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vinilona
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Dat faceplant at the 31st October's image xD hahaha
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My idea was actually that other players can go inside your house but they would have or to kill you, or ask permission (in this case they can't kill each other while inside it) or surrender (Impossible at private houses) and leave the house.
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yea, it's pretty hard to post an idea and people agree. The game involves a lot of specific tastes, what's good and what's bad. I just think there must have something in the game that makes you progress. Run around trees, fields and more trees isn't exciting. There must have some events, things to create, to build and craft. I don't think that in a apocalypse people would live the rest of their lifes killing each other. They would rebuild things. )= In my opion. But thanks all for the comments.
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(This idea/suggestion is kinda complex I think, so if you don't have time to read... don't read. I would like some smart critics about it. Thank you. I enter the game and I think: " Ok, I suppose I have to find a weapon and food..." But what a survival game is about? Killing players and finding more ammo and guns to kill more of them? House capturing: (Please read until the end if you're here!) - Public Houses: In houses at cities/villages/towns players could be able to capture one house. To capture a house they would need to stay inside it for 1 minute. After that, the house would be theirs. NOTE: This "public" houses will automatically be neutral when the player leaves the server and he will spawn outside the house when he relogs. - Private Houses: It means, houses crafted/built by players. This houses dissapear when the player don't log in that server for a certain amount of time. The more evolved the house, the more it takes to dissapear. NOTE: It can be capture when the owner of that house agrees to share, or dies (in this case the house has to be capture in 5 minutes.) or surrenders and leave the house. Public Houses SYSTEM: - When captured, some supplies spawn inside it, like water, food, medical supplies and (rarely) ammo and simple weapon. - They can't improve this houses. But they can fix doors and windows when broken. (Not improve them, just fix it.) Private Houses SYSTEM: - Players can regenerate health, hunger and thirst at a slow rate. They can wake up when they wish to. - The house can be improved: Doors: -Level 1: Wooden door -Level 2: Reinforced wooden door -Level 3: Metal door Windows: -Level 1: Wooden planks -Level 2: Scrap metal planks -Level 3: Metal planks Fence: -Level 1: Small Wooden Fence -Level 2: Higher Wooden Fence -Level 3: Concret wall -Level 4: Concret wired wall - More beds can be implemmented. (Máx.: 7 beds) - Lockers, wardrobes can be added. - Fridges and shelfs to store food. - Ability to grow a crop. - Medical Station to heal wounded. (Medical supplies have to be found around the world to supply the medical station.) House Level 1: "X m²" House size House Level 2: "Y m²" House size House Level 3: "Z m²" House size But in general, crafting, creating, building things as well as progressing your character in many aspects, helps to make the player want to play once more, once more, once more. This "House Capture" idea can be discussed, improved. You can make friendly actions as well bandit actions. You can build your house very well hidden to help players or make it more visible and build a mini village with your clan mates. Of course, it won't be: "I'll build a house! Tcha-dam, it's done." You will take time, you will progress just like you progress in minecraft, in leveling your soldier on battlefield or like mmo-rpg-openworld games. I'm brazilian, I'm sorry for any english mistake I could've done.
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DayZ Standalone - Particular "Bedroom" - Players private House
vinilona replied to vinilona's topic in DayZ Mod Suggestions
I don't know, maybe we don't need a place to appear after leaving the house, we could access it from wherever we last logged off and log in the same exact place. Or maybe.. We could only access this store room when we enter a house, any house around the map. If the player log off inside a house then he can access the store room, pretending that house was his. -
*Spread the word* Tweak the options for better FPS on lower spec PC's
vinilona replied to JKing (DayZ)'s topic in DayZ Mod Suggestions
well, i guess asking is a way to get a guide. My pc is a bit better than yours and i still get 30-40 depending how many "action" is happening, u know. A better processor seems to do the diference -
DayZ Standalone - Particular "Bedroom" - Players private House
vinilona replied to vinilona's topic in DayZ Mod Suggestions
It would be an anti thieft store room hehe It can't be found in the map, you can olny acess through the lobby, i forgot to say that, but i guess it's obvious. -
DayZ Standalone - Particular "Bedroom" - Players private House
vinilona posted a topic in DayZ Mod Suggestions
Yesterday before I went sleep this ideia came to me and I got amazed by it, lol. But seriously, I was thinking, everybody is trying to discovered the best ways to build a house, to create buildings underground, then my subconscious had this ideia: - What if, before you join a server (at DayZ SA), you could enter you "storeroom", or "bedroom", anyways a very small house that you can not leave, but you can walk inside. Inside the house you could, spending some hours in the game, upgrade it, to get like: freezers (to stock food), a wardrobe (to stock clothes, watchers, binoculars), a bed so you could rest evey 24-48 hours in real life to recover a bit of health and even healing a cold. I though about every player to have this system, a small house, storeroom, where you can acess by the lobby. Of course, this "house" would be strategic and well balanced like, you can't store infinite weapons, you could be able to store the maximum of 2 weapons of your choice, the food would be limited by the space you have on your freezer and stuff. And to leave the house to go the lobby you could go to its door and leave, then you would be redirected to the lobby. It's not anything like "the other game", where you can store infinite number of items. Many more kinds of furniture could be created and upgraded by spending hours in the game. Imagine you being able to go to your cabinet, open it, look inside it and take the clothe you want. There's a lot to think about it, to improve, to balance, to talk. I would like the devs to read this, many people wish their posts to be read by devs, so I can't do much anyways. And if it's not ask much, if you read this, even if you didn't like it, imagine this idea, you inside this house, the house system and eveything, then comment if possible. I'm sorry for my english, it's not my native language. -
Devblog update: Where is the Standalone?
vinilona replied to rocket's topic in Mod Announcements & Info
awsome, just awsome. *-*