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Everything posted by Clumzy (DayZ)
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New spawn point - @ 10000 feet
Clumzy (DayZ) replied to Feral (DayZ)'s topic in DayZ Mod Suggestions
I think a variety of spawns should be more likely and common... Waking up in a crashed car, a hospital, a bed in a house, a downed news chopper, pile of rubble, or some other kind of apocalypse-y place. I think jumping out of an airplane is a little too much, and you wouldn't always be able to grab a parachute in time... Something a little less explosive and fast would seem a little more fitting for me. Nevertheless, good suggestion. I like your creativity. -
Hello everyone, I'm sure a lot of you have been playing with someone else, chatting on skype, when you were knocked unconscious. Without skype, this would be a problem, as your microphone would be disabled. But with skype, you could say 'Don't worry, the timer is already halfway empty', or whatever. Why do we have this? I don't understand why a player would know exactly how long they'll be unconscious for, and be able to communicate it to others. So, I suggest a different look for being knocked out, like the one used in ACE: ...Well, I couldn't actually find an image of it on Google. So I'll just describe it. The screen is darker, and only with a small ellipse of visibility in the middle, everything else being black. Every few seconds, it fades to complete blackness, then back again. Or, we could just have everything go black. I think this would be a little more authentic, an unconscious person can't be as helpful as they would be when using a timer. Let me know what you think!
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I'd say no player counter either, I made a post a while back explaining why.
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No thanks, we already have enough punishments for bandits, DayZ should let you play how you want. There shouldn't even be a scoreboard.
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WW2 Dayz - Iron Front: Liberation 1944
Clumzy (DayZ) replied to xotodazo's topic in DayZ Mod Suggestions
I can't believe nobody has referenced Nazi Zombies yet.. Anyways, I like the idea of WW2 DayZ. -
Fair enough. Well, back to the topic, I don't really want to be able to hide in trees, they just make zombies kind of a nuisance.
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In my defense, that was basically the situation you described in your initial post. I simply offered an alternative to that.
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Bases (and new barricades), spawning, friend spawns, NPCs (merchants)
Clumzy (DayZ) replied to JayTee13's topic in DayZ Mod Suggestions
When the same idea gets posted again and again, always being shot down, you can't keep taking them seriously. -
Bases (and new barricades), spawning, friend spawns, NPCs (merchants)
Clumzy (DayZ) replied to JayTee13's topic in DayZ Mod Suggestions
1. Stockpile tactical insertions 2. Sneak into enemy camp 3. Place tactical insertion 4. Go Rambo 5. Die 6. Respawn at enemy camp. 7. Repeat steps 3-6 8. ??? 9. Profit -
Well, you said you can't fight them all or you get run down. I didn't hear anything about the player running away. Using the word 'Run' in your post doesn't mean that I don't understand context.
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Run away
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So, sounds like you weren't kidding. Even if you think that making the game easier will encourage new players to play harder difficulty (I don't see how it would), the forums have made it abundantly clear to you that they do not want this. They have given you several good reasons why, and you ignore the majority and accuse others of bashing you, and you insult other people (bronies). You don't even seem to like the people your suggestion would benefit, as you called them pussies in one of your earlier posts. Why are you suggesting this? And for the record, we already have easier options, what do you think all of those 'Start with As50 TWS 800,000 Helicopters' servers are?
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Many reasons why we need the bandit, survivor, and hero skins back.
Clumzy (DayZ) replied to JayTee13's topic in DayZ Mod Suggestions
Sorry, but all of those points seem to go against the spirit of DayZ to me. -
I agree with Gert, you should be able to move (although very slowly and impaired), but you bleed more slowly if you put pressure on the wound. Maybe crawling, or hobbling around, hunched over from a torso wound. Your condition would get worse until someone stops the bleeding/removes the bullet, and you won't get better for a while, if you survive.
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Fell face down on the steering wheel
Clumzy (DayZ) replied to Griffon's topic in DayZ Mod Suggestions
I had a feeling that video would get some attention here, deservedly. I agree with your post, too. It would be an awesome idea. -
How is it that something like this gets bumped from back in July? Maybe we should make the date of the post more prominent.
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Well then there ya go, it's already in the game.
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I'm glad I'm not the only one who hates having to unload a full clip of an AR to kill someone.
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Well, I was going to make a lengthy reply, but then this.
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Your character can temporarily go deaf, from explosions or blood loss.
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friendly fire should be an option on servers
Clumzy (DayZ) replied to whatsmynameagain's topic in DayZ Mod Suggestions
No thanks, there are so few servers that want no friendly fire at all. It seems like a waste of time to implement, and I wouldn't want the server option encouraging more servers to use it. Friendly fire is part of the game, like it or not. The way to avoid this is proper communication, and even then it can be inevitable. This game is meant to be brutal and unforgiving. -
Jerrycans and Fuel consumption revised
Clumzy (DayZ) replied to Szap's topic in DayZ Mod Suggestions
I'd like to see one of those smaller, red fuel cans that you could fit in a coyote pack, or even a czech vest pouch. -
Would you need a large piece of rock/wood and a chisel or knife to make the headstone?
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Waiting for the "this is not gta" comment, there's one in every thread involving drive-bys...
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[Standalone] Tags / Wall paintings ?
Clumzy (DayZ) replied to Fenrod's topic in DayZ Mod Suggestions
That's why we have a search bar. Anyways, it does exist, and the opinion of most people is that players would be overly immature with what they paint.