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Everything posted by hogscraper
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One Thing People Aren't Excited About in the Standalone
hogscraper replied to JustThatEpic's topic in DayZ Mod General Discussion
I have a 275 hours or so in Arma3 and a grand total of zero in arma-anything else outside of Dayz. No idea why, either. Just something about the earlier ones that I didn't care for. I've played Dayz on Utes and definitely looking forward to the different dynamic of having it alongside Cherno instead of on its own. -
I admit it, I prefer vanilla DayZ!
hogscraper replied to Sula's topic in DayZ Mod General Discussion
After playing Dayz deathmatch around several servers I got bored until I found one with outposts here and there. Definitely more of a challenge there. If you're sure that one enter key is dead, why not use the other? Or worst case scenario, both are broken and you can't afford another keyboard, rebind the += button next to backspace to enter since those are on the keypad anyways:) -
[SA] Hacks, Exploits, and Cheat PREVENTION IDEAS HERE
hogscraper replied to a topic in DayZ Mod Suggestions
Not sure how many "traditional" hacks will work on this new setup they keep talking about. Loot duping should be done with entirely. Anything to do with ones attributes, (health, food, drink, wounds), are kept entirely server-side so god mode and killing scripts should be impossible so long as the server double checks damage between the attacker and victim and not just one of them. Teleporting is server side. Creation of anything in game is server side. ESP hacks might work at close ranges but that depends on whether or not the server broadcasts the locations of everything within X meters to your client and not just the things you can directly see. Changing that could eliminate ESP hacks or at least limit them. Then if they add VAC and Battleeye together it might help make hacking much less an issue than it is right now. At least I hope it does as it sounds pretty promising as is. -
And this is why you never go AFK in DayZ kids.
hogscraper replied to Gking19's topic in DayZ Mod General Discussion
The fail troll is strong in this one. -
This link seems to help some people with the key issue. I had the same type of problem back in December when I tried to get it all installed myself. http://steamcommunity.com/app/33930/discussions/0/864957183014894921/ If some of the things are not registering properly the rest of the errors will follow.
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Man there's so much crying about this patch. Get over it or go back to Farmville where you belong. Its a zombie apocalypse. You get hit, you get infected. There aren't any zombie universes in fiction where you get hit 200 times in an hour and somehow live. The devs have already been nice enough to give you the ability to survive a hit. Every time I read about a server owner rolling back to an easier patch I wonder why they're even bothering with Dayz to begin with. Seriously, why aren't they just running Arma2 and being done with if they don't want to be bothered with having to deal with zombies the way zombies should be dealt with? What kind of person would chose to go into the biggest city in their country, for any reason whatsoever, during a zombie apocalypse? Its a huge map with a lot of possibilities if you chose to go it alone. Just don't bother crying because you want the game to be a watered down version that the devs don't want it to be. Rocket keeps saying he will not vary from his original vision. What the hell will all these poor crybabies do when SA comes out?
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I don't think he's saying specifically because its the USA but because we have a shit ton of guns over here. People say you shouldn't have X gun in Dayz because its unrealistic that it would exist in an Eastern European country and he wants a lot of different choices. He's showing a lack of forethought, though, in having no idea what goes into making an Arma engine based map. The map itself could more easily be changed just by changing the signs and new vehicles added as an easier way to make it the USA, but personally I hate that idea. I love the fact that Cyrillic is an alphabet I now know and can read the signs but I learned it only because of this game. I also think it would be much easier to say a global zombie infection started in Chernarus and military forces from all over came there to help out before the zombies overran everything. Easy way to introduce any weapon in the world if that's what you wanted.
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Thank you R4Z0R49 and rest of the dev team
hogscraper replied to kumando's topic in DayZ Mod General Discussion
/salute This patch is so much more of what I loved about Dayz when I first started playing. Even back then, loot felt scarce because I had no idea where to find it. Now they've captured that feeling of not knowing when or where you might find your next meal. I was actually playing Dayz by carrying nothing more than a revolver and a hatchet most days as that was what made hunting for loot challenging. Thank you for making it feel like I am surviving against zombies again and not just people. And thank you for getting rid of the .50 cals. They had no place in Dayz except countering armed helis, but I don't think those have any place in Dayz either so we're half way there. I feel Dayz should be about making people earn both their survival and their kills. Its the apocalypse, nothing should come easy. This patch has helped both those things and I'm definitely liking the 'new' Dayz. -
Screw Mario. I would have definitely played that game. Pretty accurate except for most of the 90's games didn't go online except through lan. And first time my friends tried to cheat, I would just cross the room and kick them out of their chair.
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They also, generally, mean more than other types of food because most servers that start you off with food will start you off with a can of beans. Its the first food item that 99% of everyone playing this game ate the first time their food meter started blinking.
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The number one issue my friends talk about is how the game has turned into kill on sight.
hogscraper replied to scaramoosh's topic in DayZ Mod General Discussion
You are right Fraggle, but it usually happens much earlier than 113 posts in a forum users posting life. A lot of people just don't get that it all comes down to what the game allows people to do. Games that allow people to be assholes will always draw more assholes than not. If more people playing like that style, and rocket likes that style people need to get over it. I think my first couple posts were coming here crying about the same sorts of things. I spent half my time play Dayz and half playing COD and still got butthurt when I was just trying to enjoy the survival aspect and some guy would just kill me for no reason. I don't even have a clue as to why I thought that wouldn't happen. I just enjoyed surviving and didn't like being drawn into the pvp. Now though? I kill everything that moves. Sometimes my friends even get shot when I get a little excited. Now I even go into Elektro with nothing but an enfield and a pack full of ammo, bandages and morphine looking for a fight. What changed for me was finally realizing that this wasn't an MMO. Gear is nothing. It took me two months to finally get all of my gear that I wanted my first time in the game. Now I know where to go and can get most of what I want in a couple hours. Dying means absolutely nothing to me in a negative sense and everything in a positive sense. Dying is now something I try to do. There is no challenge to this game against zombies if you are completely geared out. I try to take on every zombie I can with a pistol, run like an idiot through a town and THEN try to survive. Had to edit because I saw Gonzo's post. That guy is the best. I have personally killed off an entire bandit clan because they were harrassing him. One guy and I wiped the biggest group of bandits off the server. Man up, play the game how you want but always keep in mind that thousands of others who may not think the same way as you are doing the same. -
I was using an app called Dayz Central Pro. Awesome for quick glances at the map or find things like ranging of scopes. Ended up picking up a 22" monitor that a relative didn't need and that was much better for putting the map up. While not overly practical if that big, your idea still sounds pretty cool for realism.
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Where did that guy say he bought Dayz?
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First night back on Origins....Comedy of errors
hogscraper replied to puppetmaster11's topic in DayZ Mod Gallery
Guess you found that guy that was hiding.- 1 reply
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VG247 - May 2013 - Interview with Rocket
hogscraper replied to SmashT's topic in Mod Announcements & Info
Definitely ready to put down some money for some upgraded Dayz action. -
Without .50 snipers the chopper will not fear anyone!!
hogscraper replied to patriotabr's topic in DayZ Mod Suggestions
Why not get rid of both rifles and heli's with guns altogether? Why the hell should any weapon in Dayz need to do 37552 damage? Are you that bad of a shot that you need to bring one down with just one bullet? Honestly, I would agree to keep them if it auto killed any player that used one against anything other than a heli even if the bullet missed. Then at some random point in your next hour after respawn your character should explode. Maybe more people would learn to shoot and not rely on such absurd weapons. -
Gamasutra - May 2013 - Interview with Rocket
hogscraper replied to SmashT's topic in Mod Announcements & Info
Awesome stuff, I like the direction they seem to be going. I definitely was not a fan of making the zombies weaker and less of a threat. Haven't played since then, but am always coming back here for the interviews. Can't wait for SA. -
Input : 2 X Wood Piles, 3 X Box of Nails, 1 X Piece of rope Output : 1 X Improvised Stop Sticks Tools : Hatchet, Hammer, Knife FailChance : 0% on craft, possible failchance on contact with tire? Enchantments : N/A ActionType : blueprint Improvised Stop Sticks:Will cause minor injury to player if stepped on, (1/8 bear trap damage), but will destroy any tire of a vehicle that drives over one. Stick is destroyed when ran over by vehicle whether damage occurs to tire or not.
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Input: Anything Output:Whatever the thing was made of Tools:Any and or all FailChance:1-20% Enchantments:none Action: blueprint to minimize risk of material loss or general action type of "Disassemble" I know this is the discussion thread but I didn't want to waste space with an idea to complement the crafting system so I just cut and pasted what I was about to type in the other thread. How much thought has gone into what current items in game are comprised of and whether or not a person could get those things out if they wanted to? Like I need some string and find a crossbow. Why not allow players to take the crossbow apart and give them some string and some scrap metal?
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Input: 1 x Crossbow Bolt or Arrow, 5 x Firearm Rounds, 1 x Adhesive(glue), 1 x Ball Bearing or Small Rock Output: 1 x Explosive Bolt/Arrow Tools: Pliers FailChance: 5% Enchantments: N/A ActionType: blueprint Normal bolt/arrow damage if it strikes a zed or player. Explosive sound equivalent to a high caliber rifle if it impacts against a hard surface. Could be used to distract zeds or confuse players.
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Awesome idea! It needs some tweaking, though. I don't want to hijack your idea, just add to it for realism. Changes added in bold italics above.
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Input: 2 x tents(or large tarps), 1 x wood piles, 4 x pieces of rope Output: Up in a tree inventory cache Tools: Knife - Entrenching Tool Fail Chance: 5% Enchantment:None Action Type: Blueprint Animation?:Ties rope around wood, throws over a tree branch, pulls the cache into the tree, buries bundle of wood in the ground so only evidence left is rope going up the tree trunk.
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Input:Any food or drink item + Harvested plant material Output: various medicines-poisons Tools: Knife, mortar and pestel(sp?),remains in original food/drink item container Fail Chance:variable Enchantments: various results-plus blood- antibiotics - possible harmful effects(render victim unconscious, poisoned, death) Action Type:Recipe
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What would one find in a haunting shop? And why would they have those in Chernarus? I do think an outdoors type shop where tents, canteens, non-military weapons, flashlights, maps, gps and other things could be found would be much better than leaving any of that in the markets.
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Why are there still OFFICIAL servers if the problem is so bad?
hogscraper posted a topic in Mod Servers & Private Hives
Its getting old seeing new players come to these forums, talking about quitting the game because of their experiences on public hives. Either its admin abuse or hacking. We all know its a problem, yet the devs, or whoever is in charge of making these decisions, allow every new player to have the worst experiences by default. When people come to these forums to complain, they are mocked by forum users and even told to leave public hives by mods. Players come in thinking random craziness like admins should be held accountable in a game where the official forums have a section just for reporting abuse. They naively believe that people running the show actually care about things like the image of game due to pieces of garbage running servers in an abusive manner. They naively believe that hacking will be dealt with like it is in other games. Those of us that have spent more than a month on these forums know the truth. Maybe hacking can't be stopped because of problems in the engine. That isn't exactly something that can be the fault of people making a mod and I get that. My question is, why are there even public hives at this point? I know the intention is that your character can carry over on any of those servers, but when the mods of the official forums tell people to do anything in their power not to play on these servers, what's the point in allowing them at all? When a new player hears of this game, gets Dayz Commander and starts looking for a place to start their adventure, are they going to look for unofficial servers or public hives that have "OFFICIAL" in their name? Then they experience the worst the game has to offer and come to the OFFICIAL forums for the game only to be told by the people moderating these forums to find another place to play. I manage a retail business whose location does forty million a year. If I was ever called to the service desk for a customer with a complaint, how stupid would I sound telling that customer that yes, we have problems here, maybe you should try our other location down the road? They would rightly tell me to screw off and find another company to do business with. And every one that walks away will try to convince their friends to do the same. You would think people that want their business to succeed would have some pride in their brand. Hoping that at some unknown point in the future the SA will somehow solve these problems doesn't help the thousands of potential customers that won't be back.