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Everything posted by Dr. Goner
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Here's more great info on Wasteland, it's basically DayZ without zombies. http://www.twitch.tv/dubardo/b/340213509
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Does that mean you were DeeToo in the past? Also, the forum on Wasteland does a great job of describing how it is "DayZ without Zombies".
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For those who want to discuss DayZ without zombies. There are TONS of threads on the subject already. Here's one about Wasteland. It is DayZ without zombies. http://dayzmod.com/forum/index.php?/topic/7295-wasteland-a-game-mode-i-found-and-enjoy/
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Well, take this conversation where it belongs and get it off this thread. Also, Wasteland is basically DayZ without zombies. You can discuss in depth to your hearts content in the thread below. Try searching next time. http://dayzmod.com/forum/index.php?/topic/121826-survival-mod-dayz-without-zombies/
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Just go play Wasteland dude. It is DayZ without zombies.
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It did, it's called Wasteland.
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Whoa! This looks pretty good. Has anyone played the alpha? Is this related to DayZ in any way? Also, I love their roadmap with the percentages of each development category. Seems like this game isn't half done. EDIT: This in relation to a post on the game: The Dead Linger.
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It would be cool if there were certain items that you could only get in certain towns. I need more reasons to explore every rinky dink village. I've heard this is happening but was wondering if anyone could elaborate.
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Looks like a completely new town. I've always loved Polana, now seems there's even more reasons to love it. I wish they would post a photo of one of the airfields. I also noticed that there aren't any evergreen trees to hide from zeds under. Looks great. Can't wait to play the damn thing.
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
Well, I think the original debate wasn't about having a DayZ without Zeds. Would we just call the game Day if that were the case? Just kidding ;) The debate was whether or not they should release the game as an alpha with the "broken" zeds or no zeds at all. Rocket has already stated that they will rework the zeds entirely, so in all honesty it's pointless to say what zeds will be in the SA as no one knows. The question that people were addressing it should they release the alpha without zeds or with the current zeds (which Rocket says are completely broken). Thanks! -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
Quit trolling people. I've asked you before. You continue to argue for the sake of argument until your circular logic has muddied the original debate completely incomprehensible. It seems in your case that you know everything. The only problem with people who know everything is that they can no longer LEARN anything. -
Give me one logical reason why gear destruction will delay KOS
Dr. Goner replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
I think OP makes a great point and one that is often overlooked. People kill out of fear of losing their stuff. I don't think damaged gear will slow down KoS at all. I do think it will add to the realism. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
True and I admit I bought Arma 3 as an alpha and I also paid for the current build of Kerbal Space Program. They both lacked features but nothing as big as missing the entire AI. Like I said, I'd pay .99 for DayZ Alpha without zombies. It would be worth it to get in at that price considering the game would be lacking such an important feature. After all they are the central point of the entire game. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
I'll consider what they release on steam the Alpha release since that's what they've been marketing it as. I didn't realize there was something pre-Alpha hence the definition of the word. What I'm saying is, I don't think I would choose to contribute to the Alpha release if it didn't have zombies. But, I could be convinced. I'd have to see what all they were offering. ;) -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
Hmmm... I see what you're saying but I would only pay $.99 for a DayZ without weapons or zombies. I would rather they take another year and make the zombies right than release SA without them. I agree with mZLY on this one. DayZ isn't DayZ without zombies. They could rename it The Road and get rid of the zombies altogether. I'm sure it's crossed their minds. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
Ha! Yeah that probably won't happen anytime in the near future or at least I hope it doesn't. However, when you mentioned this I couldn't help but look into the Duke Nukem Forever debacle. I recommend reading this if nothing else for its entertainment value. There are actually some eerie similarities between the projects. Luckily for DayZ and BIS they have this model as an example of how it's NOT done. http://en.wikipedia.org/wiki/Development_of_Duke_Nukem_Forever EDIT: I highly recommend the Conflict With Take Two 2003-2006 section. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
As much as I hate to say it, I think they should take the time they need to complete the zombies. I'm assuming that the player base will increase dramatically when the SA arrives and most of those new players won't know much about the project. Of course, those of us who follow the development would understand that the zombies are eventually coming, but I think the average gamer may be turned off by the idea of buying a zombie game with no zombies. Then again, those who don't follow the project may not be able to understand the concept that the "broken" zombies are going to be replaced with new zombies. Seems like the team is in between a rock and a hard place on this one. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
You posted the 18th reference from the article that I posted here so apparently you found it pretty useful. Anyone can check this if they look back to the original wiki article and check reference number 18. It is the same article that Wayze posted after he said my article was useless. Apparently it's not that useless as you are using it for your claims. Also, I posted the article here which is what caused you to start harassing me in the first place. So why would I need to post it again? Anyone that wants can look back to the previous page at the article I posted. EDIT: This is not the first time that Wayze has done this to me. And now, tries to call me out for arguing. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
Well, if you read the article I posted you would have seen that they had the game finished around the same time that they planned on releasing Uncharted 3. Which is what I spent most of the posts I made on the subject talking about. I'm honestly starting to question whether or not you can read or if you just cherry pick the first thing you don't agree with and go on a mindless "nah no no nah no no" blathering rant that ads nothing to the conversation and only proves that you have to much time on your hands. The wonderful thing about wikipedia is that it contains citations at the bottom of each article. You're getting close to figuring it out, now just stay patient. I know it's harder than reading a tweet or a forum post but if you dig a little deeper you'll get there. EDIT: Obviously the article I sent you wasn't useless as the article you posted was one of the cited references from the article. You're ludicrous. So which is it, is the article useless or are you using it to try and contradict what it actually states? Also, my point stands. It took a team of 40 people, two years to develop The Last of Us. They built the engine from scratch and didn't scavenge any resources. Pretty great feat considering the fact that the game is also amazing. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
It took two years to make the game and the article I gave you is sufficient evidence of that fact. Now kindly move on as you are the only one that seems to not understand this. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
There are over a hundred citations at the bottom of that wiki article. As far as I'm concerned, I have proven it. You are simply wrong. I don't care how long you "think" a game "usually takes" to complete. In Naughty Dog's case it took them two years. That information is widely available. What is your beef man? I wasn't even being critical. I was just pointing out a fact and then provided you with a reference, which you deny. You've done this to me before, so I have to believe one of two things. You have an ulterior motive in contradicting anything I prove or you're to lazy to actually read an article yourself? Also, not to be a dick but if you "know" how development works, you may want to learn how to spell the word. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
After experiencing the AI in The Last of US, I tend to agree. They are just so freaking good! I'm sure the rework will pay off for DayZ SA. It just stinks that it's taken them so long to realize this key feature is broken. I mean, the AI in a zombie game has to be spot on or else it's just a huge fail. I think we all understood with the mod but this is a different story. I'm sure they'll get it right. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
It's pretty common for well established companies to take approximately two years to complete projects. Assuming they aren't scavenging from an already usable engine, in which case, they might develop two or three games at the same time using the already tried engine and just strategically market and release them individually; Infinity Ward has been doing this a lot lately. The release date depends more upon finding that marketing sweet spot than anything else. For instance, Naughty Dog had no reason to rush the release of The Last of Us due to Uncharted 3 and they also didn't want to come out to close to Dead Island. Release date targeting requires a lot of research as companies can lose a lot of money if their game comes out in to close a proximity to other huge titles or even similar titles on the same platform. Luckily within the gaming industry the market share renews itself about every three months. Here's that article that explains Naughty Dog's thought process and the info about the team and project time. There are many many articles out there on the same subject but wikipedia pulls it all together well. http://en.wikipedia.org/wiki/The_Last_of_Us -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
Well. . . to be fair. It's hardly from scratch. Also, I wouldn't call a game like The Last of Us an average 8 hour single player game. I know you didn't mention it, but I just thought I'd use it as an example. It took a team of forty people just over two years to complete. It was built completely from scratch and they didn't need any "alpha" state time. They set their goal and nailed it. I appreciate your loyalty to BIS and the DayZ project, but you are really selling the amazing work of other companies short. If anything the DayZ project has had an average progression, nothing spectacular nothing horrible. The Last of Us is amazing by the way. If you haven't played it I highly recommend picking it up. It will probably be the last game I ever buy for the old PS3. I haven't tried out the multiplier yet, but I love the AI and the story line. Anyway, just trying to get everyone's feet back on the ground. DayZ's progress has been average. We all want to play the game and I trust it will be really fun. EDIT: Most games spend more time waiting for the correct release window and proper marketing than they do in development. The main difference between DayZ and a so called AAA title is that, in most cases, the AAA games are 99.9% complete before we the sheeple even know they exist. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Dr. Goner replied to SmashT's topic in Mod Announcements & Info
When I was eight, my friend showed me the original Night of the Living Dead. It blew my mind, I was terrified as I lived in the country close to a graveyard. I've been addicted ever since.