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Everything posted by Dr. Goner
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My honest opinion of Day Z (And message to the creator)
Dr. Goner replied to d4rk51d3x's topic in New Player Discussion
There's this great game out there called Project Zomboid. I think it may be what you are looking for. It has survivalist elements, lots of zombies, an elaborate crafting system. It's single player. Though, you don't start with much and you seem to be upset with the lack of loot you start with. I personally think that is the beauty of these game but to each there own. Good luck man. Sorry you had such a bad time with DayZ. EDIT: Holy hell, I didn't realize how old this was. Freakin' hilarious. I hope the dude found his niche. -
To the people whining about KoSing etc.
Dr. Goner replied to Mays (DayZ)'s topic in General Discussion
...or at least give yourself a twenty-four hour cooling off period, after getting shot, before getting on these forums and creating another thread on said subject. I refuse to call it by name. -
I think the map is too small for cars. Am I the only one
Dr. Goner replied to crazyandlazy's topic in General Discussion
Ah, I don't know. I used a car a lot in the mod. I would get within about 6 or 700 yards of my goal, hide it as good as possible and go in to do some looting. -
I think the map is too small for cars. Am I the only one
Dr. Goner replied to crazyandlazy's topic in General Discussion
Look at the world we live in, vehicles are plentiful and fuel is SCARCE. I think we want the same thing, but in reality, fuel would eventually become hard to find. I think that should be the model. Not sure which direction it will go at this point. I'm personally really excited about base building and a ton of zombies on the map with a few instanced scenarios such as hordes and crash sites or whatever. EDIT: Also, I hope like hell that the train eventually becomes operational. I've seen it up there. . . I've seen it. Plus all the new track. -
It's thirty bucks dude. I've paid double that for games that I've played half as much. I've already got over thirty hours in to DayZ. I'd say a dollar an hour is a fair price even if I never played the game again. It will probably be 60 when it's all said and done. I'm purely basing that on their pricing model for Arma 3.
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It's funny. Kind of makes you wonder how there are so many KOS players in DayZ when reading all these "you're a dick for killing him!!" comments. I have a feeling that most of you don't practice what you preach. On the bright side, I had my first non lethal player encounter at the military base south of NWAF. I saw the guy through the window and got ready to fire. My heart was pounding like hell as I went in, it seemed like he was trying to find a gun upstairs. I positioned myself at the bottom and he finally came back down. I said "Don't move, lay down!" He did neither. But he did say over voice chat, "Is there anything cool around here?" I said, "There's some good stuff up at NWAF." He then said, "OK, I'm going to walk around for a while and get shot by someone else." He seemed so defeated. I ran the opposite direction as him while carefully watching my back.
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Rolling Update Rev. 0.30.113925
Dr. Goner replied to Hicks_206 (DayZ)'s topic in News & Announcements
This update has made a big difference! My character has been alive and fully kitted for quite a while now. The way I see it my only options are start a new play through or try to interact with other players. I figured I would head back south to start some interactions. It may decrease the chances of them having fire power, folks up north (including myself) tend to get a little twitchy when they run into people. I really really want to play this game as a medic. Anyway, my character has O - blood, so I can donate to anyone, which is cool. Here's my point. While returning to the coast, I have seen several bodies on the ground. It gives one an ominous feeling, is the murder still here? Where did he go? Why did they remove this fellas pants and place them right next to his corpse but leave everything else on him? I can't wait for zombie corpses to stick around for a while. Anyway, thanks for all the hard work. -
Let me know when you have four pristine sets of pliers and I'll eat my hat.
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It should remain until the next server restart. Server restarts vary from server to server. Usually take place every four to six hours. A player can hide the corpse, in which case it will not be available to anyone.
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What saddens me is the fact that I have behaved perfectly, that is the opposite of you, and still got shot in the face. Now I shoot first and ask questions later. Amazingly my characters are living much much longer :) EDIT: Also, I realize there is a language barrier but getting shot in the face isn't "backstabbing".
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Don't forget the morphine. We all now use our morphine for other "purposes". Zzzzzz.... what. Hold on what was I saying? Where am I?
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It's all about the availability of ammo. In the US, I would approximate, that 90% of households have up to 1000 rounds of 22 ammo. Hell I have 2500 rounds and I'm not even a gun nut. Just read about the recent 22 ammo shortage and that will tell you how many rounds are out there. It's a great weapon with plenty of ammo, awesome for the apocalypse. My grandfather raised cattle and he would kill them for slaughter with a 22. One well placed shot behind the ear and they went down right away.
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Get back under your bridge little uneducated troll.
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He's actually right. They are extremely deadly, especially up close, and very very quiet.
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This is so, true. And a shot in the arm or ass would cause significant discomfort and chance of infection.
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Rarest items for me: Pristine scopes - found 1 Walkie Talkie - found 1 Pliers - found 1 Also, I've only found 1 blood test kit and two boxes of cereal.
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A quick note: Those of us that played the mod have an entirely different perspective of what it means to be griefed. I feel that the alpha has already leveled the playing field in so many ways. In the mod, we were killed from 700 yards out often by the incredibly overpowered and unrealistic AS50. I mean you could run across the map while holding the thing for crying out loud. I don't know if any of this will lessen KOS except for the gun care thing. If you don't have a fully functioning weapon properly sighted in you won't be able to KOS. The funnest part of the Alpha for me so far has been seeking out "pristine" versions of all my equipment. I think some of your suggestions relating to gun maintenance would add a lot of enjoyment to the game for me. I think that if I knew that you had to maintain the weapon and work hard for the "right" to KOS, I also wouldn't feel as bad when I was killed. I think I would feel that the other player had earned that right. Same goes for players that love vehicles. It should cost you a lot of room in your pack to fix up a vehicle, no more holding two tires and an ENGINE in your back pack. I think a properly optimized stamina and carry capacity system would provide a lot of the fixes you suggest. Realistically, if my character was carrying around everything he is currently carrying, he would be moving slow and resting often. I think that each item one chooses to add to their inventory should provoke serious contemplation. The alpha has already improved upon this greatly. For instance, I choose to carry the hunter backpack due to its increased camouflage characteristics even though ti has five less slots than the mountain backpack which is brightly colored and can be see from further away. I hope all of this makes sense. Sorry for the rambling. Also, nice take on a tired argument. I feel like eventually we can make this better.
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In arma you normally need suppressor and sd rounds for the full benefit. I haven't seen SD rounds yet.
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Desert Eagle, I'm fine with, but the best thing about the game right now is the fact that the lack of high grade military gear has evened the playing field. Please, don't bring back the AS50.
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This is one of the most ridiculous crying posts I've ever read.
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Why do you "have" to feel bad for being a bandit/kos?
Dr. Goner replied to Nesuma (DayZ)'s topic in General Discussion
Here's how I feel about KOS. I honestly would rather hook up with other players, especially now in the standalone, in order to try out the new blood system and what not. But the fact is, I've been shot in Cherno after asking about a can opener and shot in the back at NWAF with no warning at all. If I see a group of players, I observe and move in the opposite direction as fast as possible. If I see a solo player, sorry fella, I have to assume that if you had seen me first you would have killed me. I learned my lesson quickly. It's kill or be killed at this point. I should note that my current character is almost four DayZ old. Here's my kill list: Fella hopped into the same military building as me in Zelenogorsk. I felt bad as he was just spawing in but upon inspecting his gear it was blatantly obvious that he had been server hopping. He just got greedy and hopped one time to many. I ruined all his shit and gained almost nothing except my life. I was monitoring the new shipwreck from the hill cautiously planning my approach. A player came running in. He had a mosin and I watched him for a while. He set up on the bow of the ship and began watching the tree line with gun drawn. I'll let you assume what he was up to. I shot him in the back from 400 yards, had my M4 zeroed to 400 just so you know, he combat logged instantly or his body disappeared any way. I was inside a military building at NEAF. My character is moaning like crazy for some reason and when I heard a player enter on the first floor I assumed he would hear my moans and be extremely cautious. But no, he came running up the stairs and I filled him full of lead. His body, was pulled out the building by unseen forces and when I went outside it was still moving away from me. I gained nothing from this other than my life. Not sure if these explanations help, but I thought it may give insight somehow into why experienced players in the North do what they do. EDIT: There was a time when I wouldn't kill. In the mod I worked very hard to never kill any players. My goal was to be a medic and it worked most of the time. Hopefully, I'll still be able to live that dream in standalone, but man, once you get the taste of blood, both from being killed and killing, it's hard to resist. My heart hasn't beat so hard when playing a game since the early days of the mod. It's awesome so far. -
Here's the problem with your suggestion: It causes more problems than it solves. I have yet to find myself, after nearly thirty hours of play, in a "bug" situation that made me want to respawn. My character has been screwed a couple times and I was wishing that I could respawn but that isn't the game. If people were reporting that they were being glitched into geometry constantly your suggestion may be relevant but that is not the case. Right now all it would do if implemented was give people a reason to respawn again and again until they spawned in the spot they like.
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Ok, at first I was taking this "it's always dark wahhhh wahhhh" crowd lightly but now I'm getting pissed. If you want to play some easy game DO NOT BUY DAYZ. This game is supposed to be hard. That's what makes it great. It's this crowd that ruined the mod an I'm afraid their whiny asses are already starting to be heard in standalone. Please, it's a day night cycle. Playing at night in my opinion is a DayZ right of passage. You will never truly understand how amazing this game is until you've struggled in the dark.
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Is it worth buying Dayz standalone yet? [With Developer responses]
Dr. Goner replied to Blade4777980's topic in General Discussion
It being dark is no reason to discourage someone from buying the alpha. It's DayZ, it's supposed to be hard. I really hope the team sticks to the true original vision of what DayZ should be. Right now, I think the standalone is spot on. It's HARD and you pay for your mistakes. If you want some 24 hour daylight bullshit, you're barking up the wrong tree. I've played it for nearly 30 hours this week and yes I have a full time job. It's totally worth buying right now. -
You should at least have to have a knife or rope in your inventory to commit suicide.