, but since you brought it up. I thought that that it was supposed to prevent KOS, in fact it promotes it. Once a bandit, for whatever reason the game system declared you one, its kill or be killed; because a bandit knows he will be shot on sight he will shoot everyone on sight, its a never ending circle really... Now you could be nice enough to point me to the flaws of my proposal...
  22. The only benifit is the KOS, you may not want to kill someone immediately, if you need him for your sanity, you don't have to talk to him, you can stalk him, whatever - althougb i think you mightnot shoot him once you get to know him... Softly for the reason you named it, you can still be a lone wolf, although you may hear things, it will not really affect you in the woods in the midfle of nowhere, while in the cities...
  23. in assault rifles, yes, in MGs they use tracers, and that is already present in ARMA/dayz (M240 and Mk48 have tracers by default every 3rd or 4th round, don't know if they are only tracers or also incendiaries as well)
  24. I agree it shouldn't be on top of the dev's list, but if we can find candy like military type weapons it would also be "realistic" to find military type ammo; to some extent at least; military ammo is nothing special IRL, usually civilian ammo is of better quaity anyways, except for AP and incindiaries.
  25. For me the real issue with skins is not what they try to achieve, but how they're implemented. When I play(ed) the skins aren't really important, because the bandits could have simply defended themselves and got the skin (nothing really bad in my book), on the other hand the "hero" could have simplu executed a bunc of bandits with his as50 to get the hero status; I never tried it, but if a hero shoots thrre bandits and three survivors, will he remain a hero with this system? And a real hero irl would try to preserve the life of a bandit as well. Basically, the system is kind of a judge, jury (and anfair at that), while we as players are left to be the executioner...
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