As this is an Alpha I feel like I should provide some feedback. I'm sure many of these issues have been brought up before but hopefully a new perspective can highlight those issues. User Interface: It's clunky. Really, nothing else can be said. I've gotten use to it at this point, but it clearly needs to be streamlined. Sound effects: Needs more consistency. The zombies need to provide better feedback when they spot you, when they hit you, when you hit them, and when they die. Take HL2, the combine always make that the same sound when they die. It provides instant feedback for the players actions and does not break immersion. The same should be done for other players. If there is another player in proximity and has their weapon drawn, there needs to be some kind of indicator. Something as simple as your player breathing heavy would be enough to alert danger. Again consistency, otherwise the sounds are just a jumbled mess. Physics: Needs work. The fact that a bicycle becomes useless on even a slight incline is unacceptable. Reward/Cost: Most important aspect in any game. This needs some serious looking into. If a player decides to kill another player there needs to be a really high cost involved for doing so. All a bandit needs to do is camp high traffic areas and let the supplies come to them. This has no cost for them. A towel on your head is not a cost. If a player consistently kills other players they should have to pay for that. Their health should be less, they should get hungry/ thirsty faster. Every aspect needs to be harder for them, because right now there is no cost. They are basically acting like zombies/infected, so treat them as such. The reward for helping other players needs to be higher. Right now the incentives to do so is too low. Hacking: I get that this is put more on the servers right now, but I do hope you realize at this point in time hacking is the norm. When the standalone version is released there needs to be some strong anti-hacks in place. Dying to a hacker appearing behind you in the middle of nowhere is unacceptable in mainstream gaming. Especially when the cost is so high. It will have a huge backlash. Overall Impressions: The concept is great. The mood is spot on. The tension is palpable. Please take the time to listen to your Alpha Testers so this can succeed in the best possible way.