Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Uncle Zed

Members
  • Content Count

    1253
  • Joined

  • Last visited

Everything posted by Uncle Zed

  1. Uncle Zed

    What is the hydration limit?

    You're making an assumption on how the player arrived. There's no evidence they washed ashore, otherwise their clothes would be soaked and the items in their pockets would probably be ruined.
  2. Uncle Zed

    What is the hydration limit?

    You seriously think someone should die after not eating for an hour?
  3. Uncle Zed

    What is the hydration limit?

    Something that drove me crazy with earlier builds was that if you didn't eat within one hour of being a new spawn, you died of hunger. I'm so glad that's not the case anymore.
  4. Uncle Zed

    Inventory management

    If you put away the item in your hand first, then select your new weapon with the hotkeys, it prevents this from happening, but if you have one weapon in your hand and you hit the hotkey to switch to another, that weapon in your hand may be placed in a position that blocks the newly selected weapon was in.
  5. Uncle Zed

    Combination lock...

    We had this on my server too. Locks from previous builds don't work on 1.02?
  6. Uncle Zed

    Brain disease tweak (cannibalism)

    I didn't think any disease was in game right now... then again, I've never eaten another play in game. I also have never killed another player in game either.
  7. Uncle Zed

    Brain disease tweak (cannibalism)

    WTF are you talking about?
  8. Uncle Zed

    Short words

    I took my car to the mechanic once and told him "It's broke!" and what do you know? The sumbitch didn't fix it!!!!
  9. Uncle Zed

    Tyre repair

    Tire.....
  10. Uncle Zed

    BattleEye blocked?

    Man, I can't get beyond this part: "Soz to disturbe like this" English, please?
  11. Uncle Zed

    SteamMod updater for a Windows Dedicated server

    I use OmegaManager. A nice interface and automatically updates DayZ and all of the mods that I run on my server.
  12. Uncle Zed

    New items - but no new types.xml?

    Ok but where did you get that from? That file didn't update on my servers.
  13. Uncle Zed

    Server Choice

    https://forums.dayz.com/forum/169-server-advertisement/
  14. Uncle Zed

    4 god damned hours

    Rule #1 of DayZ: Don't get attached to your stuff.
  15. Uncle Zed

    Please add bots patrols / Misions

    There's no AI brain. You won't get AI unless a mod team does it. Epoch is supposedly working on it though.
  16. Uncle Zed

    Any guides on how to add more infected?

    The events.xml sets the percentage chance for each zombie type to spawn. For example, this section would give an even chance for each Army zombie type to spawn: <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Autumn"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Flat"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Summer"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/> This example gives a 20% chance for each zombie type to spawn. The "min" setting should total 100%. If you want one zombie type to have a greater chance to spawn, you'd increase that one and decrease another. Just keep it at a total of 100%. The globals.xml sets the maximum number of zombies server-wide. As long as this is set above the total zombies set in the zombies_territories.xml, you'll get maximum chance for more zombies. The zombies_territories.xml in the worlds_chernarusplus_ai.pbo sets the number of zombies that spawn at each spawn point on the map. Adjust the dynamic zombies for the best effect. For example: <zone name="InfectedCity" smin="0" smax="0" dmin="30" dmax="50" x="6709.29" z="2565.92" r="160" d="2"/> This sets dynamic zombie numbers to be between 30 and 50, with a radius of 160m from the spawn point. I recommend using the izurvive website to get the coordinates for any new zombie spawns. If you don't want to edit your zombie spawn points like that, there are a couple of "mods" out there that override the worlds_chernarusplus_ai.pbo file with new spawn points and increased zombie numbers.
  17. Uncle Zed

    character locked in database on xbox

    https://forums.dayz.com/forum/157-troubleshooting/
  18. Uncle Zed

    Looking for people to ply with our group

    https://forums.dayz.com/forum/168-clansgroups/
  19. Meh, I'll just keep using Artic Latitudes on my server so there's no pitch black, only twilight.
  20. Uncle Zed

    One Loot "Wave" per Restart

    I changed the settings to what you had suggested and I had no zombies and no loot (once loot was taken from somewhere).
  21. Uncle Zed

    Invisible zombies

    Have any other server owners had a problem with "invisible" zombies? I've had two players tell me know that they were killed by a zombie that they couldn't see.
  22. Uncle Zed

    Dayz server hosting issue

    Google OmegaManager. It's a great tool for installing a server as well as mods and it keeps everything updated.
  23. Uncle Zed

    Game crashes on startup

    "will be fixed on Steam in the future." Who knows when "the future" might refer... 😞
  24. Uncle Zed

    Invisible zombies

    Is anyone else experiencing this? One theory I had was that a zombie was somehow saved as a persistent item in the database and as a result was invisible and unkillable. I deleted the "types" files in the database in case my theory was right, but the invisible zombie is still there. It's in two areas of the map so far.
×