Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by Wep0n
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my god... this... is.... GENIOUS! i laughed so hard take all my beans! This thread needs to become a sticky, now more than ever!
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i lold alot So i decided to make a video version with his permission and source material
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Don't even make third-person an option for DayZ standalone
Wep0n replied to Pomegranate's topic in DayZ Mod Suggestions
well obviously i forgot to mention that not everyone is as paranoid as me, and tries to keep an eye out for THINGS in the surrounding which might be relevant for survival. i often encounter survivors who dont care what is aside of them, and they dont even use numpad to look around. i often killed survivors which were not aware of their surrounding. not by cleverly sneaking around them, but by just simply standing aside of them, where a normal human could CLEARLY see me. please take a look at the screenshot from FinKone. now look at the damn soldier right next to the player. a sane human should NOTICE THAT! solution? -> make it possible to customly increase the FOV in first person, so that it becomes more realistic for those who do not want to play with the standard settings. also think about people having a wider screen than others. those people should feel free to adjust the settings for their preference. there is no reason to lock something down, just because a certain faction of dayZ players prefers these settings. of course TPV is freakin broken, no one needs to tell me that. but people need to accept that FPV in a game such as DAYZ has to follow different standards, because it is, as i already mentioned, totally different in terms of utility in comparison to normal shooters. of course if you play the game just like any first person shooter, you wont have any problems... at all... but i for my part use the camera and numpad alot more often than in any other game. and getting tired after doing so for several hours is totally human. edit: you cannot expect from the consumer of the standalone to manipulate the config files. making a good options menu is part of the game, and should not be exclusive to those who look it up on the internet and change it in their files folder. -
Don't even make third-person an option for DayZ standalone
Wep0n replied to Pomegranate's topic in DayZ Mod Suggestions
I agree with most of what you say, but i have to add that even if you might be right about that there are alot of games with the same configuration, (and i must say that it does work for most these games) most games either do not require a realistic awareness of your surrounding, or have a way to modify the FOV so it looks acceptable. for most shooters, if the FOV gets too big, everything "zooms out" and is alot more difficult to hit. and in most shooters, you are not looking left and right like a paranoid guy, because most maps are simple, smaller, and ennemies generally come from one direction. the priority to focus on one direction is alot higher in most regular shooters, therfore a smaller FOV might be more acceptable. now in DayZ the biggest priority is not to shoot everything in front of you (BECAUSE IT IS NOT A SHOOTER!), it is about registering your enviroment, spotting danger, loot... it is basically one big spotting game, and it requires ALOT more eyework than a regular shooter, therefore a small FOV sucks, if you are constantly moving the camera around and focusing on each little detail while you do it just gives most people a headache! this feature is quite interesting, and it might be a very good solution to see the surrounding. as you already said, if you add enough blurryness so that it will only help at short ranges around the corner im fine, i just do not hope that everyone would use this feature to an insane extent where it becomes ridiculously overused. well this thread delivered ALOT of constructive criticism against both, third and first person modes, and it is meant to help the developers see what they should do. even if it is already the case that SA will be first person, this thread still helps the devs see what we did NOT like about the first person, and what the advanages are about third person, and how they could implement working features in their first person mode, so that they can satisfy most of the people, who obviously play third person for a reason. yarding this thread would be just contraproductive and would not help anyone. keep the discussion going, many arguments are valid on both sides and deliver great ideas for future improvement. aslong as the first person looks like shit, and i think many people agree on that one, you are not able to expect from people to just dump third person, in exchange for something even more broken. i am open to changes (be it a fixed third person, or a good working first person), but the current state of both modes is not acceptable. -
rocket after releasing the standalone, swimming in money and women
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this just happened... wow... this thread just reached a new level of awesomness! i demand to put this video in the DAYZ mainpage!
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Dean Hall just joined the epic army of game devs to protect the world from EA and WarZ scum!
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Don't even make third-person an option for DayZ standalone
Wep0n replied to Pomegranate's topic in DayZ Mod Suggestions
sure sneaky players should be rewarded, but having such a small FOV just cripples everyone! if someone comes from left IRL, i see that guy, whitout having to shake my head in all directions every second. please look at this picture as you can clearly see, the full picture does not only look alot better, but you also have a realistic overview of the whole area. you do not feel like a half blind person anymore, and the headache is gone. a sneaky person can still surprise you realistically, and you do not have to break your neck every second just to make sure there is no one right aside of you. a small FOV just feels like shit, and i feel like a drunk guy who does not register his surroundings at all. and all you people telling me that i can look around in the game, well thank you alot for that obvious statement, but i do not want to rely on something, which shouldnt even be necessary! if i look around, i want to see what is behind me, that is why i use numpad, and it should not be a cheap function just to be able to see the basic things right aside of you. DayZ is alot about realism, and the FOV is part of it. if you want to convince people to switch to first person, you must fix it first so that it becomes enjoyable. all i ask is for a simple FOV bar to adjust it, whitout having to look it up in the files and modify it. -
A re-vamped weapon and ammo equip system. (has pictures!)
Wep0n replied to colekern's topic in DayZ Mod Suggestions
if the game really supports single bullets/filling mags (and also give the possibility to trade bullets/convert to other empty mags) would be great. it is alot more realistic to find a gun, with maby 1-3 mags, and then find ammo boxes where you can pick up the appropriate ammo type and use them for your weapon. mags wont be consumed, but emptied, and need refillment. you sir have my beans. -
Don't even make third-person an option for DayZ standalone
Wep0n replied to Pomegranate's topic in DayZ Mod Suggestions
you nailed it WiFiN you underestimate the FOV problem, but generally i agree with you. I support first person view in general, but as carnifex already mentioned, the limited FOV really matters and just gives me a headache, thats why i cant play first person for too long.... currently i think we should not remove third person servers from the game, since first person view feels broken. the way i see the world in third person feels alot more natural and organic, i also get a feel if im in cover or not. First person defenitely needs some improvements before i can enjoy it. i am very concerned about the third person exploit, and that is why im happy that this discussion exists. we need to find a way to fix this. Maby even find a way where third person gets limited in such a way, that exploiting will not be possible anymore. for example by moving the camera closer to the person, or limiting camera movement when lying on the ground. (when lying on a roof not being able to move the camera further to see whats on the ground) same here a simple way to find this out is by moving your arms away from you (180 degrees). as soon as you start moving them closer towards your field of view (forward) you will very soon notice your arms moving in, which is very close from 180 degrees. now that is the normal view someone has. drunk people usually have a limited FOV, something around 90 degrees, and i defenitely dont want to feel drunk when i play a game. by simply adding a FOV bar in the dayZ menu, and implementing a good FOV mechanism which doesnt make the game look trippy, we are one step closer to make first person more enjoyable. -
Don't even make third-person an option for DayZ standalone
Wep0n replied to Pomegranate's topic in DayZ Mod Suggestions
i understand the problem. third person is so easily exploitable, BUT first person has many disadvantages aswell. the biggest one is the field of view. the average person doesnt have a FOV of 90 degrees, but instead it is almost 180 degrees. third person comes alot closer to the natural FOV whitout distorting the whole screen. (it also prevents motion sickness) so if you want to make the game purely first person view, make it good! a person should be able to see a realistic amount of his surrounding (high FOV, whitout much distortion), aswell as to be able to carefully look over edges. (looking over cover whitout having to completly stand up) I support that first person idea in general, but it really needs to be polished. otherwise i would not see the reason in joining a server which has third person deactivated. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Wep0n replied to ruarz's topic in DayZ Mod Suggestions
i can support the majority of these suggestions, and i hope most of these suggestions will become real in the future, after the standalone came out. -
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A not-announcement announcement for the forums!
Wep0n replied to rocket's topic in Mod Announcements & Info
Happy to hear that everyone is doing well! This are the best news in terms of DayZ ive heard for a loong time. to be honest, i was worried about the standalone being released in december, which seemed way too rushed. better take some time to make a good quality engine, which is going to lay the foundation for future updates. The dayZ team got my upmost respect. -
Why do you complain about Snipers and Bandits?
Wep0n replied to Marvel.Jane's topic in DayZ Mod General Discussion
I dont hate snipers and bandits. people who rob other people, or kill for loot are a key element of DayZ. The main problem i have are people who kill purely for fun. most of these people are Hackers and ruin the experience for me. If someone spends hours in finding sniping equipment, gets on a hill, spends more hours finding people to kill them, he can rightfully do so, he earns my full respect. but if a guy runs around with either hacked guns, or he is just plain bored and decides to go on a killing spree, this is just not the way the game should be played. the SA will hopefully solve both of these problems, getting rid of the hackers, and then adding mechanisms to the game where killing people for fun will have less priority, instead survival and interaction with other survivors should have a higher motivation. Legit snipers and bandits have to exist in order to add tension and realism. and their motivations are much better understood if they want to loot people or defend a territory. A way to realize that are things like underground bunkers which allow community interaction like trading, forming groups, or just hang around to chat with people and ask for information such as rumours, or dangerous territories -> adding a reasonable way to roleplay, and socialize with people instead of being in his own bubble of entertainment and killing people because there is no emotional bond between the players. (of course same thing may happen with bandit camps, and give rise to factions and all that cool stuff)