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Everything posted by Clumzy (DayZ)
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Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
True as it may be (In most cases), I don't think I ever said that, specifically. Anyways, I can't really think of anything more to add at the moment, so I'll just say that I don't think third person needs to be removed. I do, however, think it should be changed so that only people visible within the natural line of sight are rendered. It would close the gap in the community, and satisfy everyone (Since most people who have defended third person say it should stay because of the FOV, lack of headbob, and cinematic experience). -
Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
You're still at a big disadvantage, because they can spot you long before you spot them, and they don't even have to expose themselves. I'm not saying they're invincible (But if you don't have a long ranged weapon then they might as well be), but it gives them a really big advantage. -
Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
I actually find that tons of player do play on servers with maximized loot spawns and all sorts of starter gear, to the point where it's hard to find vanilla servers with people on them. And I'm sure that if third person was removed, after a little while, nobody would be complaining, because I don't see how it improves the game. Also: Can do, LoK. :3 -
Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
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I'm pretty sure that this is all but confirmed for the standalone at some time (Not on release though, I believe)
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Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
...Okay? How could we have? They were completely hidden on a rooftop. That's the point I was making. Actually we did, but the problem is that the people on rooftops can see anything with no danger to themselves. If you can tell in real life that someone inside a building has turned their back, then I'll take back everything I say. This game is going for authenticity, isn't it? I don't like them either, so it can be pretty annoying when it takes 10 minutes to find a server where you start with standard gear. Actually you did, you called people that share my opinion "Fools" that harp, whine and cry. I didn't say I had data, but just because you've never seen a rooftop camper doesn't make you right, either. The fact is that these things do happen, and I don't think that they belong in DayZ. I don't think that third person needs to be removed entirely, either. Just make it balanced, so it becomes a matter of preference, and not looking over walls. I would think that at least half of the people who play third person wouldn't bother with it. -
Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
You're not really calling anyone out on anything if you're criticism is based entirely on an assumption. I don't understand at all why people got so agitated about the mod cans being added. Sure, it doesn't really fit the setting, but it was just a nice shout out to people who have helped out in the community. -
Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
That's because they're all on roofs, out of sight because they don't need to expose themselves since they have 3rd person. I was once playing with someone, and we got shot at by a sniper on a rooftop in Cherno. He got to the floor underneath the guy, and they just sat there, locked in a stalemate, because they both knew where the other was, because they had 3rd person. That's the kind of "Experience" that I want removed from the game. Or two guys, one inside of, say, a firestation, with another just outside the door. The guy on the outside can't go in, the other guy can see his every move. If the guy on the inside moves for the other door, the guy on the outside can shoot him while his back is turned. Do you really want this kind of an experience in the game that badly? If we had Halo-style motion sensors in DayZ, 75% of the servers would use them, and people would tenaciously defend them. Does that mean they should be in the game? No, because DayZ is not the type of game where you know everything you need to know. Just because you don't have any personal experience with what I'm describing, doesn't mean that there aren't similar situations that are only possible because of third person, and it certainly doesn't mean you should go around insulting people. -
Yeah, except you don't need a spoon to eat beans, and I think some of the cans have tabs on the top so you don't need a can opener. But if you want to dig a grave with your bare hands, then have fun.
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Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
That doesn't make any sense, what you just said. First, why would removing a popular feature be a bad idea specifically in a zombie survival game? Also, I don't see why you think that people who want third person removed are focusing on the PvP aspect of the game. Do you think there would be more PvP if bandits were unable to sit on a high roof and see any target within a thousand meters without being in any danger? Because if 3rd person is removed or balanced, then there's no more of that crowd, you'll have a lot more face-to-face encounters, where people have an option besides murder. And just because a feature is popular, doesn't mean it belongs in the game. Do you think that all of the "Start with silenced M4 5000 vehicles" servers are a good thing? If there's an easy mode in the game, a lot of people will play it. But DayZ isn't supposed to be easy. -
Well, someone isn't good at detecting sarcasm...
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Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
Third person should be nerfed so it gives no advantages over first person, so we aren't dividing the community. The only way it should be used is to see one's character, or give a more 'cinematic' experience. Maybe a screen where you could see your character from all angles would help with that. If we get rid of the ability to peek over obstacles or see players out of our character's line of sight, then I'm all for it being included, but I doubt as many people would use it in that case. Some people say that it's ok since everyone can use it so it's not unfair. But then we could just put Halo-style radar in couldn't we? We'll give it to everybody, so it's not unfair, though. I don't think the fact that everyone can peek over walls is unfair to anyone, but it kind of ruins the gameplay and suspense. -
Isn't there some reddit topic for suggesting weapons?
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Addressing the two biggest complaints regarding First Person
Clumzy (DayZ) replied to guyver1's topic in DayZ Mod Suggestions
Unfortunately, the biggest incentive to use third person is looking around obstacles. -
:beans:
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Yes please.
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Friendly fire should definitely not be added, just use communication and coordination. Friendly fire happens. I don't really think this belongs in the suggestion thread, it's a bug, a bug that the devs know about, so they probably don't need to be told that it should be fixed.
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I think this is being implemented in the Standalone.
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I'm sure he has though of writing down co-ordinates and such on paper, but using current signals isn't a bad idea for the mod... If only the devs found a way to discourage people from using third party chat, so things like hand signals could be more relevant.
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Oh my goodness yes please. Can we just get, like, all of the Russian BC2 weapons in the game?
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(SA) Third-Person: Project Zomboid style Line-of-sight mechanic. (UPDATED 5/18)
Clumzy (DayZ) replied to colekern's topic in DayZ Mod Suggestions
Well why cater to them? -
(SA) Third-Person: Project Zomboid style Line-of-sight mechanic. (UPDATED 5/18)
Clumzy (DayZ) replied to colekern's topic in DayZ Mod Suggestions
I think something like this has been mentioned before, and I hope that something like this is implemented in the standalone. -
Wait, so you want a thermometer so you know the temperature at any time? The current temperature icon is enough, we don't need to know any more.
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1. How would saying 'WAZ UP ALL' in side chat give away your position? 2. Green gas airsoft guns are not loud, I've owned one. 3. They're not even talking about airsoft guns.
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Put in a bit of forced aiming deadzone, similar to Red Orchestra 2, so the gun is rarely in the center of the screen. Also a way to make the .50 cal snipers less devastating in close quarters.