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Everything posted by sharkytowers
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Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
sharkytowers replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Sharky Towers Location: California GUID: fe3d192fb84d5230cb07055b4f2e6496 BMRF went down... need a new whitelisted server to play on! -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
sharkytowers replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Am I correct in assuming there are no dedicated forums for this server? -
Going over an old thread and thought this post needed a bump.
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Who else LIKES the new update?
sharkytowers replied to MissSweeney's topic in DayZ Mod General Discussion
I dig. -
BMRF: Chernarus / Namalsk / Active Admins / Automatic Whitelist
sharkytowers replied to Ravenfoul's topic in Mod Servers & Private Hives
Good, good stuff here. One of the finest private hives currently. Very good support from the admins. My friends and I frequent these servers. You should too. -
New Update Makes DayZ Extremely Difficult
sharkytowers replied to GrassyKnoll's topic in DayZ Mod General Discussion
I agree. The additions make it harder. This should mitigate pvp which IMHO is a good thing. Pvp should be part of the game and to the game itself. -
A message to the people who are mad about the patch
sharkytowers replied to Xianyu's topic in DayZ Mod General Discussion
Hell. Yes. -
Not as much of a problem, but you'll see them. Usually it's the smarter ones tat don't want to get caught. They'll use ESP, but you won't get tped, or tped to. In my estimation 1 of 3 players on non- white listed servers are cheating to some degree. On a good white listed server like the quoted poster is talking about decreases that tenfold at least (that is to say 1 in 30). And those cheaters get rooted out real quick. The policy of the bmrf servers has been pretty good. I'd look there.
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Playing Lone Wolf On Namalsk?
sharkytowers replied to terminal_boy's topic in DayZ Mod General Discussion
It's hard, but it can be done. Death is a lot harder to recover from without a team to recover goods and such from your corpse. The key is warm clothes. And until then heat packs and fires. Loot old hospital or (yikes) vorkuta and get your camping and survival supplies. Then (ideally after a server restart and when there aren't tons of players on) get to the high elevation military bases or the c130 crash and get warm clothes. That's the key. Once you have them you can lurk in spots without fear of getting sick. -
v175 beta: meat issues [solved] [old]
sharkytowers replied to Dayzo's topic in DayZ Mod General Discussion
Preach on brother! I really like the ideas in this post and concur most wholeheartedly. -
Yeah this is the key to normalize the PvP and make engaging other players have much more risk involved. Hopefully the metagaming possibilities with regards to tracking zombie spawns/movement patterns will be tougher. The best thing for the game will be making a random kill of a fresh spawn carry significant risk from the environment itself.
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Mitigation is the goal as elimination is obviously impossible. Hacking/scripting issues will be lessened in SA. To what degree? Time will only tell. What sets this game apart (the relative value of your ingame life) is exactly what makes the same issues that are mere annoyances in other games (aimbot, esp, etc.) so disruptive. Linking the ban system to the payment method seems like the best way to discourage and lessen those who would cheat. While its unlikely this is the method they will use, one can still hope. In any case I'm quite sure the DayZ SA gaming environment will be leagues better than the current experience in all sorts of ways. Particularly in regards to cheaters.
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VIP's in servers. Thoughts?
sharkytowers replied to harley001's topic in DayZ Mod General Discussion
Absolutely. There's plenty of variety and that's a good thing. I don't particularly like 24/7 daylight and find it pretty immersion breaking, but I don't think playing on a 24/7 daylight server is a "wrong" way to play. Different strokes, different folks. -
VIP's in servers. Thoughts?
sharkytowers replied to harley001's topic in DayZ Mod General Discussion
Read the post the admin put up at the zombie infection forums. They installed new anti-hacks on the servers and banned over 200 hackers in 1 day. So if you haven't seen anyone hacking we're either talking about different servers or you've been very lucky. The nice things is the CA/ZI admins are always working to update the servers and eliminate the cheaters. Getting better every day... -
VIP's in servers. Thoughts?
sharkytowers replied to harley001's topic in DayZ Mod General Discussion
I'm a VIP on these servers. The main reason I chose it is that hacking is rampant on all Dayz servers and I got sick of getting hours worth of work taken away because of malicious hackers. I do think VIPs have the obligation to not abuse their loadout by pointlessly dying and/or killing fresh spawns. There are plenty of Dayz servers out there that have different play styles. The CA/Zombie Infection servers are really good. I also look forward to SA when hopefully the hacking is mitigated a bit, because admittedly spawning with loadout hurts the overall experience. I just couldn't take having hours worth of work/play/gear stolen because someone decides to cheat. -
CA 20 & CA 24 | Zombie Infection Server Discussion & Suggestions
sharkytowers replied to nohrt's topic in Mod Servers & Private Hives
These servers are killer. Good player base, quality admins that pay attention and are on top of it. The servers have a much more reasonable donation structure with a one time donation which gives you load out on ALL the servers. This injects a nice amount of weapons and gear for the non-donators to loot and puts that stuff into the "economy". The 3 Chenarus servers are highly trafficked and Namalsk gets a fair share, but we need more players on Taviana and Lingor. Anyway, I can't recommend The Zombie Infection servers enough. Just a great place to play DayZ.