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turdjaw

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Everything posted by turdjaw

  1. DayZ for DayZ players. Therefore you want a great survival game and you know about the bugs. Highly recommended you use TS if wanting to play in a group. Private hiveVanilla gameplay... no scripts, mods or 999 vehicle bullshit.Third person viewpoint off.Sidechat off.Crosshairs off.Spawn selection off.Experimental vehicle spawn system on.Default starting gear.50 slots.Running off a dedicated server based in the EU. Has excellent performance, also the full arma 2 (and dayz) install is sat on a ramdisk for the extra boost.Great custom anti-hack in place, UK-based admins off-duty until AH alertsJSRS, CBA & Blastcore is enabled server-side for those who use it in DayZ IP: 5.39.89.225:2302 Teamspeak: UKSS.eu
  2. It was an oversight in the anti-hacks, been updated / fixed now. Oh god no :o
  3. - JSRS, CBA & Blastcore is enabled server-side for those who use it in DayZ
  4. Thank you kindly. It's good to help contribute in promoting an excellent mod that we hope has a lot of life left ahead. I shall look into that listing soon. Need to update GT actually. All the best. ----------------- - Spawn selection now disabled
  5. turdjaw

    DayZ Mod 1.8.5

    After many hours on 1.8.5, I personally feel the food & thirst levels are absolutely fine.
  6. New IP: 5.39.89.225:2302 Supporting the great vanilla DayZ Mod.
  7. Really? Quite surprising. Yeah, the dedi is hosted in France, though us "in charge" are English.
  8. It's up and running fine. Updated today to 1.8.2 aswell. 109.236.89.121:2367
  9. We've put up a second server, Epoch Origins on Taviana 3.0. Running off a smooth dedibox which was also recently upgraded. How to join 1. Download the latest Epoch (1.0.5.1) patch via DayZCommander or from EpochMod.com 2. Download DayZ Origins (1.7.8.5) from DayZCommander. 3. You do not need to download Taviana separately, as 3.0 is part of the Origins mod itself. Skip to part 7 if you've already updated your game to the latest beta 4. Go to your Steam library, right-click Arma 2 Operation Arrowhead. 5. Go to the Beta tab, opt in to "-beta" (or something similar) 6. Verify your game cache, this will updating your game to the latest Beta version. 7. Add -mod=@DayzOrigins;@dayz_epoch to your launch parameters in DayZCommander. 8. Add the IP below to your favourites and connect.... Server IP: 109.236.89.121:2335 Teamspeak IP: ukss.eu Better Survival Feel - Loot amounts more like the Mod Less fuel containers, most likely one to find is an empty Jerry Less maps, tinned drinks & food More unlabeled cans, empty water bottles Less chance of high-grade toolbelt items, especially away from barracks Higher chance of infection from self-bloodbag, plus option to consume bloodbag as last resort - Rarer weapons & items you either can't get from traders or are high-priced, stopping everyone getting them easily - Vehicles almost always need repairing or refuelling before going anywhere - Loadout is simply just one bandage and your own butt - Zombies can knock you over, like in the Mod - EVR Storms (blowouts) from Namalsk happening around 2 hours apart - No safezones, auto-refuel, donator perks, admin's little helpers, admin abuse, whining and no handouts - No tinned food at traders, only food available is fish, only drinks are energy drinks - No medical traders - No tents available at traders Add all this together and you actually fear dying, fear the elements, fear other players more, desire what they may have more and it takes a while to get around the map. We have other features too which are always being balanced towards both challenging and fun, and away from overpowered and boring. It's still meant to be DayZ on our server. There are ways of stumbling across higher-end vehicles & items, but you'd have to work, search and use your brains. Base building is always encouraged, we have some creative players already. Other Features - Epoch Origins is basically the Epoch mod, but with the Taviana 3.0 map ripped from Origins and the vehicles from it as well. - Weapons from Origins coming soon! - Custom anti-hacks - Custom debug - JSRS soundmod enabled, with CBA - 3 hours day, 2 hours night every server restart - 300 vehicles - Origins buildings (Strongholds, Houses & Garages) - Plot poles are 75m range, 1 briefcase to buy and do not require to be re-placed after death - Plot pole base menu - Nuclear fallouts by TayTayTheKiller - Group system, add friends to see their position using ESP. Saves after restarts - !help system for various goodness - Map edit - Custom traders (security dealers for safes, land ownership dealers at town halls for plot poles etc) - Gem trader (who sells endgame vehicles & aircraft) - Blowouts every 2 hours or so, use a radio to protect yourself from any effects - Tough missions system with custom missions, loot and locations. - Modded Snap Building Pro - Self bloodbag or consume bloodbag (consequences) - Four land vehicle NPC patrols, literally can be any unarmed vehicle - now including Origins vehicles. - Two NPC helicopter patrols (random choice from Huey, Seahawk, Chinook, Bell Gunship, Mi-17, Venom, and now Origins aircraft. Yes, that includes the Flying Fortress!) - Custom Sector B incentives - Sector B trader - Safes more expensive except at Sector B trader - Take clothes - Loot spawns at some previously loot-less Taviana buildings - Extra items & vehicles at traders - Custom spawn list, includes bell gunship, jackal, hmmwv armored, others - Rough area spawn selection - Surrender enabled - Build on roads enabled Rules - No glitching / duping / feeble hack attempts - No constant moaning - No building in trader areas or military bases - Locked vehicles left at traders will eventually be blown up - Bring charm, we like charm Thanks for reading
  10. - Fixed the dodgy animated heli crashes. Loot now sorted. - A few more subtle map edits - Possibility of rare vehicles on Sector B to fix up and take - usually ones not available at traders - Zombies can now knock you down, like in DayZ Mod - Zombies will now cause damage if attacking from close range much more often, rather than 1 in 8-10 times (the Epoch standard) - Removed paraspawning, due to pussies not opening the chute 30-40 times in a row in order to get a cushty spawn location, rather than running a few km or fixing up a car - Readded the old spawn selection screen, 4 locations to click on that choose from 15 spawn points in each corner of the map
  11. We've got a smooth server running off a SSD on a dedibox hosted in France with a low ping. Our regulars prefer the classic elements of DayZ but enjoy a balance between human threat, better survival elements and the danger of NPCs. Feel free to join our teamspeak. Server IP: 109.236.89.121:2334 Teamspeak IP: ukss.eu - get up to date with the latest Steam beta - add -mod=@DayzOverwatch;@dayz_epoch to your launch parameters in DayZ Commander - add our IP to the favourites tab or just filter for UKSS Better Survival Feel - Loot amounts more like the Mod Less fuel containers, most likely one to find is an empty Jerry Less maps, tinned drinks & food More unlabeled cans, empty water bottles Less chance of high-grade toolbelt items, especially away from barracks Higher chance of infection from self-bloodbag, plus option to consume bloodbag as last resort - Rarer weapons & items you either can't get from traders or are high-priced, stopping everyone getting them easily - Vehicles almost always need repairing or refuelling before going anywhere - Loadout is simply just one bandage and your own butt - Zombies can knock you down to the floor (like in DayZ Mod) - Nuclear detonation once every restart - Radiation zone caused by the nuke, has health consequences - No safezones, auto-refuel, donator perks, admin's little helpers, admin abuse, whining and no handouts Add all this together and you actually fear dying, fear the elements, fear other players more, desire what they may have more and it takes a while to get around the map. We have other features too which are always being balanced towards both challenging and fun, and away from overpowered and boring. It's still meant to be DayZ on our server. There are ways of stumbling across higher-end vehicles & items, but you'd have to work, search and use your brains. Base building is always encouraged, we have some creative players already. Other Features - Custom anti-hacks - Custom debug - 3 hours day, 2 hours night every server restart - Around 400 vehicles - Plot poles cost 1 briefcase, have 60m range and do not require replacing after death - Respectable map edit, no extra barracks or other high-end loot areas. Added a few more discreet base opportunities. - Six extra freshspawn locations (below Worb, near Ey, south-east of Emmen, some deep in the forest) - Nuclear detonations, 66% chance of a random nuke at one of 12 unlikely "base" locations on the map. One per restart, has various consequences - Custom traders - Dynamic traders - Gem traders (who sell endgame vehicles & aircraft for extortionate amounts) - Tough DZMS-based missions system using 16 missions in 300 custom locations (incl. city, rural and military area) with customized objectives & loot - These Mission AI have brains. They will flank in groups, hide in bushes, use smokes & frags, steal nearby cars, patrol and use the gunner seats on armed vehicles - Static turrets at the biggest missions - Lift most unlocked, unarmed road vehicles with Merlin, Mi-17s or the Chinook - Modded version of Snap Building Pro - Elevator crafting - Self bloodbag or consume bloodbag - Four land vehicle NPC patrols, literally can be any unarmed vehicle, driving curiously, anywhere on the map. Up to 4 random-skill NPCs inside - Two NPC helicopter patrols (random choice from Huey, Seahawk, Chinook, Bell Gunship, Mi-17, Venom) - Moderate amount of guard NPCs at military bases - No roaming foot patrols - Take clothes from bodies - Deploy bike or motorbike - Bigger list of items & vehicles at traders - Custom spawn list, includes bell gunship, jackal, hmmwv armored, others - Surrender enabled - Build on roads enabled - Hookah pipes Rules - No glitching / duping / feeble hack attempts - No constant moaning - No building in trader areas - Bring charm, we like charm Thanks for reading
  12. - Added the missing vehicle upgrade documents and a few other small items to the loot tables. - Increased loot spawns in workshops by 50%. - Next part of the subtle map edit. This time stuff added in Brienz and south of Giswil. - Two new missions added to rotation, "Perverts Paradise" and "Grease Monkeys". - Less than 10% chance of a rocket launcher turret or stinger pod appearing at missions where a turret is used. - Less than 10% chance of a Offroad SPG9 appearing as a patrol vehicle at missions that deploy a vehicle patrol. - Removed blowouts due to incompatibility with AH.
  13. New IP for this server: 109.236.89.121:2367
  14. turdjaw

    Any Vanilla DayZ Servers Left?

    Here's another UKSS DayZMod 1.8.1 Vanilla 37.59.43.226:2303
  15. - You now need a knife to open tins of food, amazing I know
  16. Loads more subtle changes this past week, read the OP as it's been updated a lot. Also added licensed willybum squads
  17. Many new features added recently such as new freshspawn locations, kidnapping, gem traders, custom traders, loads of new mission stuff. See above.
  18. Updated missions system to DZMS and tweaked the objectives, plus added 200 locations we carefully picked in order to eradicate missions spawning in stupid areas. Say goodbye to sloped warfare and hello to town & city sieges and danger in the woods.
  19. Added a custom missions system featuring all kinds of stuff to be looted, plus some interesting objectives, i.e. wipe out 15 scousers in tracksuits protecting loads of wheels and weapons in a box near their crashed skoda. Added towing in a limited sense. See original post. Added the Venom to the NPC heli patrols list.
  20. Hello Trying to host a server (Epoch) on a dedi box for the first time. The instructions are really easy but I've found myself looking for a syntax error or something else tiny for the past few hours now as even though the game server will run perfectly by itself and I can load in AND BattlEye works without error by itself (loading the shortcut to the bec.exe with a target added to reach the config file), they don't want to work together. I have a batch file written out that I've looked through maybe a hundred times but I see nothing wrong. Can you? The server does not show as online in DayZ Commander and if you join anyway you get past the DayZ Epoch screen and receive "Wait For Host". BEC tells me everything is fine and there's nothing in the logs. @echo offset ARMApath=C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Napfset BECpath=\becset port=2334set mod=Expansion\beta;@DayZ_Epoch_Server;@DayZ_Epochtimeout 5:initializeclsecho Killing current running server ...taskkill /IM napfserver.exe /Ftaskkill /IM bec_napf.exe /Fecho.goto start:starttimeout 5cd C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Napfecho Starting server again ...@start /high Expansion/beta/napfserver.exe -beta=Expansion\beta;Expansion\beta\Expansion -mod=%mod% -name=instance_24_Napf -config=instance_24_Napf\instance_24_Napf.cfg -cfg=instance_24_Napf\basic.cfg -profiles=instance_24_Napf -port=%port% -cpuCount=2 -maxMem=2048 -exThreads=1 -noPause -noSoundecho.:start_bectimeout 15echo.cd C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Napf\bececho Starting BEC again ...@start bec_napf.exe -f config_napf.cfgexitI know this is for an Epoch server but I think it's more of a batch setup or BEC problem so I thought I'd post it here. Thanks
  21. Ended up starting over and thought everything looked identical, there were no problems. Sure I'm not alone in having done this (!). Thanks for the advice.
  22. Hey hey I'm liking Standalone, but it's one for the future for me. I want a bit more to my game, but with some elements similar to it. It has a better feel of raw survival, so I'm wanting to join a server that is challenging both in raw survival against elements and against human players. Map - Chernarus, Namalsk or Taviana preferably Vehicles - at the most 100, preferably under 50 Scripts - no auto refuel, a very basic loadout (or nothing at all), nothing that wipes the players arse really, no god mode trader cities (if Epoch) Anything like this out there? I know most folk used to play like this, but moved on to 1000 vehicle servers etc... Based in the UK myself Thanks
  23. turdjaw

    DayZ 1.7.6.1 Bug List

    Crouching and then moving out has helped me several times too.
  24. Just search for "Nursing". I tried this place out yesterday for a couple of hours and encountered some very interesting edits to Cherno, plus some refreshing players. Great first impression.
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