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Uncle Zed

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Posts posted by Uncle Zed


  1. Hello everyone. I am BetterDeadThanZed and I've been around these forums since 2013, when the DayZ mod was in it's heyday. I've run many servers under the Killin Zedz community to include vanilla DayZ mod, Epoch mod, A3 Exile and A3 Epoch. My focus over the years has usually been a survival feel or at the very least, a format that wasn't as popular as the COD-Sandbox with loot everywhere mentality that the majority of players have. In this pursuit, I've gone through many iterations of survival servers. I've tried combinations of increased customized zombies, low loot without traders, mods that make surviving more difficult and anything that gave the game a more apocalyptic feel.

    So, what am I doing in this thread? I am thinking of building a new community based around Livonia, dedicated to the concept of a survival server. I'm not interested in joining existing ones. I have a very specific idea of what I'm looking for. If you are interested in this, let me know. This will let me gauge interest in such an endeavor.  This is important to do before I open up any new server to the public. I feel it's important to start with a good base of players when you open a new server if you want it to succeed.


  2. 19 minutes ago, Funkmaster Rick said:

    Respectfully, "didn't test or protect against" is a weak argument after they turned around and told us that the mod community would finish the game.

    It seems the dev team barely tests the vanilla game. I can't imagine they're doing any testing of mods.

    • Like 1

  3. I got a response to this elsewhere. Apparently there are areas of Livonia that are designated as military that override the building's loot. There's also areas that are labeled as hunting, overriding the new Cabin loot.

    So, is there a map someplace that shows the zones (not the tiers) that are overridden? For example, I know that Nidek, which is a ruined village, spawns military items because it's in the military zone. The izurvive map doesn't show this. It only shows what the building's loot is supposed to be.


  4. I wanted to change the loot that spawns in the cabins. Instead of Hunting loot, I wanted other stuff to spawn there. Here's what i did:

    I opened mapgroupproto.xml and I found "Land_Camp_House_red", "Land_Camp_House_white" and "Land_Camp_House_brown". I changed the usage name from "Hunting" to "Cabin".

    In cfglimitsdefinition.xml, I added this line: <usage name="Cabin"/>. This was placed just below the "Prison" line.

    I edited my types.xml, assigning many items to "Cabin". I deleted my server's database and restarted. When I spawn in and go to a cabin, it appears to still be spawning Hunting loot. For example, I found 12ga slugs. Those are not in the Cabin loot. 

    So, any idea what I might have done wrong? Did I miss a step someplace?


  5. Something to keep in mind is this: If a server has a ping limit and a player goes over that limit for even a second, they are kicked. The way it should work is that it checks your ping over a time period and if the average ping is too high, then it kicks you. I'm guessing the way it actually works is a limit of the engine. Also, you really can't complain about how many crashes or kicks you get when you're running servers with tons of mods. That changes the game in ways the devs didn't test or protect against. See if you get the same thing playing vanilla.


  6. 8 hours ago, SillyJoe said:

    It seems like that the devs are not able to fix the fps/performance/render issues on current gen consoles but please fix at least the awful server performance or tell your server provider Nitrado to set up better servers for DayZ. Everything above 60 slots is a true lagfest and unplayable but they still offer servers with up to 100 slots which is a bad joke imho!!

     

    The devs have said multiple times that the game isn't designed for more than 60 slots.


  7. zombie_territories.xml determines the positions of the zombies and the minimum and maximum that will spawn in each spot.

    globals.xml will allow you to set a maximum server wide limit. If you have a large amount of players on the server and they're evenly spread out, you'll run out of zombies quickly so each zombie spawn will have less, so adjust this file appropriately.

    events.xml control what zombies and how many of each can spawn in each group of zombies.

    A misconfigured types.xml can cause zombies not to spawn, so use an online xml validator or restore the default file and start over.


  8. 1 hour ago, Andrea Bancovich said:

    Are you talking about the glitch that makes the character explode on himself? meatball. I was talking about this. if it can happen involuntarily.

    I think this is a bad language translation... Do you know what a meatball is?


  9. 24 minutes ago, slabam said:

    Ok, some testing results:

    Im stripped, have full stamina.

    When i take EMPTY mountain backpack, stamina drops to minimum.

    This IS NOT a new changed property. It is a BUG 😞

    Empty tourist backpack took about 50% of stamina.  And weights 4kg  instead of 6kg for MB.  So weight vs stamina difference doesnt make any sense.

     

    Might want to report that to the Feedback tracker.

    • Beans 1

  10. 29 minutes ago, daniel.mk4bs said:

    would be nice to get a list of all new items in the types.xml - that would help all serveradmins a lot to get their server running after the update. because i think the update will overwrite the types.xml and then we have to figure out what is changed by ourself....

    All an admin needs to do is use Notepad++ with it's Compare feature and compare a vanilla types.xml from 1.07 and 1.08. Quite easy actually.

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