root
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Everything posted by root
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I was told that holding down c makes you go prone. I would like to set prone to dedicated key, does someone know how? I cant find it in game control menu or in config file. Thanks.
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I had that too. I have identified cause of that. Change your HDR settings to low or go to DayZ.cfg and change HDRPrecision=8; ... it's the same as changing it withing the game to low. Then -winxp will work with shadowplay enabled. But as some one else said if you launch game with -winxp and you alt-tab your game will crash.
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That could as well mean that the gonna help with dayz sa alpha fixing .. couldn't it?
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So I had another run. Those are not huge bugs but still. 1. If you craft baseball bat with nails the name in scroll down menu says "Weapon". Shouldn't that be something else, like "batnail" (lol that sounds weird)? 2. When you open backpack the sound is way too loud. It should be at the same level as when you access you main gear/inventory. And BTW I like that new (it's new at least for me, didn't play 1.7.7.X) knock out animation where you get knock out but still can kind of run. Nice one! Will you be adding more crafting?
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Thy to reconnect I blood bag some one and he didn't get it. Then he reconnected and after that he was full on blood.
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I'm not sure if bugs are being reported here but: The one above. I was just running and got one knocked down with one hit from a zombie and got kicked. The one below.Guy (Evo :) ) was fallowing me, hit me once with basketball bat broke my bones and made me bleed like a pig so I was instantly on low blood and I got kicked. The good thing was that I headshoot him with m9 so he died. Actually that bug saved my life, because if I wouldn't get kicked zombies would eat my brain.
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http://www.youtube.com/watch?v=kz67vKXo8sU
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SA58 CCO
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All about DayZ Standalone in one Thread! Pics,Vids and posts.
root replied to Aporis's topic in DayZ Mod General Discussion
All buildings enterable (confirmed) ----- that aint right, rocket and matt said that almost all building ... not all. -
Arma 2 engine is old and very dependent on CPU, and who is saying that "i run the game fine" is just laying to himself. Enable fps counter and go to any city and tell me that you have constant (at least) +60 FPS. No way. I have i5 2500k @ 4.7 GB with Titan SG and in city I get 40 - 50 fps with all maxed out, that's how bad (CPU dependent) this engine is when in city. GPU usage drops down to 40% and that's it. CPU taking over. While in woods I have 70+ FPS because GPU takes over there and has usage 70% and up.
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DayZ Standalone (Alpha Release Date June)
root replied to exomonkeyman's topic in DayZ Mod General Discussion
That. -
Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
root replied to DZR_Mikhail's topic in DayZ Mod Suggestions
I like it, it has to get in to dayz sa. -
Anyone else hate the new zombie spawning ?
root replied to gibonez's topic in DayZ Mod General Discussion
I like it as it is. -
No DevBlog this week but here is some screens
root replied to rocket's topic in Mod Announcements & Info
lol -
No DevBlog this week but here is some screens
root replied to rocket's topic in Mod Announcements & Info
thank you for update, dont care about graphics if its gonna be the same as in ARMA 2 with volumetric clouds, im happy with that -
you can bind to key to turn it on and off on the fly
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Why the release of this patch gotta wait for rocket?
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Stupidest thing you've ever done in DayZ?
root replied to nickpicks56's topic in DayZ Mod General Discussion
Ejected from car while in full speed. -
Adding the M110 in the AS50's place?
root replied to intensity's topic in DayZ Mod General Discussion
I would add just mk17. -
I would split flashlight as well: Input (flashlight with no battery and light bulb, battery, small light bulb) Output (working flashlight) Tools (none, dont need any tool to put battery and light bulb in to simple flashlight) FailChance 0 Enchantments = Battery power would be limited, replacement would be needed if battery runs out.
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Input (working flashlight, rifle or hand gun, duck tape) Output (rifle or hand gun with manually attached flashlight) Tools (knife) FailChance 0 Enchantments =
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DayZ Double Developer Blog 14th May 2013
root replied to mattlightfoot's topic in Mod Announcements & Info
When you say "in June" .... do we know what day? -
DayZ Double Developer Blog 14th May 2013
root replied to mattlightfoot's topic in Mod Announcements & Info
Where is he and when is he coming back? -
DayZ Developer Blog 15th April Highest one ever
root replied to mattlightfoot's topic in Mod Announcements & Info
Sure, no info no nothing and it's 5/14/13. I'm disappoint. -
2x580, i5 @4.5 Ghz, 8 GB RAM, 2xSSD