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Pseudopacifist

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About Pseudopacifist

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    On the Coast
  1. Pseudopacifist

    WTF is happening to the server community.

    I feel a common issue with killing other players is it's a bit out of whack with the high risk high reward factor of the game. By this I mean that killing another player is almost always easier than sneaking past or killing a pack of Z's for gear. As always there is a pretty high risk associated to fighting another player, but in most cases anyone with a half a brain and a gun better than a makarov(even with the wussy mak I got the jump on a bandit and killed him) won't have much of an issue getting enough of a jump on another player to drop him before the other player has a chance to even turn and shoot back. (PVP is 99% of the time decided by who gets the jump on the other player. Better equipment is nice but a bullet to the head is a bullet to the head no matter which way you swing it) Also I know a good number of survivors who have PKed because of just recently getting PKed by another player. It's infuriating when you've spent 4-5 hours trying to link up with one of your friends (IE in my friend's case going from cherno to the NE air strip) only for you to get gunned down by some jerk with a fully automatic assault rifle that really has no NEED to kill another player. They just want to have even more loot than they'll ever need. Greedy. (So when he spawned he proceeded to find an CZ550 and pick off a dozen players in a sniper based blind murdering spree till i shot him for shooting at me. The Irony) Also I forgot who the poster was some time ago but give people a reason to work together. Make it possible for players to at night time try to light up the cities and towns by including some kind of power plant(s) that players need to reactivate and make those areas swarming with Z's. Or possibly have random events that give players and bandits a reason to go towards a position of value that isn't the s*** storm that cherno and elektro have turned into on many servers. Or another possible solution would be to spread out the spawn zones to areas that aren't on the coast. Any decent player can navigate with the sun/ north star and a given starting position. Carebear moment: Make blood regen very very slowly please... It's really freaking boring waiting for a friend to come transfusion you. A bit of dedication to realism as it only takes 1 day to restore about 2-3 liters of blood. Im talking like maybe 1000 per hour or something like half day to get back on your feet. tl;dr killing other players unbalances high risk vs high reward PKed players are more likely to PK others. Make incentives for players to work together Spread out spawns possible. Make blood regen VERY VERY SLOWLY
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