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killarag
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Everything posted by killarag
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killarag replied to jonnerz's topic in Mod Servers & Private Hives
Um, you guys do know that the more you reply to your ticket the longer it takes from the first post, as when you reply i think it gets sent back to the back of the queue.... -
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killarag replied to jonnerz's topic in Mod Servers & Private Hives
Yeah well currently I asked them to add in the new scripts.txt and got response in about 5minutes and the update within about 15minutes. I'd say its better from before when it used to take 20 hours. -
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killarag replied to jonnerz's topic in Mod Servers & Private Hives
I've found response time much faster today and yesterday, mmmmm. -
New server - vehicles dont save location
killarag replied to [email protected]'s topic in Mod Servers & Private Hives
This is due to HIVE. Not sure what you can do really. -
Host Altitude - Server Hosting Questions
killarag replied to [email protected]'s topic in Mod Servers & Private Hives
In your BattlEye folder I guess. That is where mine is logged. -
Host Altitude - Server Hosting Questions
killarag replied to [email protected]'s topic in Mod Servers & Private Hives
Check your scripts.log files etc to find script kiddies -
Name Faker: DE88 (Hosted By AB&G | dayzhosting.com)
killarag replied to [email protected]'s topic in Mod Servers & Private Hives
I dont see how they steal instance ID's from you, as the DayZ team assign them the instance ID's to hand out. -
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killarag replied to jonnerz's topic in Mod Servers & Private Hives
Support from here has been great, I've struggled to keep my server running smoothly and up-to-date. Thanks HostAltitude. -
Requesting Character info from server...
killarag replied to marine54's topic in DayZ Mod Troubleshooting
Servers are broken because the script failed to remove groups before they reached 144, when they hit 144 the script just breaks down. -
Mostly all servers are @ groups : 144, no one can play
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Debug screenshot : http://i.imgur.com/RlWbu.jpg Version: 1.4.17 I believe it is the groups bugging it again.
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1.4.8 - Losing all gear and spawning on the coast.
killarag replied to Viri (DayZ)'s topic in DayZ Mod Troubleshooting
I just searched my character on the leader boards, and it seems I have magically gained an extra 5 character deaths. That is probably why I have been reset.... -
1.4.8 - Losing all gear and spawning on the coast.
killarag replied to Viri (DayZ)'s topic in DayZ Mod Troubleshooting
The thing is I joined a server this morning had all my gear, then went to change server and then I was reset and spawned at coast....... -
1.4.8 - Losing all gear and spawning on the coast.
killarag replied to Viri (DayZ)'s topic in DayZ Mod Troubleshooting
I seem to have been reset also, hoping this will just fix its self.. -
Seems to be better for me at least.
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This would just ruin my zombie crapmyself experience
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When does anyone get within 1metre of a zombie for an instant melee hit kill? and if this does get put in, it should never be allowed to be used on players unless it was implemented in the correct way..
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It would help to identify if the player has just been player-killed and if you should be on your toes, would be a nice addition to the game.
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no? there is already roaming cows and chickens
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People with lower grass would have advantage over people with higher grass, fact. Grass should stay as it is
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This would be pretty awesome to stumble upon especially when you're low on food.
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Bandage and give blood to others etc etc, generally help others I think.
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I think I saw the NZ server have the update on it about 1-2 days before the rest, probably worked just only 27 players max at one time, but I have no clue to be honest just gotta sit and wait.
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The coast is a nice place for newbies to spawn as they have the coast to refill there water from and also allows them to navigate easily. But for a more intense survival game, being placed anywhere on the map would be immense.
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The Winchester 1866 or: How I Learned to Stop Worrying and Love 19th Century Firearms
killarag replied to Goose Springsteen's topic in DayZ Mod General Discussion
It makes sense that farmers have lots of Winchesters.