ferrard
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Scavenger
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Everyone gets the "No entry 'bin\config.bin\CfgWeapons.'" error every now and then. Just click "Okay" 'cuz it doesn't actually do anything. Same goes for some other minor errors, like "missing backpack information" or stuff like that. As for the "receiving data" blank screen - yeah, that happens. Comes with the Alpha territory, unfortunately - nothing we can do about it =( ~ Ferrard
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You can if you want to, but I think it's a headache that isn't worth going through. Rocket's got a hotfix for the loot / zed timers in the pipeline, and that should probably fix most of the issues within a day or two. I'm waiting for that before I play again, because I've a 15+ day old survivor and I don't want to lose him to a glitch that's already been reported. You, on the other hand, have a brand new character with little to lose, so it may pay off to explore the DayZ world some more even though it's not really ideal right now. If I didn't have a legacy character, that's what I'd be doing. ~ Ferrard
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Tents will stay in position where you deployed it on the server. And only on -that- server. If you want to keep the tent with you across servers, you've got to pack it back into your inventory. ~ Ferrard
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Weapons are now a little bit rarer, from my understanding of 1.7.1 - check barns and deer-stands if you don't get bit by the "endlessly respawning zeds" glitch. Those are the best weapon spawns short of high-traffic locations. In order to open doors, first off it has to be an openable door (and they are difficult to tell from a distance - basically, if you can see in the windows, there's probably an openable door - if you can't, then that structure can't be entered and doesn't have loot), and second, you need to walk up to it and scroll up and down with your mouse-wheel. You'll see options, and one of them should be "Open Door." If that option doesn't appear, it's not an openable door. In order to pick something up, look at it until you see a little rifle and magazines appear on your crosshairs. Scroll with your mouse-wheel, and then select "Gear." EDIT: Ninja'd by Wired, although I will say that the "G" key does allow interaction with loot piles in the same way as selecting "Gear" from your scroll-menu. ~ Ferrard
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That server has not updated to 1.7.1, and unfortunately you won't be able to play on it unless you roll-back to an older, unsupported version of DayZ. It's likely that way because 1.7.1 is showing significant problems with zed spawn-timers. Just hang in there, and make sure the servers you join say "1.7.1" - then pray that they're actually telling the truth, unlike that server you were on. ~ Ferrard
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Generally' date=' the servers with 3rd person disabled on a reg-difficulty mention it in the server name. Full agreement on this, with the addition of what timezone the server is sync'd to. ~ Ferrard
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I'd add to Beloozero's "Scavenger" that it's perhaps the second easiest option, and it's what I do. Scavengers, upon spotting another survivor, run through a quick checklist: 1) Have they spotted me? [ Y / N ] 2) If yes, are they taking up firing position? [ Y / N ] 3) If yes, am I trapped far away from defilade? [ Y / N ] If at any point, the answer is "No," then they break contact and run for it. If at any point, the answer is "Yes," then at the very least they acquire a sight picture. I'd say it's second easiest to play, but pretty hard to learn, specifically because of ensuring that the answer to Step #3 is "No" as often as possible. ~ Ferrard
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I'm not sure exactly what's going on, but it sounds like you're spawning on a debug plain, and some jackhole is killing people in the debug area. Just disconnect and try another server. It's a pain, but that's how the netcode is right now =( EDIT: Palindrome ninja'd me! ~ Ferrard
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SD ammo in a non-suppressed gun just makes the bullets fly slower / arc steeper. Also, it won't cause the "Snap" sound of a bullet flying past your head. Seeing as they'll still be hearing the non-suppressed MP5 rattling away, it's not much of an advantage at all. And the zeds will still hear the non-suppressed gun, so again, no advantage there. Personally, my suppressed MP5 is mah PvE baby. I run with an AKM out in case I run into players, but if I need to sneak into a town and maybe shoot zeds, the suppressed SMG in my pack is a godsend. ~ Ferrard
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Damnit, misinterpreted the thread intent. Low inventory is good, IMO. Less / No weapons may ease the bean-wars, and low-level weaponry is simple enough to find. Loners can still stealth around, people who prefer teams will probably have a slightly easier time of trusting other people. All around, good. ~ Ferrard
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By that logic' date=' your opinion doesn't have any importance either, since you and I are both a month old on this forum. I personally am not going to [i']cry to see it go, and I would love the inclusion of a radio or a PDA per that suggestion thread. I mostly play as an avoidant, antisocial survivor anyways, and I just snicker when I see, "Meet me in the Cherno firestation" followed by a kill-feed entry. As I mentioned before, I am concerned that it makes the learning curve of an already difficult game that much harder for someone new to MilSim to pick up. Radios / PDAs won't help that matter unless everyone automatically starts with one. BTW, even the most hardcore of MilSims has to take into account realism vs. playability. It's completely unrealistic for us to have a little white dot on the edge of our screen that telepathically tells us of something moving off to the side. Obviously, we should be limited to the artificially defined 60-degree arc of vision that our computer screens allot us, and if a zed sidles up next to us, we shouldn't know of its presence until it noms off our ears, since the white dot is unrealistic. ~ Ferrard
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[Guide] A Survivor's Tactics (Without SOS)
ferrard replied to Ravenspear's topic in New Player Discussion
+1 from me - Good introduction to the basics. It gets a little "wall-o'-text"y at points, so you may consider splitting sections into paragraphs for readability, but the information is all quite useful. Good work! ~ Ferrard -
Huh. News to me, and thanks for the correction. I've been playing the same character for nigh unto 20 days now, so I haven't seen that many respawn spots lately >.> ~ Ferrard