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dxs

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About dxs

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    On the Coast
  1. First off, I am not suggesting some kind of class system for Dayz, where you start off as a mechanic or healer etc etc that have special abilities over other classes. Or some way of gaining skill by doing certain tasks. I do like how everyone is on a level playing field, where your survival is determined on your personal ability AND the items you hold. However, the problem I find with Dayz is everyones basic goal for their character is to get a ghillie, a nice primary, a sniper in the backpack and a full tool belt. There might be some slight deviations from this, but there is basically only one general character outcome. I find such a restricted character path to remove the 'fantasy' of who I want to be in Dayz. A good reference to what I am saying is in an interview with Harvey Smith explaining why Deus Ex 2 sucked compared to Deus Ex 1 (watch from 3:45)- Given that in Dayz you define your character by what items you have, there should be more trade offs between items so I live out my fantasy of being a certain character. For example (probably all mentioned before): 1) Shoes. Shoes that have two variables - Speed and sound. Have 3 types of shoes, the normal spawn shows which are normal speed and sound, hiking shoes which allow you to travel a bit faster over terrain but are louder, and gym shoes which are a bit slower but quieter. 2) Non lethal weapons. Tazers, knock out darts/arrows etc. Maybe have that the knock out darts take 20 seconds to come into effect, and you can use an epipen or something similar as an antidote. Basically when knocked out you will be passed out for a minute or two. 3) Body armor that slows you down. 4) Weapon weight, makes u slower or faster. 5) Eating/drinking - fast or slow (fast is louder, slow is quiet if you prefer stealth). 6) Limited slots in the toolbelt to make me choose between certain items. (who do i want to be?) At the moment, the toolbet allows me to be the Animal Hunter, the Mechanic, the Trapper, the Navigator etc. You just fill it up, no restriction, its just a collection game. I think it would be good to expand this and have tools for healing, servalance etc. And with limited slots you have to think, do i want to be the mechanic, servalance, hunter.. or should I take healing stuff instead of being the hunter, or bit of everything. It promotes the fantasy of the character. 7) Variety of clothing So from this, via the items, I could create and play as a certain character. Do I want to be: * The stealth slow non lethal guy, who creeps up to people knocks them out, loots them and ditches the loot in town for the fun of it. * The armoured slow brute who wants to battle * The lightweight hunter sniper.. so I can get up to the airfield, take out some players, then take their gear and swap my stuff to brute stuff and wait for a car to come by and take it out.
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