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craft_26

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Everything posted by craft_26

  1. Hi, we would like to welcome you to join us on one of the most customized Private Namalsk servers out there. No, you aren't going to find an amazing sky fort at AKA. You will find a server that has taken an awesome map and breathed more life into it. Critically placed towns, themed towards a particular loot scheme, help the flow of the map and new players gear up more easily. Additionally, a total of 4 extra AC130 and Mi8 Crash Sites liven up the server. On top of the extra crash sites, each crash pulls it's gear from a custom loot table. This loot table contains over 60 items/weapons! I could rant about server features for a page or two though, so I'll just let you test out the server for yourselves. IP/Port: 198.27.83.214:5427 Build Namalsk: 0.741 DayZ: 1.7.6.1 Arma 2: 103419 Required Build 103419 Features 35 Player Limit No EVR/Bloodsuckers 24/7 Day (currently) Death Messages Debug Monitor Custom Built Towns and Locations Extra Crash Sites (1 AC130 and 3 Mi8s) Custom Crash Site Loot Table 160 Vehicles Refuel Script Self BloodBag Script Salvage Vehicle Parts Tara Bridge Fixed and now safe for pedestrians! Added Bridges to Southern Isle. Added random HMMV Wrecks that spawn highly rare loot. Website www.AKADayZ.enjin.com Thanks to all of the players we have, and we look forward to seeing you in game!
  2. Other than for the sake of arguement, the main files (as meantions above) should be accessable per the server/mission PBOs. How about this Right siders... Incorporate the ability to change the weapon/vehicle allowance. If you want to change it, fine. If you want to run it in vanilla trim, by all means, do so. See what I'm getting at here folks? It's really not difficult to do, and we shouldn't be arguing over this. I'd like to analogize this thread with a certain country's citizens, but I'll stay on topic. I see no malice in making these files accessible, and whoever believes so needs to at least present some pros and cons. I know Rocket originated the mod. He is on his way to greatness with a SA. If you were him would you really care about your 'hopefully' dying mod? I say hopefully because I assume he'd like us all to purchase the standalone when it comes out. You people "guarding Rocket's vision" make me laugh. If HE doesn't deviate from HIS plan/mod, then the SA will Vanilla Cherno. I just don't understand this strange preservation. Though, if I was Rocket I would want the mod to die and for people to buy my SA. Bottom line: Present a reasonable argument. Don't just play the "Creator" card.
  3. craft_26

    DayZ: Namalsk

    Sumrak: Thanks for the hard work again! I'm looking forward to updating, if Josh would upload it to Commander! :P
  4. craft_26

    DayZ: Namalsk

    Polli: I really appreciate your how to guide for the Namalsk installation. I recently got a dedicated server over at Vilayer and have been having a trouble correctly installing Namalsk. Thanks to you, though, my 0.741 server is up and running! I greatly appreciate your guide! Sumrak: I thank you for all of your hard work, and all of your help! You are the man! -CRAFT
  5. I just got this service and I am in the process of setting up my server. J.B. has helped me with a lot of the initial setup, and even installed the latest Namalsk update for me. Would I'd like to know is, where/how do I add my customized mission.pbo and server.pbo files? I would appreciate and advice or help with this matter! -CRAFT
  6. Hey Troy, I'm friends with Sonicboss and a bunch of us checked out the sever tonight. The server seemed to be functioning all right for an hour, and then it just desynced and lagged out. None of us can even join at the moment. Just giving you a heads up, we all enjoyed playing there for the time we did though. I'm sure you're looking into it, and we all appreciate the work on you part! We're always in the TS if you want to give us any updates, cheers! :)
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