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Everything posted by Uncle Zed
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I just looked in my server log and I see that only 1 type of zombie is spawning for each area. I guess I configured something wrong in one of my files:
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Does anyone have any ideas? I tried another mod tonight, the DayZ-SA-Tomato mod, which adds a menu to spawn items, teleport, etc (only using on my test server) and the menu works in-game, which means the mod is loading, but the mod isn't shown in DZSALauncher. I added Sullen Skies to the test server too and it's not listed in DZSA Launcher either and I'm not sure if I'm seeing a difference in the clouds, as that mod is supposed to affect. I also can still join the test server without the mods loaded, even with verifySignatures = 2;
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Today I've had two BSOD's related to Battleye. I've emailed them but I thought I'd seek feedback from the masses. Both times it was the same. System thread exception not handled and the file was BEDaisy.sys. Has anyone else experienced this? It's on Stable 0.63.149464 and only started today.
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You could report it in the troubleshooter and open a ticket with Battleye....
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Change the "lootmin" and "lootmax" to change how much spawns, not sure how to change WHAT spawns.
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From what I understand, a setting of 0 would make it so the players aren't required to have the same mods, whereas 2 should require it.
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My server launcher crashes and how to build custom maps.
Uncle Zed replied to Logan Driggers's topic in Servers
You're missing "instanceId = 1;" (choose whatever number you want if you're self hosting it). That goes in your server cfg file. -
I didn't think any of the build-able items were persistent at this point in the beta.
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I would recommend you move any files that let you do that in offline mode before you play online. Just to be sure.
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Telling you that a beta has bugs is a BS excuse? That's the fact. It's a beta program.
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It's almost like you're beta testing a game that hasn't gotten to the full release state yet....
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serverTimePersistent=1; causes problems now. Change it to 0 and time should start when you set it with serverTime=
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This works fine for me: Server starts at 6am. Four hours later, when it restarts, I've gone through a full 24 hour period.
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Сan't compile "Mission" script module". scripts/5_Mission/mission\missiongameplay.c
Uncle Zed replied to a topic in Servers
Don't modify your server files. The fix is very easy and it's CLIENT SIDE. Navigate to your documents folder and within that folder there would be a folder called DayZ. Open it. You would see files similar to this inside the DayZ folder. Delete the ones that end in '.xml' but be warned, this deletes all your key binds you would've made. DayZ should now open. -
This game is not ready to have a serious community built around it. I rent a server and enjoy trying out different settings and test out the gameplay, but I'm not stressing over things that don't work because I know it's not even at version 1. It's still just a beta game, even after nearly 5 years.
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I left Vilayer after their HORRID support response time. I moved to Fragnet, who weren't much better and now I'm happy with GTX.
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I run one 30 slot server, so yeah, a dedicated server isn't 1/3 the cost for me. You also have to factor in the value of not having to set up the server, do all of the windows updates, etc. With a hosting company, all you have to worry about is configuring the game server and that's worth the money.
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https://techterms.com/definition/beta_software "Since beta software is a pre-release version of the final application, it may be unstable or lack features that will be be included in the final release. Therefore, beta software often comes with a disclaimer that testers should use the software at their own risk. If you choose to beta test a program, be aware that it may not function as expected."
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Server Time Messed up (Workaround included)
Uncle Zed replied to Miles O'Brien's topic in Troubleshooting
What problem are you having with time? Time's working just find on my server. I have 4 hour restarts, time acceleration set to 6x and I get a full 24 hours in during that cycle. -
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BSOD = Blue Screen Of Death. It's only been a term being used in computers for 30+ years. So, you found the problem. The files listed are the files that were crashing due to the bad BE file. If you had the updated BE file, that wouldn't happen. Here's what I got from Google: Download https://www.battleye.com/downloads/dayz/BEService_x64.exe Open your DayZ game directory and put this file into the "BattlEye" folder. That will fix your problem.
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The Battleeye update fixed the problem that I was having. No more BSOD's. If you are still getting them, you need to analyze your DMP files: https://www.nirsoft.net/utils/blue_screen_view.html
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Bad version server rejected connection.got a fix?
Uncle Zed replied to 1000Gramz's topic in Troubleshooting
Make sure DayZ SA is updated. There's been lots of updates lately. -
Hmmm... I pay around $21 for my hosted DayZ server, so by your statement, I can get a dedicated server for $7?
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This is how you fix it. It's a client side issue: If you edited the server files, you should revert that change. This fixed it for me. Oh yeah, and this forum is a better place to look for Troubleshooting help: https://forums.dayz.com/forum/126-troubleshooting/