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hogscraper

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Everything posted by hogscraper

  1. hogscraper

    1.7.6 Cans and Drinks

    Its the sheer quantity of the adds, the silliness of the names and the obvious reasons for them. People generally don't take to well to people's ego when it gets out of control. Had Rocket added Rocket Cola to the game people would say that's cool. Adding four to five times as many items as was already in game and making stupid names for them is what has people in an uproar. There is no denying that many, many times on this forum mods have acted like selfish children in giving out warning points or closing threads. Mods here are not just users and when you have that responsibility you have to act like it. Some of them do not act like adults and its insulting to see their names in game. It adds insult to injury when you have broken things that have been there since 1.7.5.1 that causes servers to run previous patches and here comes a new patch that ignores those issues while piling on useless crap. Save that kind of stuff until the end when you actually have a reason to celebrate.
  2. hogscraper

    We Need Twinkies!!

    While there were some decent fixes in this patch some things had me scratching my head. Got to say I was a little disappointed that they not only crippled zombies but added a bunch of food items with down right stupid names.
  3. How is this different from the bi-plane in game for the vast majority of players? I love that out of most of the players on my main server, there are zero other players that have successfully landed this thing. As time has gone by, the only people that mess with the bi-plane fresh spawns are me and new players that haven't died yet. I didn't magically learn to land this thing, I spent time putting all my gear in a hidden tent and trying my hand at flying it. Took a few deaths, but those deaths were worth learning something that other people never will. I feel the same way about a lot of things in this game where people take for granted that they are in a game, and deserve to be an expert at everything the game presents. I've taught shooting classes and know first hand what your average person can do with a gun the first time they get their hands on one. A grand total of nothing. I feel the same way towards people wanting to just jump in a helicopter and fly it away like this is an arcade game. And the mind blowing part is that even though this game has one of the most simplified huey operations out there already, people still can't seem to fly them without dying half the time. I would love to see them actually add in mechanics that reward a person who takes the time to learn something and therefore make that skill valuable.
  4. hogscraper

    Please don't put defecating in the standalone

    I agree that how it is used and what can be seen on the ground matters a lot. Not from a prudish standpoint, though, but from a 'I really don't think 100's of piles of shit laying around Elektro add anything but stupidity to the game'. If it involuntarily forces you to crap your pants, I can only hope people start KOS anyone with that skin, like they would a bandit skin.
  5. Since you said you are using dayz.st you go to the control panel and on the left bottom click on edit database. Click Bliss### on the left side. Then click instance vehicle. Inside there is the location of every vehicle that is spawned on your server. You can then change the location information then restart the server to see the results. There are a few ways that you can get the information you need. Either find it in the log mentioned above or hope you have some free time. If you need an in depth guide let me know and I can write one here on this site after work today.
  6. hogscraper

    Help with vehicle spawn script

    Something else to look into is whether or not cleanup of deatroyed vehicles is happenimg. I had an issue with another host where even though the blown up vehicles were not loading after a restart they were still taking up spots in the database which kept me from adding more. If you have access to your database look under all of the sections for vehicles and see if there aren't a bunch there. If you are spawning from a script for id and placement in world and don't need the database except for definitions delete everything that has a position/azimut.
  7. hogscraper

    Suicide Option? More Suggestions....

    There are already multiple suicide mechanics in the game. One is opening a door that you are standin too close to. Another is called the Lee Enfield. There is also some kind of hack that makes a player pull out their sidearm and shoot themselves in the head. Since I've seen this animation happen to someone its already in the game, its.just not.usable without hacks.
  8. hogscraper

    DayZ Devblog 15th February 2013

    In fact, they would be the same faeries that allow you to shoot a sniper rifle with ease while foregoing hours upon hours of practice. These same faeries already allow you to even start up a huey as well as fly one without crashing and dying upon take off. Those are, however, a completely different set of mythical forest creatures from those who allow you to experience a zombie apocalypse, which, whether you recognize it as fact or not, has not yet happened on planet Earth. Did you shed actual tears when Twilight decided their vampires should sparkle, because you sound like you did. I always laugh at fools that think make believe stuff should somehow be something other than make believe stuff.
  9. hogscraper

    DayZ Devblog 15th February 2013

    Just throwing this out there, but please, if you put in NPC's, please let them be killable. I would love to revel in the precious, tasty tears of some noob screaming, 'No! I wanted to search aimlessly in the woods for a piece of garbage gun I can find anywhere! Have you no soul!' I would reply 'Yes, and I also have the beans I just looted off your farmer bob npc!' At the least, maybe one day they could implement a job system. I post a job or an item I want, and the reward I offer is immediately taken out of my inventory. Whoever completes this trade or job has the thing I want removed and both things are placed into secret caches that only the recipient has the coords for. That way we have more interaction between players, and the stories that are told are ours alone to write and to keep. No offense to anyone making this game, but some of the things I've been a part of in the last few weeks could never be written into a game. They happened because people are only human and our actions dictated the outcomes, not some algorithm.
  10. hogscraper

    DayZ Devblog 15th February 2013

    I thought the same thing when I saw all of those apartments! As to the poster above you, I can't see the bad outweighing the good with the one character per account. Since one of the primary things they are doing by moving everything server side is to limit hacking, I am willing to put up with a lot of limitations to achieve this. The main thing to look at here, though, is that he said one LIVE character per account. If your character dies, it seems like you could delete that guy and make another if you wanted. Or stash your gear somewhere, delete that character and make another guy to go pick up everything. I don't see this being any kind of limitation to live streamers or youtubers in general other than taking that one extra step before making an 'unknown' character to make films with.
  11. hogscraper

    DayZero (No Hackers)

    I re-read his post twice and can't find where he says there are no hackers because of the mod. It looks like they have active admins which always means less damage by hackers in general once they arrive. They are whitelisted, another way to keep many lazy hackers at bay. They have added in their own custom anti-cheat scripts. Oh, and this isn't Dayz but a different mod you have to download. All those things together definitely would lead me to believe that the vast majority of players will never see these servers and with them, the vast majority of hackers. Never even heard of this mod but it seems like these guys have put in a lot of work on fixing alot of issues plaguing the Dayz mod at the moment.
  12. hogscraper

    Waypoints only allowed with a GPS

    I think this is more along the lines of how far is too far in trying to make it realistic. Should they make broken legs actually take 6-8 weeks of in game time to heal? Why not have broken bones have a near 100% chance of being permanently hobbled/restricted in some manner since a splint has little chance to allow a leg to heal correctly if set in the field by an inexperienced person? Especially so if its being used over the time it takes to heal. Why not force a player to boil water for 30 minutes game time to ensure its safe to drink? Why not make exhaustion force your player into unconsciousness at random times regardless of what you're doing if your player hasn't slept enough? Why not? Because eventually you're not playing a game but one of these 'real' type simulators where it takes 5-10 minutes just to spin up a helicopter. Games are so supposed to be fun at some point, not just pointlessly tedious. If its something you like to do manually, why not just do it instead of crying about other people using it?
  13. hogscraper

    Player Camp Etiquette

    I've never understood hoarders in this game, and assume they are only collecting it to keep others from having it. I definitely agree with other posters with one exception. If there is a dedicated medic on our server, who's only goal is helping anyone that asks, I usually try to find out if its their camp first. If its not, I take everything I can in the best vehicle there and put up a marker to let everyone in the server know its there. Then, after I'm well out of the area I start broadcasting to the server what all is there. I have scoped in from afar and watched some truly epic battles take place when a decent population on a server all rush to grab what they can. Actually pretty entertaining.
  14. hogscraper

    Can't we all just survive?

    You need to find a private hive that caters to you. Public servers are so full of hackers, most people play to kill right away, (at least that's my experience from the public hives I have joined). There's still killing on private servers but you seem to find people more organized and less willing to be douche bags if they have a community they care about.
  15. hogscraper

    My Arma is on Meth!

    It may, Fraggle. I had this happen to a biplane that I crashed. Every time I looked in its general direction these giant triangles would form, from its location to mine. I have a GTX 660 Ti with 3 gigs of vram that is fairly new, and when I restarted the game they went away. Has only happened twice and both times when I crashed a vehicle. Looks the same as his problem graphically, but was not instant upon launch or persistent after restart.
  16. hogscraper

    Denser Vegetation.

    Performance might be the main reason. I read in an post on a Arma2 map making site that the number of types of trees/bushes impacts performance greatly. Maybe getting of one type of tree and swapping them for a larger bush that could break up lines of sight better would impact the forests in a better way. Adding zombie spawns would probably work as well to eliminate the safe feeling or maybe an animal that could attack you instead of blindly standing there eating grass. Packs of dogs feral dogs or wolves would be interesting.
  17. hogscraper

    Eating Crow

    I play on multiple servers and sometimes I play as a hero, sometimes I play as a bandit. I have honor in real life and that doesn't magically go away when I play a video game. People who claim that how they play doesn't reflect on who they really are just don't want others to think that they actually are callous pieces of shit in real life. Someone who isn't a racist isn't going to throw racist terms around side chat when they get mad. Someone who doesn't gain satisfaction from the pain of others sees no reason to snipe a guy who just spawned. When a person first launches Dayz, they have no idea what's going and most likely have no idea what they are supposed to do. Once you find a decent weapon, what you do with weapon and how you act within the confines of what the game allows you to do is a direct reflection of who you really are as a person. Claiming otherwise just makes you look bad. I don't think anyone in this game who has shot a bunch of pixels with their gun-shaped blob of pixels is a murderer. I do think someone who does things, that they know causes unnecessary emotional harm to another player, does so because doing so is its own reward to them. The problem with talking shit to a guy like Gonzo, is that without people like him, those little bambies bandits enjoy killing wouldn't be playing for long. That's why I choose to fight nihilism in any form. It serves no purpose except to hurt a server's population and without people to help or to kill, there isn't much reason to play Dayz.
  18. hogscraper

    Surviving tips for the unarmed?

    If you are playing on a server where you start without a hatchet, you need to look ahead before going anywhere. If you see zombies more than 300m away from you, someone else is there and you should assume they are armed. It may take some time to remember them all, but always look ahead for buildings that have multiple entrances, the bigger the better. Once you get a hatchet start looking for the nearest pine tree or large bush as well as the building with multiple entraces. Always knowing where you can run when the crap hits the fan is the most important thing you can know. If you don't have a weapon within the first thirty minutes of play you're doing something wrong. Within that amount of time you can run from the coast to Starry Sobor and probably pass a dozen or more weapons just in that straight line.
  19. hogscraper

    warranted in killing a player?

    If you play on a server that hunts down bandits you probably shouldn't have been so jumpy. There were two of you, one of him, he didn't fire first and you killed him. That's what bandits do.
  20. hogscraper

    Why banditing?

    That maturity level is one of the primary reasons I fight against even having sniper rifles in the game. I have yet to see an adult yelling umad over side chat when they kill someone. Its also usually some little kid being a douche in chat when he snipers a fresh spawn on the coast. With reduced heli crash sites due to a lot of servers doing frequent restarts I've seen the crying levels skyrocket among these same people since the last patch. Its not that killing or being a douche was ever the problem but rather how easy the mod seemed to make it for any preteen to do.
  21. hogscraper

    found my first heli - questions

    It takes 50 to fill the little bird. 2 might get you to the south side of Krasnostav. If you get it at least to where the fuel level is green you should be able to get it to a safer fuel tank. Just watch the fuel as you go and you should be fine.
  22. hogscraper

    DayZ Mod 1.7.5.1 Update

    I am really liking the new update! I hope you really aren't planning on nerfing the zombies back from what they are. Because most people in this game have decided their end game is to murder every player they see, they can't be bothered by having to take their time around zombies. They want their military loots and they want them now! Its amazing how many people I see crying on servers because their DMR brought more zombies out of town than they could kill. You can still sprint through any city in this game and not have to kill a single zombie. People are just used to being able to freely fire their guns anywhere at any time. I think they just need practice in patience and using their heads instead of their guns. The one thing that surprised me, and that I like because of the added danger, is that even though zombies can't run inside, their aggro distance is so high that running into a building can result in the zombies pouring in any and all entrances to that building. People need to fear the zombies, not just laugh at how easy it is to avoid them.
  23. hogscraper

    I might not be playing the game right....

    No matter what your personal 'end game' is, having someone around you can trust makes everything a lot easier. The problem is, finding that person. Every server I play on I end up finding a player or group to hang with. Sometimes they're heroes and sometimes they're bandits but every time I die quite a few times before I find someone that likes the style of play that I like and doesn't kill me the second they see me. A lot people get bored easily and will tell you to stop lone gunning it, but if that's what you really like, stick with it. While its easier to get ahead with someone watching your back, you definitely don't have to have it.
  24. hogscraper

    Fix 1.7.5

    One thing I think is definitely broken is that they stop 30-40 feet away from a vehicle like a biplane and break your leg in one hit. I always carry morphine but its still kind of messed up. Gas leaking from a heli because the windshield is broken is also kind of weak.
  25. hogscraper

    Why banditing?

    I'm really only campaigning for the devs to actually put risk in the game for people wanting to be bandits. As it stands, there is little risk to smart snipers. Any idiot can get a kill form that hilltop north of Elektro with little to no risk to themselves unless they stay there for too long. With the new patch, zombies being a lot more aggressive than they were, being in any city is more dangerous. When the SA hits, and they can now run inside buildings as well, you have the two largest loot zones pointless for players to ever go into. IF you want to be a bandit, I think you should be facing the same types of risks as everyone else. Now maybe if there were zombies roaming those woods and respawning as well, I might not have a problem with it. As it stands now, they've just made it too easy to put all of the risk on people trying to loot and none on people lucky enough to pick up that as50. Players don't go to either of the bigger cities in the south unless they are new and don't know or just stupid. Again, that makes the existence of those cities pointless compared to the risk.
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