xepherus
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On the Coast
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"And the dead beef attacks! AHHHHHHH" My sides are split!
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Weapon suggestions/Enviorment Suggestions.
xepherus replied to kaboom12345678's topic in DayZ Mod Suggestions
As far as I know, weapon attachments are already confirmed in the standalone. Weapons are considered entities, and can have variables (attachments). -
Great story! Lots of drama, as it should be. May I suggest using more punctuation? It'll help your story get across to the reader better.
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Been Playing for a few weeks now...........
xepherus replied to Canadian Bacon (DayZ)'s topic in New Player Discussion
To talk to those in the proximity, you need to be in the direct communication channel. Look at your keybindings for the key to change channels, and the push-to-talk key. http://dayzmod.com/forum/index.php?/topic/10051-index-of-helpful-threads/ - this thread can be helpful. http://dayzmod.com/forum/index.php?/topic/7954-voice-text-communication/ - this thread to directly answer you question -
This is definately something that infected would do. When I saw the mound drawing, I immediately thought of the cartoons where zombies/undead would emerge out of graves in a graveyard, thrusting their arm out and slowly climbing out.
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If you check out this thread http://dayzmod.com/f...40#entry1102050, Matthew Lightfoot (a developer) has confirmed that these are not "zombies" but "infected". If they were zombies, your idea would be a cool and natural way of integrating the spawn of zombies. Unfortunately, they are not.
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Been Playing for a few weeks now...........
xepherus replied to Canadian Bacon (DayZ)'s topic in New Player Discussion
My best advice is - Wait a few minutes before entering towns and cities. Wait for around 5+ minutes to observe any movements or shots fired at other players before entering. - Enter with an escape plan. Escape plan as in "how will I get away when it all goes to hell". - Avoid using light. This includes chemlights, flashlights of any sort and flares. They (obviously) give your position away. - Avoid shooting. Shooting not only attracts zombies, but also tells hostile players that you are in the area. - Move cover to cover. In areas without cover, move serpentine. (Zig-zag). A lot of snipers like to camp out right at the treeline on the hills overlooking the cities. Move from cover to cover so that there is cover between you and those hills for as long as possible. Other places such as tops of buildings and around military grade loot spawns (such as fire stations) usually have snipers camping the entrances/surroundings - Keep moving, even when looting. It is good practice to remain moving side to side while looting. This makes it harder for snipers to hit you when you are out in the open, looting a body (that they have possibly killed earlier and using the body as bait) - I would go as far as staying away from Electro/Cherno all together. The surrounding hills are swarming with snipers. However, I guess if you are desperately in need of specific supplies the cities are still viable. I still feel its hardly worth the risk seeing how you got sniped during nighttime (usually the time of the lowest player count) Thats all for now. -
In addition to OP, I think it would be nice to have a system such as the following: Survivor kills Survivor = Some humanity loss Survivor kills Hero = Large Humanity loss Survivor kills Bandit = Some/large humanity gain Hero kills Survivor = Large Humanity loss Hero kills Hero = Debateable humanity loss Hero kills Bandit = Some/large humanity gain Bandit kills Survivor = Some humanity loss Bandit kills Hero = Debatable humanity gain/loss Bandit kills bandit = no humanity change.