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turdjaw

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About turdjaw

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    Scavenger
  1. It was an oversight in the anti-hacks, been updated / fixed now. Oh god no :o
  2. - JSRS, CBA & Blastcore is enabled server-side for those who use it in DayZ
  3. Thank you kindly. It's good to help contribute in promoting an excellent mod that we hope has a lot of life left ahead. I shall look into that listing soon. Need to update GT actually. All the best. ----------------- - Spawn selection now disabled
  4. turdjaw

    DayZ Mod 1.8.5

    After many hours on 1.8.5, I personally feel the food & thirst levels are absolutely fine.
  5. New IP: 5.39.89.225:2302 Supporting the great vanilla DayZ Mod.
  6. Really? Quite surprising. Yeah, the dedi is hosted in France, though us "in charge" are English.
  7. DayZ for DayZ players. Therefore you want a great survival game and you know about the bugs. Highly recommended you use TS if wanting to play in a group. Private hiveVanilla gameplay... no scripts, mods or 999 vehicle bullshit.Third person viewpoint off.Sidechat off.Crosshairs off.Spawn selection off.Experimental vehicle spawn system on.Default starting gear.50 slots.Running off a dedicated server based in the EU. Has excellent performance, also the full arma 2 (and dayz) install is sat on a ramdisk for the extra boost.Great custom anti-hack in place, UK-based admins off-duty until AH alertsJSRS, CBA & Blastcore is enabled server-side for those who use it in DayZ IP: 5.39.89.225:2302 Teamspeak: UKSS.eu
  8. It's up and running fine. Updated today to 1.8.2 aswell. 109.236.89.121:2367
  9. - Fixed the dodgy animated heli crashes. Loot now sorted. - A few more subtle map edits - Possibility of rare vehicles on Sector B to fix up and take - usually ones not available at traders - Zombies can now knock you down, like in DayZ Mod - Zombies will now cause damage if attacking from close range much more often, rather than 1 in 8-10 times (the Epoch standard) - Removed paraspawning, due to pussies not opening the chute 30-40 times in a row in order to get a cushty spawn location, rather than running a few km or fixing up a car - Readded the old spawn selection screen, 4 locations to click on that choose from 15 spawn points in each corner of the map
  10. - Added the missing vehicle upgrade documents and a few other small items to the loot tables. - Increased loot spawns in workshops by 50%. - Next part of the subtle map edit. This time stuff added in Brienz and south of Giswil. - Two new missions added to rotation, "Perverts Paradise" and "Grease Monkeys". - Less than 10% chance of a rocket launcher turret or stinger pod appearing at missions where a turret is used. - Less than 10% chance of a Offroad SPG9 appearing as a patrol vehicle at missions that deploy a vehicle patrol. - Removed blowouts due to incompatibility with AH.
  11. New IP for this server: 109.236.89.121:2367
  12. turdjaw

    Any Vanilla DayZ Servers Left?

    Here's another UKSS DayZMod 1.8.1 Vanilla 37.59.43.226:2303
  13. We've put up a second server, Epoch Origins on Taviana 3.0. Running off a smooth dedibox which was also recently upgraded. How to join 1. Download the latest Epoch (1.0.5.1) patch via DayZCommander or from EpochMod.com 2. Download DayZ Origins (1.7.8.5) from DayZCommander. 3. You do not need to download Taviana separately, as 3.0 is part of the Origins mod itself. Skip to part 7 if you've already updated your game to the latest beta 4. Go to your Steam library, right-click Arma 2 Operation Arrowhead. 5. Go to the Beta tab, opt in to "-beta" (or something similar) 6. Verify your game cache, this will updating your game to the latest Beta version. 7. Add -mod=@DayzOrigins;@dayz_epoch to your launch parameters in DayZCommander. 8. Add the IP below to your favourites and connect.... Server IP: 109.236.89.121:2335 Teamspeak IP: ukss.eu Better Survival Feel - Loot amounts more like the Mod Less fuel containers, most likely one to find is an empty Jerry Less maps, tinned drinks & food More unlabeled cans, empty water bottles Less chance of high-grade toolbelt items, especially away from barracks Higher chance of infection from self-bloodbag, plus option to consume bloodbag as last resort - Rarer weapons & items you either can't get from traders or are high-priced, stopping everyone getting them easily - Vehicles almost always need repairing or refuelling before going anywhere - Loadout is simply just one bandage and your own butt - Zombies can knock you over, like in the Mod - EVR Storms (blowouts) from Namalsk happening around 2 hours apart - No safezones, auto-refuel, donator perks, admin's little helpers, admin abuse, whining and no handouts - No tinned food at traders, only food available is fish, only drinks are energy drinks - No medical traders - No tents available at traders Add all this together and you actually fear dying, fear the elements, fear other players more, desire what they may have more and it takes a while to get around the map. We have other features too which are always being balanced towards both challenging and fun, and away from overpowered and boring. It's still meant to be DayZ on our server. There are ways of stumbling across higher-end vehicles & items, but you'd have to work, search and use your brains. Base building is always encouraged, we have some creative players already. Other Features - Epoch Origins is basically the Epoch mod, but with the Taviana 3.0 map ripped from Origins and the vehicles from it as well. - Weapons from Origins coming soon! - Custom anti-hacks - Custom debug - JSRS soundmod enabled, with CBA - 3 hours day, 2 hours night every server restart - 300 vehicles - Origins buildings (Strongholds, Houses & Garages) - Plot poles are 75m range, 1 briefcase to buy and do not require to be re-placed after death - Plot pole base menu - Nuclear fallouts by TayTayTheKiller - Group system, add friends to see their position using ESP. Saves after restarts - !help system for various goodness - Map edit - Custom traders (security dealers for safes, land ownership dealers at town halls for plot poles etc) - Gem trader (who sells endgame vehicles & aircraft) - Blowouts every 2 hours or so, use a radio to protect yourself from any effects - Tough missions system with custom missions, loot and locations. - Modded Snap Building Pro - Self bloodbag or consume bloodbag (consequences) - Four land vehicle NPC patrols, literally can be any unarmed vehicle - now including Origins vehicles. - Two NPC helicopter patrols (random choice from Huey, Seahawk, Chinook, Bell Gunship, Mi-17, Venom, and now Origins aircraft. Yes, that includes the Flying Fortress!) - Custom Sector B incentives - Sector B trader - Safes more expensive except at Sector B trader - Take clothes - Loot spawns at some previously loot-less Taviana buildings - Extra items & vehicles at traders - Custom spawn list, includes bell gunship, jackal, hmmwv armored, others - Rough area spawn selection - Surrender enabled - Build on roads enabled Rules - No glitching / duping / feeble hack attempts - No constant moaning - No building in trader areas or military bases - Locked vehicles left at traders will eventually be blown up - Bring charm, we like charm Thanks for reading
  14. - You now need a knife to open tins of food, amazing I know
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