root
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Everything posted by root
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Wll the standalone be hard to run?
root replied to unclesam1313's topic in DayZ Mod General Discussion
It will be about the same but fps will be more stable as Rocket said. I hate having 80 - 100 fps outside of cities and inside 50 - 60 (40 if rains). -
So what will happened when the SA releases?
root replied to pr3llox's topic in DayZ Mod General Discussion
I hope they will be ready for 1.5 mil from servers side point of view. Don't wanna do what was suggested above. -
It says "Single-player" ... that's not true. They should remove it before some one rage.
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I'm wondering what rating Dayz mod gets.
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I hope they ship them in Dayz SA with at least the same scope as Daryl has.
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How many hours have you spent playing DayZ?
root replied to DazTroyer's topic in DayZ Mod General Discussion
Around 800 hours. -
Limited Capacity Testing has begun.
root replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod General Discussion
yeah baby ... just wanted to post it ..... have some beans for being fast -
omg man up ..... i think its just right
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yeah exactly ... I hope if you change it, it wont reflect in mildots on sniper rifles as it does in dayz mod
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this http://www.dayzwiki.com/wiki/Backpack ... i updated it .. missing some pictures tho and its from here https://github.com/R4Z0R49/DayZMod/wiki/Backpacks
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Any update on update?
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How do you do? ** [NEW] - You can now boil water using a fire,TrashTinCan or ItemSodaEmpty and fullwaterbottleI I had fire place and full water bottle in my inventory but no option to boil it. aha ... i need trashcan ...... gonna try it out yeah it worked :) nice addtion
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still no servers with 1.7.5.1 up ... just 1.7.5, where you can not play with 1.7.5.1 ..... go go go server admins :)
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thank you so much :)
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no 1.7.5 no dev block update :( .... im disappoint ....
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"New Server Architecture Our lead programmer, Ondřej Španěl, continues his work on redeveloping our server architecture. Contrary to some who say DayZ will be releasing with no anti-hack mechanisms, one of the key things we are doing with development is entirely redeveloping how the engine works. I can’t stress enough just how fundamental this change is. DayZ’s game servers will function like servers in other MMO style games, that is the server will control the behavior and the sending of updates. No longer will your machine receive all the updates allowing their analysis by various cheats." So yes, pretty much everything will be server side controlled.
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Yes that's correct link. The last update was posted at "Jan 25 2013 06:16 PM" ... so we still have 5.5 hours to go .. unless rocket release it sooner.
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Friday is here ....... Dayz Devblog here I come with F5 smashing ....
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yeah without sweetFX it's like you have some kind of grey film over your screen
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no ragdolls ..... it was mentioned on twitter or reddit by rocket
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Have you guys noticed usage of CPU and GPU in or outside on the city? Outside of the city im getting around ~80% usage of GPU but inside the city the GPU usage drops down to ~40% which gets reflected on my FPS. I think the ARMA architecture has some things (bugs?) which are CPU bounded and doesn't matter what GPU you have you CPU will take over in city. My specs: i2500k @ 4.5 Ghz SLI MSI 580 Lightening 8 Gb RAM SSD drives
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Yeah it's fine. Every one can run "beclient players" command on command line and get all guid's for all connected players on the server.
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What is Your First Instinctive Reaction When Spotting a Player?
root replied to DemonGroover's topic in DayZ Mod General Discussion
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this
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Brake your "friend" legs and let him bleed to death! just kidding brake his legs and bandage him.