NorthWolfe
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Everything posted by NorthWolfe
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Ok so ive been banned, what are my rights?....
NorthWolfe replied to Molochius's topic in DayZ Mod General Discussion
You have none. You did not buy DayZ, you bought the Arma2 bundle. I assume you can still play Arma2...the game you actually own, and have legal rights to. Let's not also forget, in this increasingly messed up society, that you also have Legal Duties, and can be punished, by a ban, for example, if you, or somebody with access to your computer, don't fulfil them. -
Strange happenings in a barn... That's what my cousin said to me a decade ago...of course, nine months later she wasn't so pleased about my "investigation".
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The Chernarus Free Press Website is now up and running
NorthWolfe replied to chernojourno's topic in DayZ Mod General Discussion
Thanks, will definitely give it a try. And don't sell yourself short, there is a lot of creativity, knowledge, love, and hard work contained in your site. Definitely on of the best things in the community, if not the best. I salute you, Sir. -
If hero's run faster than bandits than what do bandits do better than a hero?
NorthWolfe replied to Dai Tou Zai's topic in DayZ Mod General Discussion
Heroes, whatever that means, run faster then bandits? And who's bright idea was that? I thought the object of the game was for the players to make their own choices on how they play. Oh, wait, this wouldn't be any PG BS so that the standalone can be sold to all age groups, would it? And no, I'm not a bandit...but the constant rewards/punishments for playing a certain way are starting to feel more, and more, like impositions of certain ethic criteria, whatever that means, on players. -
The Chernarus Free Press Website is now up and running
NorthWolfe replied to chernojourno's topic in DayZ Mod General Discussion
What a magnificent idea, and the execution approaches perfection. Wish all journalist has a tenth of you professionalism, integrity, and work ethic. I would like to know, if you're willing to share, the software that was used in the creation of such a clean, and seamless looking website. Thanks for this great addition to the DayZ world. As a veteran tired of this game, it is resources like yours that keep me in touch, interested, and in the community. -
Does DayZ Commander wreck your internet too?
NorthWolfe replied to Scorned's topic in DayZ Mod General Discussion
Nope, haven't had any problems with it at all. This may probably be because I took the time, before installing it, to read all the available literature on the process, options, and what each of them did. Since I always take a step-by-step approach, to everything I do, can't really point-out why it works for me...it just does. Sorry you are having problems. Try to install it again, reading all that seems relevant, on their site, and in their forums. -
What Kind of Player Are YOU?
NorthWolfe replied to Devon206 (DayZ)'s topic in DayZ Mod General Discussion
After 30 minutes, to an hour, depending on your luck, you have obtained everything you need...so I do as Welch does, otherwise it's a useless bore fest. This "game" needs to implement objectives...fast, otherwise after about 30 minutes most people just go on a killing spree. There isn't anything else to do. Explore? I already know the whole map. Airbases? Already have all equipment I require. Visit towns, and barns? Been there done that. So "killing bambis, fucking bitches, and clobbering baby seals", is what we have...until we get killed in a zombie apocalypse. I used to choose elektra, get them all raged, and kill until I ran out of bullets, now, with the new patch, even that has been taken away...no more zombie hoards to kill. This "game" needs objectives, otherwise it will just fade away. Even in survival everybody needs to have a goal in mind...otherwise, what's the use? -
Hey, I was born in Churchill, Manitoba...we club baby seals for a living. Is that what all this is about? I for one vote that clubbing baby seals should be included in the SA!!!
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Veteran or Normal, your marker should be on the map.
NorthWolfe replied to electroban's topic in DayZ Mod General Discussion
Ok, now I'll say it. You never left you're mom's basement, have you? Orientation is easy? What are you, mentally challenged? I'll drop you in the woods of your choice, and add-in a ton of maps, even military cartography maps...let's see how easy you find orientation to be. Hell, I'll even throw in a GPS...and bet you get lost, and starve to death... -
Veteran or Normal, your marker should be on the map.
NorthWolfe replied to electroban's topic in DayZ Mod General Discussion
I was about to "flame" you, and say that you must have never left your mom's basement, or went camping...blah, blah, blah. Then I took a step back, re-read your post, and realized that you are right, Sir. The Dayz character is so unrealistic that having a built-in GPS chip in tour brain seems perfectly natural. I say get rid of everything...car repair/precise shooting/medicine/ and so on. I mean, it's ridiculous, passed annoying, and just stupid/laughable...does anybody even realise that it is harder, and takes far more training, to fly an helicopter then a commercial airliner? Remove all the nonsense, lunacy, and idiocy, from the game...that's the answer, not add more, and more idiocy. -
Game is a challenge again, good patch!
NorthWolfe replied to ToddTaylor's topic in DayZ Mod General Discussion
Zombie threat? Are you serious? Have you ever played on a server with more then thirty people, in Elektra, or Cherno? Nobody even notices the zombies are there...what a joke. I'm sorry, and don't take this as a personal arrack, but you are either a prepube, or you are only playing on empty servers. I haven't been killed by Zeds since...can't remember...was I ever killed by Zombies? -
is dayz 100% PvP on the long term?
NorthWolfe replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
The simple answer to your question is Yes, it's inevitable, probably desirable, and the most realistic scenario. As for your reference to a KoS mentality, it is not totally correct. I, for one, entered the game with no intention of killing (destroying hours of work) anyone. I started to KoS because the first five, yes I was that stupid, "helpless" players I helped, or/and rescued, killed me the first chance they got...after that, I started avoiding other players, and KoS the ones I couldn't. I do revert to helping/saving players, but, like always I am reminded of the price you must pay (being betrayed/killed for your gear). Just yesterday, the 17th, my thirty two dayz old character got killed while saving a "friendly" in Elektra...gave him morphine, blood...then got shot. Not only that, he kept telling the channel, as I re-spawned determined to get back some of my gear, and hunt him down, that I had attempted to kill him!!! The nerve. I proceeded to "suicide/sprint" to the roof of the fire-house, got some of my gear back (knew he couldn't carry it all, and would have to leave at least two weapons), told the channel the truth, warned that I was hunting him down, and would KoS anybody I saw. So yes, it's inevitable. Coming from a military background, my first thoughts on this game where that it was a huge military/sociological/psychological experiment...I see no reason to negate my first impressions. Lately we have been bombarded with "games" that try to predict/study human behaviour in a SHF/martial-law situation...I see Dayz in that category. "They" are pepping-up, hope you, and your loved ones, are too (in the real world, that is). Stay safe! -
v175 beta: meat issues [solved] [old]
NorthWolfe replied to Dayzo's topic in DayZ Mod General Discussion
Yes, slow regeneration is what I was aiming at. Your last sentence strengthens the point I was making: If you "can't work out your blood type", as you rightly said, how in the fuck can you get a transfusion? In order to get a transfusion you must know your blood type, or you die!!! You don't just go into a hospital, pick up random blood-bags, and have your fix...the wrong blood-types would kill, not heal...that's my whole point on blood-bags,they are too unrealistic. My suggestion is to have you spawn already knowing your blood type, randomly generated with your character. That way you will have to rely on somebody with compatible blood to give you a transfusion. -
v175 beta: meat issues [solved] [old]
NorthWolfe replied to Dayzo's topic in DayZ Mod General Discussion
Can you just remove the whole blood-bags thing from the game? I feel it is by far the most unrealistic feature...instead, I would keep food values, give each player a randomly generated blood-group, and only allow blood-transfusions between compatible types (in this case their would be no regeneration, just a sick player getting more blood, and an healthy player loosing some of his blood)...hope that made some sense... I can also envision a new "health-regeneration" product (some food-group, or medication...) that would only spawn once (for a single player) in very high-risk zones...if more then one player approaches the zone no "goodies" spawn ;) - On another note, I would like to see heavy penalties for crawling/crouching/running...not even an Olympic Athlete could accomplish the feats of our character. Also have a "doping" system (with rare medication) in a high-gain/high-loose/high-risk scenario...a player could, for instance run for an hour (using drugs), but would loose in all health-related stats very fast (thirst/hunger/blood), he would also risk fainting, and addiction ;) Keep up the great work, and remember family/friends first, work will get done when it gets done... -
Top 5 things the latest devblog told us.
NorthWolfe replied to Rage VG's topic in DayZ Mod General Discussion
Nice photo, just a pity they have those new buildings, instead of a creepy town with an old Mansion. Is this near Nantes? -
Top 5 things the latest devblog told us.
NorthWolfe replied to Rage VG's topic in DayZ Mod General Discussion
I'm with you, here's my daily wear, so I can keep my friends well hidden...but always handy: http://www.511tactical.com/ -
If you're still in need, or any other time...would be glad to help :)
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Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
NorthWolfe replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Couldn't agree more. Some people on these boards, mainly kids with very limited intelligence, worst then the game's "AI, always assume we don't like the new patch because it's harder. In fact it is a lot easier then the previous version,,,Zeds are my new super-market, just exploit the new "AI". And that's what I don't like, I used to crawl (another very unrealistic feature) across the whole map having to kill only ~150 Zeds, now I kill ~300 in the first 30 minutes...I just run everywhere, attracting my "main suppliers" to an "AI" loophole. Got to love their group swims ;) -
8 hours of DayZ ruined - Got to love them Hackers!
NorthWolfe replied to Harlico's topic in DayZ Mod General Discussion
Sorry, I also have been a victim of hackers in the last couple of dayz. It's the new version, guess most servers where not ready for it, it will get sorted out in a day, or two. As of today, I have had a very enjoyable time, without any hacks, on a couple of UK servers, the ones beginning with a 3, and on two ES servers...so it seems to have been fixed...also on a US, and GE server (can't remember which ones...I always choose dusk, or dawn). Good luck, stay safe...bandit activity seems to have resumed, and everything is back to normal...the Zeds are stupider then before, and just a minor nuisance :) PS» All these servers are Public, I don't use Private, or white-listed servers... -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
NorthWolfe replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Nobody is making you read them sunshine... -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
NorthWolfe replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
This patch ruins the game. All planing, strategy, intelligence, and survival skills, where removed. They opted to take the easy-rout, and just make the Zombies almost impossible to avoid... It is no longer a survival game, just a stupid exercise in luck (the place you start). The only "challenge" is not to die in the first few minutes, might as well run to the wilderness and die of thirst... As a solo player that was exploring the map, until the "official hack" killed my character, I'm finished with this crap (pardon my French). You've got my beans. -
Opinions with the 1.7.5.1 Update?
NorthWolfe replied to Helson's topic in DayZ Mod General Discussion
Nope. Always played solo, no loot maps. Travelled all the way to the airfield, and then to Cherno, with no assists...and the loot (at airfield) wasn't even worth the trip. Character killed by "official hack"...yes I'm pissed... I always played the "proper way", never cheated, and seldom was seen by Zombies (just killed ~150 in all those dayz, and all that mileage, most of it crouched). Brutal survival is one thing, it demands strategy, intelligence, and, some times, a bit of luck. Certain death, and "radar-guided" Zombies...that's just stupid. Sorry, I will not jump on the hive-mentality, nor will I be a "fan-boy"...with this update realism just went out-the-window (if we consider zombies as virus infected people). -
I also just died. Was at Cherno's supermarket, the one near the ocean, and my legs just broke :( I'm a solo player, and they just ruined the game for me. Didn't find this "official hack" the least bit amusing.
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Opinions with the 1.7.5.1 Update?
NorthWolfe replied to Helson's topic in DayZ Mod General Discussion
Unplayable. Thanks for "killing" my character in Cherno... Really wish I hadn't installed the new version. Too many zombies, not enough equipment, and Zombies inside houses (in Kamenka). Guess I'm going to stop playing for a while...the game, that was almost perfect, is now ridiculously unplayable. -
Is Cherno based on Chernobyl?
NorthWolfe replied to samzerks88's topic in DayZ Mod General Discussion
Pripyat was the city with the Nuclear Power Station, not Chernobyl. Neither of them is totally abandoned, even though it was (as of 2010) illegal to live in Pripyat. Many "old-timers", specially self-sustaining farmers/hunters, decided to return to their homes...the Ukrainian Police, and officials, generally turn a blind-eye to these activities. Wildlife, specially wolves, are flourishing, and it has become an adventure-tourism destination...yes, there are companies with packages that "permit" you to visit Pripyat (non-officially when I was there), you just can't go near the "Sarcophagus", and a couple of other "hot-spots". I visited, with a couple of friends, in 2011, and the place is absolutely beautiful, pristine, and has very few pests (humans). If you wish to visit I'm sure Google will point you in the right direction (there is an Ukrainian Radical Tourism Company with very well organized trips...not sure if they are totally legal but, like I said, the Ukrainian Authorities tend to ignore people that get "slightly lost", and go walkabout 50/60 miles from where they should be). Of course there is a thriving night-life (in Chernobyl), with female "entertainment" being the main course...