Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Dr. Goner

Members
  • Content Count

    1046
  • Joined

  • Last visited

Everything posted by Dr. Goner

  1. Dr. Goner

    My First DayZ Video

    This is my first ever DayZ video. Please be gentle, but I would prefer any feedback you can offer. It was fun to edit together. I was inspired after an early morning player kill on experimental branch. Thanks! http://www.youtube.com/watch?v=NU1kH7h3TUY&feature=youtu.be
  2. Dr. Goner

    My First DayZ Video

    Honestly, probably not, just because when I searched him he was double armed Mosin on his back and a m4 in his hands, so he couldn't have put his gun away to seem nonthreatening.
  3. Dr. Goner

    It's like the zombies never end!

    Almost feels like the mod again! I remember when firing the Old Lee "Dinner Bell" in Cherno was basically a death sentence. Can't wait to see how hard they are further on in the development process.
  4. Some people just won't be happy until they can do this in game.
  5. Dr. Goner

    Update Rev. 0.36.115535 (Experimental branch)

    !!Congrats!! Worst first post ever.
  6. Dr. Goner

    Update Rev. 0.36.115535 (Experimental branch)

    Yes some buildings don't spawn anything but he has also stated that this game is not Arma. It is a survival simulator and if you think those tents will be what they were, you're wrong. Just play Arma 3 wasteland if you want PVP with high end military gear. You can have a jet if you want... literally. EDIT: I should also note I think you all are being trolled as far as the tent spawns go. That was obviously there in the beginning because there was nothing else to do and it was a perfect way to debug stuff. How big of a bug could it be to set the loot variables. Admins were able to do this on their servers in the mod.
  7. Dr. Goner

    Update Rev. 0.36.115535 (Experimental branch)

    The loot is not broken in the tent areas. THEY WILL NEVER SPAWN AS MUCH MILITARY GEAR AS THEY DID BEFORE. This is not a COD style game. This is a survival simulator. If you think this game is moving towards more military gear you are dead wrong. In fact, it's exactly the opposite. More civilian style weapons with survival elements raised continuously.
  8. Dr. Goner

    Update Rev. 0.36.115535 (Experimental branch)

    Anyone know when this is going to stable? I thought it would be pushed this morning during maintenance but I'm not sure if it was or not. Thanks!
  9. Dr. Goner

    Update Rev. 0.36.115535 (Experimental branch)

    Seems like zombies are respawning now to me.
  10. Dr. Goner

    Update Rev. 0.36.115535 (Experimental branch)

    They're not broken. They were spawning to much loot in the first place.
  11. Dr. Goner

    Update Rev. 0.36.115535 (Experimental branch)

    It's going to be cardiac arrest from trauma. It's going to add greatly to the entire health system over all. If you get shot with a military rifle. It should take some work to bring you back. Stop the cardiac arrest, stabilize heart beat, perform blood transfusion. What would you prefer? Get shot equals dead or an elaborate health system adding to the overall scope of the game and the story of your character.
  12. Dr. Goner

    Update Rev. 0.36.115535 (Experimental branch)

    Severe trauma causes cardiac arrest. I.e. gunshot wounds. Not sure how ya'll aren't following this. People aren't going to be suffering from "random" heart attacks.
  13. I received the "you are getting wet" message while it was raining. I did notice that my hat was "damp" but the rest of my clothes were not.
  14. "Eat All" option. !!Rejoice!! Also, I really dig the new alerts. EDIT: Experimental also seems much more stable now. Last week when it released the frames were crap for me, but that was on Wednesday night. Played for hours today between 40-60 almost everywhere with very few dips.
  15. Dr. Goner

    Still lagging.

    Whoa! I just read this: http://www.reddit.com/r/dayz/comments/1xtgzz/twitter_rocket2guns_psa_about_rain_in_dayz_shadow/cfeq48m?context=3 I stand corrected and am beginning to wonder how much I actually understand about this. Start with this reddit thread and go from there. Apparently setting shadows higher also helps with CPU usage. I also have an old CPU i7 930 OC'd to 4.09 but I have two GTX 760s running in SLI (SLI is currently not used in DayZ from what I understand) so the more I can offload onto my GPUs the better my game runs. This would be the same case for you as you have a beast of a video card but a weak CPU.
  16. Dr. Goner

    Still lagging.

    It's your cpu unfortunately. The engine is CPU intensive. Shadows are completely controlled by CPU from what I understand so lowering them will help, but there are two settings in quality they are right below the allocated video memory setting (which should be set to auto by the way). Counterintuitively, both of those settings should be set to very high as when you do this, the engine begins to offload those responsibilities from CPU to GPU. Just adjusting shadows and those two settings worked wonders for me. However, I've been asking around about the current experimental build (0.36.115297) When I played it last on Wednesday there were major FPS issues for me. I was hoping this was resolved in an update. It was very similar to the fps issue from two patches ago. The current stable build (0.35xxx188) runs AMAZINGLY for me. I get 40-50 fps in major towns and 60+ everywhere else. It looks beautiful as well.
  17. Dr. Goner

    DayZ's Missed Connections (Find Your Combat Logger!)

    I started this thread on January 9th. Dear sweet moderators, please combine if possible. Thank you!! http://forums.dayzgame.com/index.php?/topic/163533-missed-connections/
  18. Dr. Goner

    Missed Connections

    I started this thread on January 9th. Notice the time stamp at the top :)
  19. Dr. Goner

    The day in the life of an utter expert

    Tired joke is tired. Stop feeding trolls people.
  20. I'm curious about the patch on experimental. When it came out on Wednesday, it was unplayable for me. I was having similar fps issues that I had on the patch before last. The current stable build is F'n awesome for me as far as fps goes, I'm getting 40 - 50 in towns and 60 or more most other places. Does anyone know if they've updated the experimental since Wednesday or what the changelog for it is? Thanks!
  21. Dr. Goner

    Hotfix changelog: Stable Branch: 0.35.115188

    I have experienced none of these issues in five hours of play.
  22. Dr. Goner

    Hotfix changelog: Stable Branch: 0.35.115188

    I've been playing all morning (three plus hours) on multiple servers and have yet to experience a restart. I kind of with they would now because I'm somewhere special.
  23. Dr. Goner

    How I Fixed FPS

    OK, here's how I finally fixed my fps issue. 1. You have to get rid of any pre patch gear. I decided to just remove everything from my current character and leave it under a tree. You DO NOT want to give this gear away. It will cause problems. 2. You have to convince folks that you play in close proximity of to do the same thing. Their pre patch gear will screw up your afternoon. They are not going to want to do this but we tested it and it works, so you could always shoot them and hide their body for the greater good. 3. Follow this guide and make as many of the changes as you are comfortable making. I was unable to set the -winxp option because when I set it I couldn't adjust video settings without the game crashing. I also upped the player.DayZprofile changes a bit. I like to see trees in the distance :) Here's the guide: http://steamcommunity.com/sharedfiles/filedetails/?id=216291078#-1 I like this guide because it offers general solutions to fps issues but also addresses concerns about the latest patch towards the end. Good luck everybody! Let me know how it works for you. EDIT: Also thanks to everyone who posted information on this subject. Nothing I'm stating here is new and several others discovered this fix before me. EDIT 2: Worth noting after doing this I'm getting 60 frames on average and up to 100 at times. So the devs have greatly improved performance there's just something weird going on with the old gear. I know it stinks to lose gear but it's SO fun gearing up. The hardest part is it was impossible for me to test each individual item. I feel like some items are probably good but to be safe, dump it all.
  24. Ugh, god. Really really cool buddy! Just don't think about the time that you will never get back while creating it and you SHOULD be fine ;)
  25. Dr. Goner

    Animation Bug

    I noticed yesterday that my character appears stuck in the weapon changing animation to other players looking at me when I switch to the .45 This has happened on multiple occasions and I've witnessed similar bugs while watching other player. The tricky thing about this bug is that the player experiencing it thinks all is well. In other words I didn't see it happening and only realized it when my friend said, "your stuck in the animation again." It clicked finally that he was saying this everytime I switched to the .45 As soon as I switch to another weapon or grab a canteen, he told me the animation stopped. Here is my report. It's pretty generic, but I was hoping we could all come together and try to examine some of these bugs a little more carefully. It's similar to other characters walking in floors or in walls. Every time someone tells me I'm in the floor, everything looks fine on my screen... anyway. Hope this helps and I'd love to hear feedback from those that have noticed specific details on issues such as this. Weapon switching animation bug report: http://feedback.dayzgame.com/view.php?id=8600
×