eskodas
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Im sure they have logs, just need time/place.
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Dallas 29 is still being hacked consistently, i just logged back in and died instantly to another hack.
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That thread is full of bitching and whining and no constructive list of who has been hacked and when. No thanks, if there's a proper thread that lists each occurrence, then i will. and again (25 minutes) after this posting it was hacked...again.
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What does that have to do with anything? a long thread of people bitching about hacking and rocket saying everything is recorded.
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Dallas 29 just got hacked, everyone was thrown up in air and died. (withing 5 minutes of this posting)
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WTF is happening to the server community.
eskodas replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
I found your sarcastic remarks extremely amusing, its nice to see a Dev so emotionally tied to his work. This is an Alpha after all and its all just testing the waters with mechanics :) -
WTF is happening to the server community.
eskodas replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
You can NOT have more zombies, its simply too much for the servers, stop asking for it and think of ways to better use the zombies as is. Also respawn timers simply drive away players, im a huge fan of hardcore but i hate time outs, give me a handicap but let me play. 1) That would force a certain playstyle on players. Why would killing zombies be forced? Rather avoid them and kill people' date=' they have the good gear. 2) I think the amount of loot is good right now. I rarely see people with awesome weapons, most have the basics, so it seems pretty good right now. 3) Starting gear is already at minimum. If you remove the basics, everyone would be forced to head to the nearest city right away, increasing the amount of people shooting each other with makarovs in an elektro deathmatch. Would do nothing good. 4) Yeah. It's dangerous to prone in doorways or stairs, and sometimes rocks have dangerously sharp edges. 5) Too much desync and lag for leaping zombie. Would just increase random knockdowns. Before making the zombies faster and harder to hit the problems with warping zombies and zombies attacking and walking through walls should be fixed. 6) That would be cool :D 7) I want zombie sheep! 8) This would be great. Instead of the body disappearing it could turn in to a zombie. Might stress the server though, if there's like a hundred zombies with player loot to keep track of. The loot could be removed, but it would be nice if the zombie kept the player model :) [/quote'] 1) Its not forcing anything if you implement multiple ways of reducing it and it gives death a bigger penalty. 2) Weapons are fine, they are rareish but food is everywhere and very easy to find. I suggest making people hungry alot faster if they are carrying more gear, this means that geared players are forced to find food more and doesn't make it so easy once you have good gear. 3) You can run across the map in starter gear(well, you'll need a water refill), its plentiful. 4) Zombie attacks have an annoying large chance to knock you down, when your under attack from 20 and first swing you get knocked then feasted on by all those zombies is extremely annoying, reduce knockdown time or reduce its chance. 5)Not a factor, Zombies are computed on Client side(i believe, correct me if im wrong) and it solves how players can easily keep them at bay. 8) the point of this is to keep loot rare. -
WTF is happening to the server community.
eskodas replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
1)Stop asking for more zombies, its too hard on the servers, also respawn timers are bad ideas, they do nothing except force them to go play something else while they wait, give the player a handicap instead on death untill they kill X zombies or X time passes, increasing if you respawn multiple times fast. 2) Less loot, and shift it towards places with higher zombie density. 3) Less starting gear. 4) Less random knockdowns(random things that kill you are no fun, just make it things your in control of but hard) from zombies. 5) Give the monkey zombie ability to leap at you from far, maybe to all zombies to help with hitting you while your running away and help with players stationing themselves up stairs/ladders to mow them down. 6) More durable zombies, animation changes based on areas hit with bullet, eg shot one in arm, arm falls off(give it the appearance of merely hanging on in the first place) but they keep coming, make us fear them. 7) Zombie animals!!!! Zombie bears/wolves in the wild to keep those places unsafe, also add Rabies from Zombie animal attacks. 8) Dead players rise up after 10 minutes to become zombies, removing all loot on them. If you dont get to the dead player fast, its gone. The more sparse loot and begining gear gives a greater importance on finding gear asap and higher chance of player conflict to get that loot. More durable zombies and not letting people run indefinetly with zombies chasing them makes them much harder. Zombie Animals would make the wilds so much more dangerous. Fucking awesome mod, love your attitude, time and place for everything and this is the place for hardcore survival =D