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I was also on last night when this started and it was hit or miss if you could join a server or not. The Waiting for Server response was coming up on any server but it wouldn't disconnect you if you were already in game.
I like the murder system the way it is. Staying as close to how it would be in real life makes this game exciting and tense. if you have a reporting system or some way of knowing who shot you from their well concealed location than IMO it all goes to shit. Awesome job so far Devs.
I agree with the others here that aren't keen on adding missions. I think the implementation of additional mechanics like barricades and the like will promote more robust gameplay. I can envision entrenching an area with a group of friends and defending it as we continue to explore and gather materials for further expansion. I like notes or clues but missions to me sounds like questing which is not why I love this game. My favorite aspect is that everyone can approach the apocalyptic scenario and survive it in their own way.