SARGE AI mode added with the following features: General - no addons on the clientside needed - tested with Dayz 1.7.5.1, should also work with 1.7.6.x - supported maps: see above - easy install (dedicated script folder, started by init.sqf) - optimized for server performance, all AI handled on the server - highly configurable - relies on 2 other script packages: UPSMon and SHK_pos (included in the archive) Functionality player triggered AI (same concept as Dayz's zombie spawn, this prevents "unused" AI on the map) - 3 AI factions: AI survivors (shoot Zeds and player bandits) AI bandits (shoot Zeds and player bandits/player survivors) AI soldiers (shoot Zeds, AI bandits and player bandits) Dynamic "enemy" handling - only units near players will be made "unfriendly" towards Zeds / Bandits etc. Randomized gear/skins and group setups(leader/sniper/riflemen) Randomized patrol waypoints around the player preconfigurable sizes of groups, number of groups and probability of groups spawning close to player static AI configureable (e.g. put a group of bandits in Devils Castle, let 30 soldiers protect your camp, etc.) static Heli patrols predefined (Chernarus south coast, east coast, airfields). custom patrols configurable. automatic despawn if no players present anymore in the area killed AI bodies get deleted after a short amount of time (reduce server lag)