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Everything posted by Dr. Goner
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Well, I think ya'll are doing a hell of a job man. This update looks fantastic. Thanks for all your hard work and remember...haters gonna hate.
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This is actually a great idea. I say you only gain humanity for blood bagging someone once.
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Why are you so attached to those guns? I'm truly curious.Why not just play ARMA 3 if all you're into is military toys. DayZ is about surviving the zombie apocalypse in a remote industrial area with a few small port cities. There probably wouldn't even be a military base that you could reach on foot in reality let alone AS50s laying around. In my humble opinion game play is far more interesting without them. I think all military grade gear should be extremely rare.
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Well then, why does he want to keep the M107 and ditch the AS50?
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Yeah, but the current unrealistic military presence in the mod could be corrected in the SA. I mean what land area the size of Chernarus would have that many military bases. I'm not talking about the impromtu setups such as Berenzino but Stary, NE, NW, and Balota. It's completely unrealistic. I love the idea of making it more realistic. If you only had 1866 you wouldn't even miss the other guns after a while after a while. I'm not saying it should be the only gun, but in reality it would be an amazing find in the zombie apocalypse!! Plus the environment and Zeds should be so brutal that you don't have time to play COD.Also, Chernarus isn't an island as far as I'm aware. I thought it was based on a remote area in the Czech republic.
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I agree, it seems like this company has it figured out. This should definitely be implemented in standalone.
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AS50 and the M107 are really similar in the mod. I can see Remington 700s being found in the country. Access to military gear would be dependent upon the military presence at the time of collapse. An area like Chernarus, relatively unknown and not that populated wouldn't have a serious military presence during the zombie apocalypse. Plus whatever military presence was there probably wouldn't have sniper rifles to deal with a zombie threat. I can see M4s and military grade shotguns, but not anti material rifles, I mean, it's not like zombies are flying helicopters and driving hummers. The military would only bring what gear they needed, no more, no less.I like playing with the military gear too, but that's why I play ARMA. The toys are fun, but dayz is about the zombie apocalypse set in a remote area with a few industrial port towns. I say keep it real and make high end weapons rare as hell and make this thing about survival not collecting and killing others. I want that 1866 to be accurate. In the US, you can find one of those things in a lot of houses.
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I'm pretty sure this isn't accurate. I've owned both and the .357 is less powerful. 357 only tops the 44 due to lower cost of ammunition. I'm talking about rifles here not handguns. There are 357 handguns that are arguable more powerful but it depends on the cartridge load you choose.EDIT: Also, there's no question that the 44s effective range is much longer than a 357. Also, the 44 creates a larger hole due to the slug size.
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Winchester or Lee Enfield? [POLL]
Dr. Goner replied to Dawn (DayZ)'s topic in DayZ Mod General Discussion
Here's what's up folks. To bad the Winchester in game is a shotgun, I mean what the heck. This gun is one of the best rifles ever made for both home defense and hunting. Also, there should really be a 30 cal version of it in the game as well. I own a marlin 30/30 and it is the best gun I've ever had. This wiki article will tell you why the 1866 (if accurately portrayed in game) is the obvious choice. Winchester Model 1866 [edit] The original Winchester rifle – the Winchester Model 1866 – was famous for its rugged construction and lever-action mechanism that allowed the rifleman to fire a number of shots before having to reload: hence the term "repeating rifle." Nelson King's new improved patent remedied flaws in the Henry rifle by incorporating a loading gate on the side of the frame and integrating a round sealed magazine which was covered by a fore stock. Originally chambered in the rimfire .44 Henry, the Model 1866 was nicknamed the "Yellow Boy" because of its receiver of a bronze alloy called gunmetal. These rifles were used in number by the Ottoman Empire in the Russo-Turkish War, where they made quite a name for themselves during the Siege of Plevna. The battle incidentally caused all the major powers to seriously consider adopting repeating rifles, considering the outnumbered Turks inflicted 4 times as many casualties as the Russians did with their single-shot Krnka and Berdan rifles. -
DayZ Double Developer Blog 14th May 2013
Dr. Goner replied to mattlightfoot's topic in Mod Announcements & Info
This would be awesome. Fraggle we should meet up when the instanced underground base update arrives on SA and create this maze of which you speak!!! -
I completely agree with you. I've been wavering back and forth as all the suggestions are posted. But it seems, in general, there are many more elaborate and well thought out suggestions concerning earned perks than there are dayz IS permadeath folk on here. In other words, supporters of perma death, please write something more than gear = life, life = dayz, death = no gear.I really want someone to explain to me why it's so important to go through the mundane motions of gathering toolbox, compass, map, etc. etc. etc.? And before the haters go on hating, I have already made a few counter points to my own argument, such as, re-gearing can lead to fun gameplay. But honestly, once you've played for a hundred hours or more, the game should have evolved to a point where those initial stages don't make sense anymore. I also realize that dying in dayz should be far worse than dying in any game in the history of games, so I'm not against any ideas suggesting that veterans (having more experience and knowing better) shouldn't be punished even more for dying. An extreme would be: the longer you live in the game, the longer you're locked out upon death. Seriously though, there are some great suggestions concerning earned perks here. Just because we didn't have it in the mod, doesn't mean we can't have it in the standalone. I mean, we couldn't enter half the structures in the mod, what's going to happen when the rarity of accesible buildings is lost. I'm being mildly sarcastic but come on, this game is successful because we're all open to ANY possibility of what it can be.
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DayZ Double Developer Blog 14th May 2013
Dr. Goner replied to mattlightfoot's topic in Mod Announcements & Info
Yay!! Thanks so much. EDIT: HOLY HELL IT"S LOOKING GOOD!!! Keep up the great work Matt. I know we're all a bunch of impatient bastards but it's just because we really really admire your work. -
Head shot = You're dead screen Mortally wounded = Flopping groaning Etc. I think it would be great to see some variety. Getting chewed to death by a zed would be a long slow death.
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I like this trading going on, but I just want to ask one question. Why do you want the FN FAL so bad with everything else you have? I personally feel like it is the best gun for PVP in the game but I was wondering your reason. Thanks!
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
Dr. Goner replied to mattlightfoot's topic in Mod Announcements & Info
Don't ask questions like this. Last time I asked if there was going to be a dev-blog, you would have thought I suggested that we be able to ride bronies in the standalone. -
Not to be contrary, but is perma-death a reality in DayZ? We have to admit, no matter how you slice it, you start over when you die. We can even run back to a tent, base, or dead body to gear up. So the question is what is the difference between earning a map and having to go back to the grocery for a map every time you die? I guess, each time you go to retrieve your map, there's a slight chance for excitement, but I just head to Polana where I can loot without fear :PI think earning perks is many things, most of all probably a bad idea, but in no way is it a "massive slap in the face of perma death". A massive slap would be restarting with all your gear in the spot where you died.
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The game should be WAY harder. The best games always are, that's why you feel rewarded when you survive. Plus, the zombies in DayZ are more like 28 days later zombies and from what I remember, most people didn't survive a close encounter with them. They aren't the lumbering Night of the Living Dead zombies. I don't care what play style people choose anymore, but I definitely want a challenging game that falls far outside our current standards of gaming difficulty. Remember Ghosts N Goblins for NES, jesus that game was hard, it was also one of my favorites.
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
Dr. Goner replied to mattlightfoot's topic in Mod Announcements & Info
Yeah, it's nice in the north east. Also, damn that forest game looks GOOD! -
The best Dayz tip you have ever heard
Dr. Goner replied to fyxamatosys's topic in DayZ Mod General Discussion
Learn how to loot cycle. Don't get attached to anything. -
I agree with you completely. It seems like one solution would be MUCH larger maps. I think we can look to all of the zombie comics, movies, and literature for some answers. In DayZ mod the zombies aren't dangerous. If that is changed, the game changes dramatically. In all zombie stories, it is the number and ferocity of dead that force sometimes disparate groups to unite for the sake of survival. The zombie apocalypse is almost always endured by brief periods of extremely dangerous "open" world movement and longer stand offs in some sort of dwelling. I like the idea of earning (surviving very difficult elements, zeds, starvation etc.) your way into an instanced town, mall, village, could add to the "fun" of the game. Anyway, after reading everyone's suggestions. I tend to agree that any persistent gear shouldn't be an option. It seems like the conversation is moving towards a larger theme of what should "death" mean in DayZ SA. Would people play the game if there was a possibility that 100 hours of game play could be TRULY undone by some stoned twelve year old? I'm not sure, just asking.
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Also, what's your suggestion. As soon as you're dead, your key is disabled and you're never allowed to play the game again?
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I've actually had some great times running back to my body. I love the idea that someone may get to it before me. I ran 12000 meters from Kamenka to Willow Lake the other night, nearly starved to death just as I reached Polana. It was honestly the most fun I've had in the mod in a long time. The sigh of relief I breathed when I saw my ATV and body still there... It was awesome.
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Willow Lake seems sublime after the death I've seen in Berenzino. A welcome respite from this hell on earth that has become my existence. Hunger pangs remind me that I'm still alive. A boar in the distance tells me I'll live another day. But, he who watches me from the brush thinks otherwise.
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Your English is excellent. I think this would be really cool. Also, I think destroying locks and doors to get in is fine as long as you have to rebuild if you want to make it secure again.
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I know but there will be private servers available eventually in standalone as far as I understand. Not to get off topic. I see what you mean though, it's a fine line between earning perks and buying perks.