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Everything posted by Uncle Zed
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You're making an assumption on how the player arrived. There's no evidence they washed ashore, otherwise their clothes would be soaked and the items in their pockets would probably be ruined.
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You seriously think someone should die after not eating for an hour?
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Something that drove me crazy with earlier builds was that if you didn't eat within one hour of being a new spawn, you died of hunger. I'm so glad that's not the case anymore.
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If you put away the item in your hand first, then select your new weapon with the hotkeys, it prevents this from happening, but if you have one weapon in your hand and you hit the hotkey to switch to another, that weapon in your hand may be placed in a position that blocks the newly selected weapon was in.
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We had this on my server too. Locks from previous builds don't work on 1.02?
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I didn't think any disease was in game right now... then again, I've never eaten another play in game. I also have never killed another player in game either.
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WTF are you talking about?
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I took my car to the mechanic once and told him "It's broke!" and what do you know? The sumbitch didn't fix it!!!!
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Man, I can't get beyond this part: "Soz to disturbe like this" English, please?
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I use OmegaManager. A nice interface and automatically updates DayZ and all of the mods that I run on my server.
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Ok but where did you get that from? That file didn't update on my servers.
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https://forums.dayz.com/forum/169-server-advertisement/
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Rule #1 of DayZ: Don't get attached to your stuff.
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There's no AI brain. You won't get AI unless a mod team does it. Epoch is supposedly working on it though.
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The events.xml sets the percentage chance for each zombie type to spawn. For example, this section would give an even chance for each Army zombie type to spawn: <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Autumn"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Flat"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Summer"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/> This example gives a 20% chance for each zombie type to spawn. The "min" setting should total 100%. If you want one zombie type to have a greater chance to spawn, you'd increase that one and decrease another. Just keep it at a total of 100%. The globals.xml sets the maximum number of zombies server-wide. As long as this is set above the total zombies set in the zombies_territories.xml, you'll get maximum chance for more zombies. The zombies_territories.xml in the worlds_chernarusplus_ai.pbo sets the number of zombies that spawn at each spawn point on the map. Adjust the dynamic zombies for the best effect. For example: <zone name="InfectedCity" smin="0" smax="0" dmin="30" dmax="50" x="6709.29" z="2565.92" r="160" d="2"/> This sets dynamic zombie numbers to be between 30 and 50, with a radius of 160m from the spawn point. I recommend using the izurvive website to get the coordinates for any new zombie spawns. If you don't want to edit your zombie spawn points like that, there are a couple of "mods" out there that override the worlds_chernarusplus_ai.pbo file with new spawn points and increased zombie numbers.
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https://forums.dayz.com/forum/157-troubleshooting/
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https://forums.dayz.com/forum/168-clansgroups/
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Finding the boundaries of the map segments
Uncle Zed replied to philbur's topic in General Discussion
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PLEASE reverse the NEW "Client Side Personal Night Light"
Uncle Zed replied to 0.64 Freerider's topic in General Discussion
Meh, I'll just keep using Artic Latitudes on my server so there's no pitch black, only twilight. -
I changed the settings to what you had suggested and I had no zombies and no loot (once loot was taken from somewhere).
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Have any other server owners had a problem with "invisible" zombies? I've had two players tell me know that they were killed by a zombie that they couldn't see.
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Google OmegaManager. It's a great tool for installing a server as well as mods and it keeps everything updated.
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"will be fixed on Steam in the future." Who knows when "the future" might refer... 😞
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Is anyone else experiencing this? One theory I had was that a zombie was somehow saved as a persistent item in the database and as a result was invisible and unkillable. I deleted the "types" files in the database in case my theory was right, but the invisible zombie is still there. It's in two areas of the map so far.