Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Dr. Goner

Members
  • Content Count

    1046
  • Joined

  • Last visited

Everything posted by Dr. Goner

  1. Don't ask questions like this. Last time I asked if there was going to be a dev-blog, you would have thought I suggested that we be able to ride bronies in the standalone.
  2. Dr. Goner

    Earning Persistent Gear in SA

    Not to be contrary, but is perma-death a reality in DayZ? We have to admit, no matter how you slice it, you start over when you die. We can even run back to a tent, base, or dead body to gear up. So the question is what is the difference between earning a map and having to go back to the grocery for a map every time you die? I guess, each time you go to retrieve your map, there's a slight chance for excitement, but I just head to Polana where I can loot without fear :PI think earning perks is many things, most of all probably a bad idea, but in no way is it a "massive slap in the face of perma death". A massive slap would be restarting with all your gear in the spot where you died.
  3. Dr. Goner

    New patch coming soon to dayz

    The game should be WAY harder. The best games always are, that's why you feel rewarded when you survive. Plus, the zombies in DayZ are more like 28 days later zombies and from what I remember, most people didn't survive a close encounter with them. They aren't the lumbering Night of the Living Dead zombies. I don't care what play style people choose anymore, but I definitely want a challenging game that falls far outside our current standards of gaming difficulty. Remember Ghosts N Goblins for NES, jesus that game was hard, it was also one of my favorites.
  4. Yeah, it's nice in the north east. Also, damn that forest game looks GOOD!
  5. Dr. Goner

    The best Dayz tip you have ever heard

    Learn how to loot cycle. Don't get attached to anything.
  6. Dr. Goner

    Earning Persistent Gear in SA

    I agree with you completely. It seems like one solution would be MUCH larger maps. I think we can look to all of the zombie comics, movies, and literature for some answers. In DayZ mod the zombies aren't dangerous. If that is changed, the game changes dramatically. In all zombie stories, it is the number and ferocity of dead that force sometimes disparate groups to unite for the sake of survival. The zombie apocalypse is almost always endured by brief periods of extremely dangerous "open" world movement and longer stand offs in some sort of dwelling. I like the idea of earning (surviving very difficult elements, zeds, starvation etc.) your way into an instanced town, mall, village, could add to the "fun" of the game. Anyway, after reading everyone's suggestions. I tend to agree that any persistent gear shouldn't be an option. It seems like the conversation is moving towards a larger theme of what should "death" mean in DayZ SA. Would people play the game if there was a possibility that 100 hours of game play could be TRULY undone by some stoned twelve year old? I'm not sure, just asking.
  7. Dr. Goner

    Earning Persistent Gear in SA

    Also, what's your suggestion. As soon as you're dead, your key is disabled and you're never allowed to play the game again?
  8. Dr. Goner

    Earning Persistent Gear in SA

    I've actually had some great times running back to my body. I love the idea that someone may get to it before me. I ran 12000 meters from Kamenka to Willow Lake the other night, nearly starved to death just as I reached Polana. It was honestly the most fun I've had in the mod in a long time. The sigh of relief I breathed when I saw my ATV and body still there... It was awesome.
  9. Willow Lake seems sublime after the death I've seen in Berenzino. A welcome respite from this hell on earth that has become my existence. Hunger pangs remind me that I'm still alive. A boar in the distance tells me I'll live another day. But, he who watches me from the brush thinks otherwise.
  10. Dr. Goner

    [Stand Alone] closed House

    Your English is excellent. I think this would be really cool. Also, I think destroying locks and doors to get in is fine as long as you have to rebuild if you want to make it secure again.
  11. Dr. Goner

    Earning Persistent Gear in SA

    I know but there will be private servers available eventually in standalone as far as I understand. Not to get off topic. I see what you mean though, it's a fine line between earning perks and buying perks.
  12. Dr. Goner

    Earning Persistent Gear in SA

    I understand what you're saying. I just think there has to be a way to alleviate some of the mind-numbingly-boring-repetitive tasks that are involved. I'm not opposed to the game becoming increasingly harder for veterans either.
  13. Dr. Goner

    Earning Persistent Gear in SA

    Hate to burst your bubble, but a lot of private servers already give custom loadouts to paying customers.
  14. Dr. Goner

    Earning Persistent Gear in SA

    Yeah, I like all this. What if the "earned" items could not be removed from inventory? Say it's only items that go into the dedicated slots at the bottom. Does that make sense?
  15. Dr. Goner

    Earning Persistent Gear in SA

    Damnit! How do I add a giff to one of these things?
  16. Dr. Goner

    Earning Persistent Gear in SA

    So would this skill bonus reset upon death or be persistent. I really like where you're going with this just curious.
  17. Dr. Goner

    Earning Persistent Gear in SA

    I guess what I'm getting at is the fact that once you've played the game for a hundred hours, the act of retrieving a map isn't adding anything to the game. Not always 100% true, but for the most part, it's just grinding.
  18. I hope everyone realizes one thing here. I said IS there one coming out not WHY DONT THEY PUT ONE OUT. It was a simple question. I'm happy either way just curious.
  19. Wow, you've been gone for over four months. Did they have electricity back then? Was the world actually in black and white or do the pictures just make it seem that way? Please tell us more oh bard from the bygone ages.
  20. Anyone know if there will be a devblog today? Thanks!
  21. Well said Haywire. I'm glad to report that I've passed through my stage of whining about the standalone "delay". I completely agree with everything said here.I've heard people say they won't play SA until cars are in the game. I say that's their loss. Last night I ran from Kamenka to my dead body near Willow Lake. Almost starved to death and was saved by the Polana supermarket. It was very similar to my early playing experiences except that I know the map a little better now. It was so great. I haven't felt as rewarded in a game as when I got to the lake and saw my ATV and my body there. This is the greatest game I've every played and it's only a mod. I cannot wait for the the standalone to come out but I gladly will. I know I've gotten a bit off topic but what I'm getting at is this. Great works of art have always caused controversy. This game is an amazing work of art. So to all those who have found me prickly in the past, I sincerely apologize. I've never been involved with a better group of folks than the ones who surround this game. I love being able to log on here and find something so insightful as Haywire's last comment. I support this thing no matter what and I can't wait to see you all online the first day that SA is released. I have a feeling it's going to be amazing.
  22. Dr. Goner

    Skype

    I didn't see a thread on this anywhere and was wondering what players think about the use of skype (or other outside game chat services) in the game. I've played with groups that use and also been the only one out of twenty on a server not using it. There's really no question that it's an unfair advantage. I think the game would be better without it, but I was wondering what you all thought. Does it ruin the immersion for you?
  23. Dr. Goner

    Players should develop Mental illness

    Here's the only thing to be done about bandits. Get a crew together, get highly organized, and hunt them down like the opportunistic dogs they are. Hopefully they'll get organized as well and then you'll have a truly amazing DayZ experience. Most fun I've had in DayZ was organizing an intense elimination of a bandit group. The group consisted of seven to ten kids who all killed on sight and caused much grief, especially to new players on our server. We planted a very brave mole, noted all their base coordinates, and after a week of cat and mouse, destroyed or took everything they had gathered and systematically killed them all.
  24. I want the next devblog to be a ten minute video of the new zombies running around doing what they do. That would satiate me for at least two months. I've watched that small little clip like ten times, they look awesome!!
×