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solarsailor

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About solarsailor

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    Survivor
  1. solarsailor

    Anti-aircraft weapon

    M107/AS50 and machineguns are already quite good at taking down helis. You can take it down even with AK, actually.
  2. solarsailor

    EU9 Admins are pussies.

    Sorry what? How can an ordinary player restart the server?
  3. In real life, you cannot use a scope and nightvision goggles at the same time. It's a mistake by ARMA devs, or perhaps just a bug. For DayZ, if DMR and NVG won't be compatible, we'll have sniper-free nights and completely different night and day-time tactics for groups and solo players.
  4. solarsailor

    EU 40 admin (Dregek) is a cheater!

    This exploit is in heavy use among server admins, actually. As a small group of dedicated raiders and clan-hunters, we've seen plenty of this on EVERY server owned by a large team in past several weeks. Every time we raid a large admin camp and blow away something, server is ALWAYS restarted immediately, and they are ALWAYS referring to technical issues. Can't say anything specific about EU40 though. We raided about 10 large camps on different servers in past 8 or 10 days, and the result was always the same, it's getting ridiculous. We were raiding again and again until the camp is finally destroyed, just because they tried to cheat us this way. Stack a pile of cars and tents, sit on them, restart if anything is lost. It's definitely cheating, but I don't think it's worth reporting, because it can't be proved or punished. Most large groups with their own servers are cheating this way, deal with it.
  5. solarsailor

    =FUN= Hacker

    Well, you were server-hopping, weren't you? Everybody hates those server-hopping fuckers who are spawning inside barracks. Don't whine if somebody will kick you for that, you deserved the kick, IMO at least. Anyway, it's just unethical, not hacking. Also, being active since 2009 doesn't prove anything, neither is OP.
  6. solarsailor

    Automatic Makarov?

    Probably a mouse macro (most modern gaming mice have them), or just a de-sync. Makarov's RoF is quite high, actually, so LMB clicking macros help a lot.
  7. solarsailor

    Russian translators?

    Yeah, this is correct, he's offering weapons to Russian players. Everything is written in typical CoD-kid style. PETKOS100 is his skype, "ЛЮБОЕ!!!" = "ANY!!!"
  8. solarsailor

    Killed one hacker, second escaped.

    He's talking about non-camo version, it's not avaliable in DayZ.
  9. I'm not quite sure what would be best, but I'm 99% sure that this patch will be based on "last seen" and "last heard" positions, just because it's easier to implement and it needs to start somewhere.
  10. solarsailor

    Arma 2 mouse movement - too fast breaks it up??

    You clearly haven't played Quake a lot: doing 180 in 100-200 ms with a precise railgun shot is pretty much a standard practice for any serious player there. It looks like an aimbot for a first-time watcher. Aiming with a mouse is really' date=' [i']really easier than with a real gun. This kind of twitching should not be avaliable in a realistic simulator. And this isn't negative acceleration, it's just (perhaps inaccurate) simulation, it's more complicated than just neg accel. Negative acceleration I'm talking about is your mouse defect which is happening when you move your mouse too fast, it's not a game feature. Also, most guns in DayZ are clumsy by design (AR, sniper rifles, winchester), and your inertia is dependent on gun's weight. They are more steady when you are tired, but they take longer to turn with. Try to compare M107 and something designed for CQB (MP5 or pistols for example) in this aspect, turning around with MP5 is easier. Don't forget that you also have the backpack on your back which is correcting your center of mass not in the best way possible.
  11. solarsailor

    Arma 2 mouse movement - too fast breaks it up??

    Wait' date=' so you are talking about this green crosshair? If yes, it's really a game feature, and it's there for a reason (try to turn around with a real 3-4kg gun in a split second). It points in the direction your gun is currently facing, taking animation and physics into account. In Operation Flashpoint, if you push the trigger while running, the gun will fire to the left, not forward, because you are holding it that way. In ARMA, you can't fire when running, but mechanics are the same. If you are talking about not being able to twitch at all, it could be your mouse. You can't turn around in a split second with a gun and aim precisely after that. What's happening here most likely is "traditional" FPS experience affecting your perception. I think gun movement in ARMA is quite close to a real life, actually (except indoor fighting, it's really too twitchy, you can't handle AK indoors easily). And yes, I'm quite familiar with a gun (biathlon one) IRL.
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