To be fair the main reason people (well mostly babi's and fresh spawn) KoS is trust, you could make it so zombies are as tough as nails and need a small army to kill but without trust its not going to happen. Sidechat helps (apart from "sniper in such and such a place), you can talk and chat crap to other players without being near them, make "friends" as such and so on but not all servers have side chat. When i started (in december) i had a simple policy, no KoS, that changed after my first day. Personaly i dont blame players who have been around awhile, when you've been there and done that a few 100 times it gets old. I could give a few ideas about KoS but no doubt they have been said befor, again and again. This is after all just a mod of a game, simple as that. there are limits to what can be done and until standalone dont expect things to change until then. Yes we get to test some feture that will make it into SA (tho in a more polished unbuggy way), yes sometimes getting sniped its annoying but lets face it, Welcome to Dayz. Its unforgiving, unrelenting and will punish you over and over, yet we come back for more. Each death i learn something new, now i know to traval via woods, move fast across open plains (if i cant avoid it), sometimes the longest route is better (even tho longer) etc etc and so on. At the end of the day we bought and own Arma II and OA and we play a mod. that is a choice we all made (even tho i think arma II is fantastic and well worth every penny spent). When stand alone comes out most likely there will be more of a PvP/PvE devide but as it stand the mod is more PvPvE with little devide. as im sure the devs would agree, there is a limit one can do when making a mod. Well thats my badly put to paper 2 cents. P.S sorry for any simple spelling mistakes, not got time to read this though again, blame my mother shes the one who passed on dyslexia (and the colour blindness lol). P.P.S btw this isnt intended to be aggressive incase any of it comes across that way. Marv