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Everything posted by Uncle Zed
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With a recent update of the stress test and now the experimental branch, apples spawned on the ground near the apple trees, but over the last few days/updates, I haven't been able to find a single apple. Is it just me, were they removed, did the chance get reduced? At least with apples, I had a chance to survive if I couldn't find any other food. Anyone know?
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I was far off the coast, checking apple trees, and I still haven't found any of the last few days.
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Is this even a game at this point?
Uncle Zed replied to Zing Freelancer's topic in General Discussion
Simple answer: It's still in experimental. -
When playing either the stable build or the stress test, I am getting what I can only describe as a "grainy" look to the graphics. It looks like white specs. I've tried all sorts of graphics settings but they always seem to be there. Does anyone know if this is a setting I have turned on or has anyone else experienced this? I have an AMD graphics card (R9 380 series- forget the actual model number) Here's a screenshot:
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I always feel stupid when I post something and then end up finding the solution only a few minutes later. :) I turned off ATOC in the in-game settings and that made the white dots disappear.
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I know these forums are pretty dead these days so I hope someone will help me. I have many years experience in setting up servers for Arma 2: Epoch, Arma 3: Epoch and Exile. Any Dayz vanilla servers I've hosted have always been with a GSP. Now I am trying to set up a dayz server on my dedicated box. I've downloaded Arma 2, Arma 2: OA and Dayz mod via Steamcmd. I've downloaded the Dayz mod server files and Chernarus mission file and placed those in my arma 2 server folder. I've created my command line: arma2oaserver.exe -mod=Expansion;@hive;@DayZ -ip=23.254.153.250 -port=2312 -name=cfgdayz -profiles=cfgdayz -cfg=cfgdayz\basic.cfg -config=cfgdayz\server.cfg -enableHT My HiveExt.ini has the correct database credentials and the database is accessible. I have that file in my server's cfgdayz folder (see the command line above). The database is fully set up with proper tables. When I try connecting to the server, I get "22:29:49 Server error: Player without identity BetterDeadThanZed (id 879906854)". Can anyone suggest where to start to trouble shoot this issue? I've tried to search for a recent guide that includes a proper command line, but they all seem to have command lines from a while ago, when there was an Expansion\Beta folder, and it also shows "ca" as something that is supposed to go into the command line's "mod=" parameter, although there's no "ca" folder. Thanks ahead of time for any help you might be able to give!
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I just put up a vanilla Dayz mod server. The first time someone connects after the server restarts, they get stuck on Spawning items. If they wait it out the server tries connecting them again, they get a message about ghosting and after a countdown for antighosting, they get in. Why does this happen?
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My Dayz mod server was created on the Arma 2 and Arma 2 OA files, with the server files downloaded from here. When I start the the game, it says Arma 2 and Arma 2: Dayz mod under the Dayz logo on the right side. If I load the Dayz mod that is on Steam, it doesn't list "Arma 2", only "Arma 2: Dayz mod". If I try joining my server with the Steam version of Dayz mod, I immediately get booted without anything even starting to load. So, my question is this: How can I make it so players loading up the Dayz mod from here can play on the server with those that are loading Dayz from Steam?
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Here's how to set up walking zedz for Dayz 1.8.8: 1. In your mpmission/mission name folder, open init.sqf. 2. Find the line that says this: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; 3. Underneath it, put this: call compile preprocessFileLineNumbers "overwrites\compiles.sqf"; 4. In the same folder where init.sqf is, create another folder called overwrites. 5. Copy player_zombieCheck.sqf from @Dayz/dayz_code.pbo/compile to the overwrites folder you just created. 6. In the overwrites folder, create a file called compiles.sqf and put the following: player_zombieCheck = compile preprocessFileLineNumbers "overwrites\player_zombieCheck.sqf"; 7. Open the player_zombieCheck.sqf file you copied over and find this line: _forcedSpeed = getNumber (configFile >> "CfgVehicles" >> (typeOf _x) >> "forcedSpeed"); 8. Change it to this: _forcedSpeed = 2; Now your zombies will walk!
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Killin Zedz vanilla Dayz 1.8.1 server on Arma 2 OA 1.63
Uncle Zed posted a topic in Mod Servers & Private Hives
A few days ago, on a whim, I rented a Dayz 1.8.1 server. I was hungering for an original Dayz experience. No building, no traders, just down and dirty Dayz. So, I set this server up. It's mostly vanilla with only a few small changes. Starting loadout includes a Winchester with 45 rounds, a can of food, canteen of water, some medical supplies and that's it. Other than that, there's no mods and no addons. No bandit AI running around, no extra vehicles either. You can't self-blood bag or deploy a bike. There's no auto refuel or repair. So, if you want a change of pace, give the server a shot. I'm not sure if I'll keep it beyond it's first month, but it is a low maintenance server that is fun to go to from time to time. You will need to have your Arma 2 OA updated to the latest Steam version to play on this server. Join it from the in-game server browser. DayzCommander will not show it. -
The hosting company I am using to host my Dayz 1.8.5 server normally only hosts Epoch so they aren't real familiar with Dayz. They installed all of the SQL functions and procedures and the main thing I was concerned with, vehicle spawns, worked. Since then I updated the "DECLARE MaxVehicles INT DEFAULT" line in the pSpawnVehicles to increase the number of vehicles that should spawn. The problem is that it doesn't appear that any new vehicles have spawned so I am unsure if these functions and procedures are working. How can I ensure they are running? Is changing that line in the SQL all I should need to increase the vehicle count on the server?
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Just going to bump this up in case anyone else may have the answer. The SQL events aren't running since the initial run of them, it appears.
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Yes, the ones that are linked to in this post: http://forums.dayzgame.com/index.php?/topic/224484-dayz-mod-185/
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VertHosting, why do you ask?
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Just gonna bump this up in the hopes someone can help me out here.
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I have a pristine M4 with attachments and a pair of pristine ttsko shirt and pants. I want a pristine atlas bipod and pristine long range scope
Uncle Zed replied to thenefarioushat's topic in Trading
Why are you looking to trade stuff from Dayz Standalone in the Dayz Mod forum? I think this forum is actually kind of pointless at this point because if I remember correctly, public hives don't exist anymore? -
On my Dayz server, I haven't even installed Infistar. I'm the owner/admin but I play just like anyone else does. On my other servers (Overpoch) we have Infistar but me and the other admins just play. We don't use tools to our advantage, just enjoy playing and if we have someone breaking the rules we have on the Overpoch servers (They are PVE), we act appropriately, but you'll find no admin abuse from me or my admins. Anyone that abuses their admin position will soon find themselves with an empty server.
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KillinZedz Dayz Mostly Vanilla server - New server, New database!
Uncle Zed posted a topic in Mod Servers & Private Hives
Introducing the KillinZedz Dayz Mostly Vanilla server! A brand new server located in VertHosting's Montreal datacenter. This server will give a good connection for both US and EU players alike! This server is (almost) 100% vanilla. The only thing that doesn't make it pure is a very MINOR starting loadout. Players start with a machete, a bandage and a painkiller. There's still lots to be done to get a bambi settled. Other settings: Spawn selection enabled. Side chat enabled. Veteran settings, except crosshairs are turned off and death notices are turned on. 24/7 daylight, starting at 10am and going to 2pm (4 hour restarts with warnings) There are no additional buildings or AI on the server. No missions, no modified zedz, just 100% (Ok, 99.9%) pure Vanilla fun! Looking for a new place to start over? Why not give us a try! We also host three Overpoch servers that are very militarized if you want a change of pace from Vanilla Dayz! Visit us at http://killingzedz.net. -
KillinZedz Dayz Mostly Vanilla server - New server, New database!
Uncle Zed replied to Uncle Zed's topic in Mod Servers & Private Hives
Hey everyone. The server's passed my Overpoch servers in Gametracker! Glad to see people enjoying the server! Swing by and check us out! -
I'm bumping up this old topic because I just had a player on my server say that he can't use the splints. He crafted them with the current recipe of two wood piles and string. All I know is that he says it "doesn't work". Sorry I don't have clarification on what that means. I assume he means he tries to use the splint and nothing happens.
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KillinZedz Dayz Mostly Vanilla server - New server, New database!
Uncle Zed replied to Uncle Zed's topic in Mod Servers & Private Hives
Original post updated. Decided to remove the beans and water from starting loadout because it's easy to find good and water. -
KillinZedz Dayz Mostly Vanilla server - New server, New database!
Uncle Zed replied to Uncle Zed's topic in Mod Servers & Private Hives
That's a server setting that is adjustable in the server config like turning off crosshairs or setting the UTC offset. It's not a mod or added script. -
KillinZedz Dayz Mostly Vanilla server - New server, New database!
Uncle Zed replied to Uncle Zed's topic in Mod Servers & Private Hives
The only thing that isn't vanilla is the very minor starting loadout. It's close enough. -
I'm just curious why the Dayz mod is still considered "Alpha"? I don't know the requirements for something to be Alpha, Beta or Release, but the mod sure feels like it's a "Release" to me. Alpha seems to imply lots of unfinished work and tons of bugs (ie: A3 Epoch).
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KillinZedz Dayz Mostly Vanilla server - New server, New database!
Uncle Zed replied to Uncle Zed's topic in Mod Servers & Private Hives
We've had a good showing of new players, so be sure to swing by and check us out!