nerfed
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Okay here's the problem : Gear Hoarding
nerfed replied to onebadbasterd's topic in General Discussion
So you don't want people playing for gear, and in the same post, you tell people to play the way they want to. Well done, lad. -
Removal of elevation adjustments by 100s of meters.
nerfed replied to gibonez's topic in General Discussion
It IS. -
Who in the fuck WANTS paid content? I didn't buy DayZ just so I can pay more later, for stuff that's already available for free on the A2 mod.
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New spawns. It's not intended to be some elite endgame master weapon only found at the most high-end loot areas. It's just a popular caliber that's easy to find. Sure, the rounds aren't effective against armor, but it's not intended for that. It kills zombies and the occasional wild axe savage just fine.
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This is one of the most common misconceptions about programming/design. A larger team doesn't mean faster or higher quality work. Once you have one person for each core aspect, hiring more people for those tasks is unnecessary.
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fast and highly observant zombies are bad for the game
nerfed replied to Antiklimax's topic in General Discussion
I remember when zombies in the mod were insanely powerful and everyone hated it. -
Put things into other player's backpack/pocket/hands
nerfed replied to whatup2003's topic in General Discussion
Handcuff them. -
How come a lot of people have working M4/Mosin's?
nerfed replied to andrestor's topic in General Discussion
From what I've seen, Mosins spawn in barns, grocery stores have Mosin ammo packs (they're easy to confuse with a can of tuna though), and pistols and M4s (and their mags/ammo) are mostly only in military buildings. I haven't seen any revolvers yet. -
That logic makes absolutely no sense. The accuracy of a weapon isn't based on the hands holding it. The only thing that differs from person to person, is their skill at using a weapon, and that should be up to the player, not the game or characters. When I encounter another player, my character doesn't say, do, or feel anything on his own. He doesn't panic or get shaky hands, but I do, and I don't need my char working against me in addition to that. Even if weapons were 100% accurate, my shots would still be rushed and less accurate than they should be, and I don't need some accuracy randomization to do that for me, because I'm the one panicking, not my character. Characters in DayZ are supposed to be blank puppets representing the person controlling them. If you panic under pressure, the game doesn't need a panic mechanic; you're already doing that for the game. And you shouldn't be hindered by some in-game panic thing either, if you're able to stay calm under pressure.
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I've only ever seen 3 mosin rifles in total. I've seen and had a bunch of pistols, but only found mags for them on very rare occasions. I've never even seen any shotguns or revolvers at all. M4? Mate, if those things were flammable I'd use them as firewood. nuff said. Sure, scream "IT'S ALPHA SO STFU" all you want, it's still a fact that M4s are fucking everywhere, and the loot tables need a change in that regard.
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SUGGESTION: Ability to spin chamber to force hostages to play Russian roulette.
nerfed replied to DannyFilming's topic in General Discussion
I'm pretty sure you can already chamber rounds. -
Don't climb the ladder at Green Mountain!
nerfed replied to aMoodyPube's topic in General Discussion
Happened to a friend as well. -
You can leave a backpack somewhere, and from what I can tell, it stays until the server restarts. Sadly, servers keep restarting constantly and without warning, so this isn't really an effective tactic.
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I would really like a save function for backpacks. I'm not saying anything is wrong with tents. I'd like both, with backpacks having their own pros and cons over tents. Pros: - You can pick a backpack up again. This is the biggest difference between backpacks and tents. - Emergency kits. Hide small backpacks around spawn areas, so when you respawn, you can quickly pick up a backpack with some basic supplies. - Loot safely. You won't be able to carry as much, but if some wild bandit appears, you'll at least have your backpack hidden somewhere outside town. - Easier PVP. No backpack means you're harder to spot in the grass. - If you hide your backpack beforehand, nobody will have the time to ambush you while you loot a body; just take the backpack off the corpse and run. Cons: - Unlike tents, backpacks aren't weather-proof. Over time they wear and get dirty. Ruined backpacks play the corpse-flies noise from the mod. - When you die, a note appears on your body, showing the coordinates of your nearest backpack in that server (or perhaps the nearest 2, or even all). - If someone finds one of your backpacks, it's gone! They can just pick it up, move it elsewhere, and save it as a backpack of their own. - Having a firearm but no backpack means you're likely going for PVP, so people might attack you on sight. Are you implying that's a problem? Hey, if "just gear up" is your way of doing it, fair game. But I can't imagine myself actually carrying all my supplies around in any long-term survival situation. I'd be dropping off little supply packages all over the place, like a squirrel. In fact, I'd have more supplies hidden all over the place, than I'd actually be carrying, and I'd use/hide supplies as I go. That way, if I can't find anything (or worse, I'm robbed and left with nothing), I'll still be able to find my emergency supplies to get going again. If servers would actually warn players before restarts, yeah, it would be a valid option. But it's happened multiple times now, to me and friends, that servers just restart out of the blue and half (or more) of our gear is lost forever. You misunderstood me on this. The note doesn't show YOU where your backpacks are; it shows the person who killed you where your backpacks are.
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Non-respawning loot is a bit of a problem. Given, I have ALWAYS found plenty of food and water to survive for days by going inland, but that's only because servers are regularly restarted. It's impossible for a server to sustain players without regular restarts though, so I'm suggesting this to elongate the time servers can be up (I'm honestly getting tired of getting randomly kicked off servers because they restart every 2 hours or so). In addition, it would guarantee the server you join isn't entirely empty, even if it has been up for days. So, the suggestion; tie loot spawns to player joins. Every time a NEW player joins the server, their ID is saved and small amounts of loot spawn all across the map. Each individual server you join gets item spawns from your join, but it only works once per server (until it's restarted). In addition, perhaps remove the regular loot spawns entirely. This part of the suggestion is for experimental purposes, to see how it would affect people's behaviour (would they camp small towns waiting for players to join? Would people still rather join low population servers? Would the coast be more popular?).