plrsniper
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Everything posted by plrsniper
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There are variations. There is the green motorcycle and the red with yellow flames motorcycle. ;) And there are more motorcycles available in the ArmA 2 base content. I don't really see the point in adding harleys and BMW's though apart from the OP's apparent love for these brands? I mean, should we be adding high performance cars such as Lamborghini's and Porsche's too? What about a Nissan Micra? How about electric cars? Really, the vehicles in DayZ are used for transport. The make and model doesn't matter really. We have bad cars (slow offroad, easily damaged) and average cars and good cars in game already. We have the quad bike and the motorcycle, both fitting their respective roles. The old bike is also an excellent (quiet) mode of transport and the helicopter is very versatile. Though i am looking forwards to seeing a littlebird. (as it's much more nimble than the UH-1 and MI-17) EDIT: Oh by the way, i would however like to see the vehicles on road/off road speeds adjusted. As it is now, on a gravel road even the UAZ should be capable of maintaining 100 kph at level ground. Of course they might not be as controllable at high speeds but that's what you have brakes for. (Or in the case of the motorcycle, no brakes at all apparently. That could do with a fix too!)
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Hardcore Action Good for Longevity?
plrsniper replied to Bonham (DayZ)'s topic in DayZ Mod Suggestions
My responses are marked in green in the quote... -
No ranks... We have humanity, it's good enough as it is. If you get -2500 humanity you are a bandit. If you get 5000 humanity you are a hero. Pick your poison...
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You didn't really answer my question and you are lazy with your grammar... There is no such thing as friendly fire in DayZ, you have no friends in the game. You might be friends outside the game but in the game there is no such thing as friendly fire. Accident yes, but that's a whole other deal. And we don't want damage to be turned off on a player by player basis. If you can't avoid shooting your friend then you are a lousy shot or your friend is stupid. Either option is part of the learning experience of this mod. Don't like it? Too bad, go play a game that is more suited to your level.
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More options/trade offs to promote the fantasy of characters/classes.
plrsniper replied to dxs's topic in DayZ Mod Suggestions
I agree with specializations. I just have a few different views on how this can be achieved. 1) Shoes. First, let me point out that the story behind is much more complex than the actual implementation. Your average player need not be concerned with the underlying mechanics. You spawn without them, or rather you have something called your feet. These are silent and fast but have very low protection and durability, if you wear them out you become unable to run and eventually unable to walk. They can get infected (which would make you ill) and they can cause slight bleeding. Letting your feet rest will slowly regenerate them to their original state. Feet are affected with or without footwear in different ways, it's recommended to have footwear when traveling or in harsh weather but at times it might be beneficial to remove the footwear to allow your feet to rest/regenerate faster. Your feet have different stats that are affected depending on environmental factors and the actions of the player. Wear: As in, your feet are under stress. Your muscles ache, your soles are worn, you get blisters and/or pressure "damage". Wear increases as you walk/run and requires resting to return to normal levels. Certain footwear will reduce the effects on this stat. Heat: If you move during hot weather or run a lot your feet start to sweat, this causes wear. Walking without shoes will reduce heat levels quickly. The heat of your feet are directly affected by your characters temperature level. And likewise, your feet affects the temperature of the character. Blistered: A true or false statement, if your feet are blistered you need to rest them or risk gaining an infection or other negative effects. Resting will remove the blistered stat eventually. You lose some speed when your feet are blistered unless you forcefully sprint. Sprinting with blistered feet will increase the chance of increased damage and negative effects. Pressured: A true or false statement, your feet are swollen from having lack of circulation or being under increased stress. (carrying too much weight or been running for extended periods of time) Resting will eventually remove the effect. Sprained: A true or false statement, you have suffered damage from a jump or having stumbled on something. You are unable to run, resting will remove the effect and alternatively you can wear more comfortable shoes until the effect is gone. Even without rest or comfortable shoes the effect will eventually pass but it will pass faster with increased comfort or rest. Different footwear have different stats/effects. Here are some of the stats/effects i would propose. Positive effects Durability: The higher durability the footwear has, the longer they last. Durability is in direct proportion to the shoes protection level described below, the lower the protection the faster they wear out in ever rougher terrain. Protection: The higher protection, the less likely the wearer is to get damaged by walking/running on rough terrain or on trash/junk. The footwear lasts longer on rough terrain because of this as well. Comfort: The higher the comfort, the longer the wearer can travel without wearing down his feet. Speed: This value determines how fast the wearer can move with this footwear. Breathing: Footwear with a high degree of breathing will resist heat related effects better. Thus reducing wear on the feet. Environmental: High values resist the environment better. Hot and cold weather alike. It resists rain (which has similar effects to hot feet) and water. (standing in a pond or swimming etc) Stability: The more stability the footwear offers the less likely you are to stumble on something or suffer damage from a jump. Negative effects Weight: Doesn't just apply to footwear and is part of the bigger picture which i will get to later. Increased weight will increase fatigue. Usually comes as a downside to high durability and/or protection. Noise: The higher the noise levels the more likely zombies and other players are to hear you running. A perfect example would be running in high heels or clogs, that is sure to make some noise! Size: This is not "size 12" shoes but related to how much inventory space they take up. (Inventory space which i will get to later and is related to weight) Comfort, Speed, Breathing, Environmental and stability can all be negative. For instance, you might have shoes with high degrees of durability and protection but they might not be comfortable and have much speed. Running without them would be more comfortable and faster. (but obviously offer no protection) Or as with high heels and clogs, they offer negative stability increasing the risk of damaging your feet from stumbling or jumping. So you have a variety of footwear with different up/downsides. Boots: High values of durability, protection, environmental and stability. Comfort depends on the type of boot. Speed is reduced, weight is high, boots are large and have generally bad breathing capabilities. (but not exclusively so) Are quite noisy though, some boots more so than others. Running shoes: Lower durability, protection and stability. High comfort, breathing and speed. Offers little protection from the elements, in cold weather it is advised to stay on the move. Lightweight and rather small. Very quiet. Sandals: Low durability and very low protection. Comfortable unless running, very high breathing but low speed. Offers no protection from the elements and no stability. Somewhat noisy. Regular shoes, offers medium levels in all stats but are small in size and comfortable. Can be found everywhere but tend to be worn out or damaged (that is, they have some kind of very negative stat) Rags: A piece of cloth wrapped around your feet. Offers some protection but has very low durability. High heels, clown shoes, clogs, swimfins etc: These are just gimmicks, might be better than going bare foot and in the case of swimfins (a special case) you swim faster. Now to reiterate, this system may seem complex but in general you as a player shouldn't need to worry too much about it. You find a pair of shoes and can right click them to view their stats. And you wear them if the stats seem alright to you. To check the status of your feet you simply right click the feet slot in your inventory and click "examine feet" and it will tell you something like: "Your feet are in good condition" - "You don't need to do anything" "Your feet are warm to the touch" - "You don't need to do anything" "Your feet are wet, they are hot, they feel slightly sore" - "You could do with a quick rest, possibly remove your shoes for a short period of time as you rest" "Your feet are cold, they have blisters" - "You should stop and rest and remove your shoes to allow them to heal" "Your feet hurt, you sense that they are sprained" - "You should stop and rest, putting on more stable shoes may help with the sprain" "Your feet have blisters, they are bleeding, touching them hurts a lot, you sense that they are sprained, they are really hot, they are wet" - "You really need to stop and rest for a while, take off your shoes and stay put" No matter what it says, you won't be bothered too much by the system unless you can't run. All other negative status effects just make you move slightly slower and slightly increase the risk of loosing small (really insignificant) amounts of blood and getting an infection. If you can't run due to sprained ankle your character will say something like "Fuck that hurts" and will stop. IF you really NEED to run you can do so by sprinting but you will fatigue much faster (increased food/water consumption and heavy breathing which causes your aim to degrade) and your feet will need to rest MUCH longer. 2) Non/Less lethal. Totally agree but would add more than just darts and tazers. Bats (to knock people unconscious) and melee combat. Pull ropes to trip people and BB guns to distract them with. Etc... But this is most likely coming in SA as Rocket has been positive towards the idea. 3) Body Armor See below 4) Weapon weight Implement the weight system present in ACE, everything weighs something and everything takes up space. Remove all the toolbelt slots and force items to be stored in the backpack. (which in ACE doesn't have slots, just volume and weight) To use a tool you would need to bring it into your single tool slot. Leave thr watch, compass and map slots obviously but binoculars, GPS, rangefinder and hatchet are now tool slot items etc. As i mentioned above, footwear has weight and size too. You can have different types of footwear in your backpack but that consumes space and will weigh you down. A toolbox might not be the best idea to bring with you, there is already a suggestion to make the toolbox, magazines and other items into their own containers. So if you need a wrench and/or a screwdriver you bring them separately but if you need an entire toolbox (using one would gain you some space, but weight you down due to the practicality of having a toolbox) then you bring the whole thing. 5) Eating fast/slow Nice idea, should be used in conjunction with the "food may make you puke if consumed too often/fast" idea on the forum. Which also deals with food becoming a regeneration over time item rather than an instant effect. 6) Limited toolbelt slots See #4 above. 7) Variety of clothing Rocket already intends to add clothing to the game. Clothing could (should) have similar effects as footwear, you have silent and light clothes and you have heavy and warm clothes etc. -
As long as you haven't forgotten that you can throw tin cans, bottles and such junk. You can even break legs when throwing at someone. What else is there to throw really? You want to be able to pick up a rock from anywhere to be thrown? What meaningful purpose would that serve?
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Best left to video sites like youtube. It's going to be pretty pointless to make a tutorial in game for DayZ.
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♫ They see me rolling, they hatin' ♪
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And once again, ACE has a lot of good features including the map tools that allow you to draw lines and stuff on your map. That doesn't show up for other players but they can make a copy of your map if close enough and they too have the map tools.
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you could just have said you reverse photoshopped it to it's original state and invited your own friends to the party... Now you lost your chance.
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(Suggestion for the mappers) A metropolitan map?
plrsniper replied to GeneticFreak's topic in DayZ Mod Suggestions
Making too many buildings with too many floors of which you can enter is not a possibility sadly. It's not so much practically impossible as it is a hardware limitation. You could make one or two such high rises but not a dozen of them within view distance of each other. -
There is no "friendly fire" in DayZ... And zombies are not difficult to deal with no matter how many they are. And 30% blood given for -10% loss? Is that 10% of your full health or 10% of the blood bag health gain? Either way, blood bags don't work like that silly. The rest is kinda moot too, if you want to carebear your way through DayZ then start a private hive and do the alterations yourself. No need to waste a developers time going against all that is DayZ just to cater to the noobs.
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You guys should take a chill pill... And some of you are overconfident in the power of duct tape... Lifting a car? Sure! But how long did that last? You can lift a car with anything if you have enough of it... Making a whole boat out of it? Yes it works but once again, it doesn't last! You might be able to escape Alcatraz with such a boat but it all boils down to circumstances. Building a cannon? Yes, it will launch a single cannonball and then become useless as it warps and weakens upon the first use. And it's anything but safe! If you have 30 grams (462 grains) of flash powder, 2 yards of duct tape and some nails you could make an improvised grenade with it that would admittedly have limited effect compared to a real grenade but still be lethal. If you have 4 grams of gunpowder and 1 feet of duct tape you can make a firecracker, it won't bang as high as using laminated paper like a real firecracker and is very likely to just fizz instead but you could. You can make rope out of duct tape, but it's not a substitute for the real thing. This suggestion is quite misguided as duct tape has many more proper applications... Need to fix a rucksack quickly? Duct tape will do that and last you long enough to finish a trip. You need to fixate something so it doesn't rattle? Duct tape! You want to attach something temporarily to the outside of your uniform/rucksack etc? Duct tape! Don't have a gun sling? Duct tape! Is the window of your car leaking in a downpour? Duct tape! Need an improvised cover for your barrel as you move through mud, grit, sand or likewise as you don't want it to go into the barrel? Make it out of duct tape! (Condoms work too, as do many other alternatives and should you forget or not have time to remove it you can shoot right through it.) Need to bring water with you but don't have a bottle? Make a temporary bag out of duct tape! Want to restrain someone to a tree? Duct tape is a pretty common choice. Want some cover from the elements? Duct tape can be used in part or in whole to make it! (Read, make a tent) Got a broken leg but don't have cloth or string available? Fixate it with stakes and duct tape! (Not saying you will be able to walk on it but it would fixate the bones allowing you to move along. An unrelated suggestion) So in conclusion, next time you make a suggestion. Use some more practical examples. Fixating a flash light to a gun is not the most practical use, it will eventually shake loose or burn off the adhesive. For that you want a more permanent solution.
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Take On Helicopters (DayZ SA) flying adjustments!
plrsniper replied to finkone's topic in DayZ Mod Suggestions
It's got nothing to do with focus. The mechanics are already there, ready to be used. The thing is we don't want every single survivor and their mother bumrushing to get a helicopter that takes no effort to fly. This of course isn't the only specialization that could exist in SA, you could have specialists in hunting, repairing, killing, building etc etc. You have the proper know how and the tools needed? Then you are a specialist in that field. Maybe even make it more diverse by adding a weight system like that of ACE so you can carry tools for repairing vehicles but that would come at the cost of not being capable of carrying other things that make you weigh too much. So you need to specialize in something to get things done or spend a lot of time changing your loadout to be a jack of all trades or go solo. Would definitely encourage less shooting on sight and more teamwork. There will still be lots of PK's to go around, especially when one group runs into another. And that's the best part about DayZ, you get a group of people who work together to get vehicles and weaponry and when they clash with another group there are PLENTY of carnage to go around all at once. -
Seems bog standard to me.
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Well, throw your diarrhea all around the place then? Confused zombies will try to walk in all directions at once and then we play music. You spin me right round, baby right round like a record, baby Right round round round.
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Which just means, you will be killed when instead you could have just been handcuffed when they have you pinned. It's a good idea but there is already a thread on this, some kind of man in power should throw this particular one in the graveyard.
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Why would you dispose of a ghillie you took a dump in anyways? It's not like it's the end of the world... That already happened!
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It is based more on the ToH branch of the ArmA engine so take a look at the ToH system requirements and hope they stay the same or better. With that said, how old is your PC? After 2 years, 3 tops it's time for a few upgrades. No need to buy a whole new PC. You don't even have to buy the latest parts, you can even get them second hand. But either way, you won't have to spend much to get up to relative speed with the current hardware.
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@Rocket - Please Read (Ideas for creating Fulfilling & Enriching game features to the DayZ Experience)
plrsniper replied to adcamo (DayZ)'s topic in DayZ Mod Suggestions
I disagree with the title "@Rocket - Please read" as it doesn't say anything about the contents or the suggestion and instead is just a big "I WANT ATTENTION" sign that normally involves poorly thought out ideas. I also disagree with the reddit part. The rest i can agree with though! -
You seem to twist what i wrote into something i clearly did not intend with my post. First off, most "travelers" still have tents placed with some gear stored for when they eventually come back to those tents. Your suggestion (as far as i understand it) doesn't allow you to travel and have a storage location at the same time without having to travel back to your tent before you log off to secure / save it. I wasn't taking about a server crash, i was talking about a server CLOSING for a long time. That is, the server is shut down and doesn't come back online for months... How does the system deal with this? If your tent is stuck on that server with all your gear in it, how do you set up a separate tent on another server when it's already deployed on the now offline server? What happens when that offline server suddenly comes back online? As for hackers, that's kinda the point... You have a few servers with your gear spread out across them in case you get raped by a cheater / hacker. This way you don't lose it all in one attack and can migrate your gear to different (less juicy targets for hackers) servers. And how do you fix the situation where your tent is in the ocean? Do you suicide? Do you realize that the hacker might have messed with your tent only and left you alone with your gear intact? Who wants to suicide to have their tent back with nice gear on them? 1 person out of 1.5 million players, you clearly missed that aspect. If 1.5 million players would have one tent each on the global database with 100 item slots each that means the database would handle 150 million entries for tents alone that would need to be queried whenever one of the <whatever number of players play at any given time> connects, disconnects and changes their tent. And of course, that number keeps growing every day! EvE online has ~30,000 players every day playing their game. Each player has (rough guesstimate) about 2,000 items in their various inventories at any given time on average. Not all of which are accessed whenever they log in, browse or make changes. So 30k x 2k makes it (still on rough averages) 60 million database entries for inventory alone. CCP's database is a big fat cluster of blade servers that cost them millions of euros to maintain.
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Take On Helicopters (DayZ SA) flying adjustments!
plrsniper replied to finkone's topic in DayZ Mod Suggestions
Yes please add transmissions to cars! Also please add more items that one might need to fix a vehicle, drive shaft, gearbox, engine block, engine head... But still keep it generic enough that someone can learn what is what of course. You don't have to go so far as to force the driver to use a clutch but he should at least know when to switch gears and decide whether he needs the horsepower in third gear or the fuel economy of the fourth gear. And that's enough off topic for now... You can either hand over the keys to a complete stranger or you can abandon all hopes of flying the helicopter OR you can designate a person among you that will learn how to operate the helicopter at the most basic required level. (takeoff and landing being the key aspects) You will have the skilled pilots that take off and land faster than the others (which is quite true in the current implementation except everybody and their monkey can do it now) and you have the really slow and inexperienced pilots that will need more time and you also run the risk of ending up as a crispy meat stick in a huge fireball. ToH is NOT a hardcore simulator, it's more difficult than most other games but it's barely a simulator. I had very little experience with actual simulators (MSFS for instance) and i managed to play ToH on the hardest difficulty without any tools on to assist me and not crash. Sure, it took some time to get confident but it wasn't the end of the world. Practice makes perfect! If you can fly a helicopter well in ArmA 2 then you can, with some small effort, learn to fly decent in ToH in minutes. ToH is not a full on flight sim. It's a good game and it does a fine job at providing the sensation of a simulator but in the end it's still not a full on simulator. I say keep the difficulty at HARD so that people that want to fly or own a helicopter have to invest intellect into it too rather than just throw parts at it until it can take off and fly them effortlessly around the map. The level of difficulty in ToH hard mode is perfect for DayZ SA IMHO. And i would even go so far as to implement their repair system too where you have to look at the part that is damaged to repair / maintain it. If it's set to the easier levels of flying it won't make much difference apart from the helicopter not being "snappy" as it is in ArmA. People without prior knowledge will still be able to fly it in seconds after takeoff on the easier difficulty levels. And finally, autohover obviously must go! I facepalm every time i see a pilot turn on autohover when going in for landing. Not only does it make the helicopter automatically gain 50+ meters in altitude (Ballooning) needlessly when it tries to slow down. It also takes about 4 times as long to actually land it that way in ArmA. They need to learn the (what i have named it, might have a proper name) flick stop maneuver where you rapidly throw the helicopter into a 90 degree roll and left or right turn, rotors used for deceleration at full tilt about 10-15 meters off the ground and coming to a full stop just as you touch the ground. I bet most DayZ helicopter owners would shoot me after doing that maneuver with their helicopter thinking it was sheer luck they survived but i have done it hundreds of times and from max speed with the UH-1 (~200 kph) to full stop and tocuhdown it takes no more than 10 seconds whereas if their autohover pilot would do the same it would take them more like half a minute to land and they would leave themselves exposed most of the time. -
I agree but it should balance out on the blood end too. If you can eat one can of beans every 10 minutes then the blood regeneration should net you a total of around 4000 blood per meal. Depending on how green your food meter is, the faster you regenerate too. So say the first minute you regenerate ~16 blood per second. The second minute you regenerate 12.5 blood per second and so on. That is one quarter of the blood remaining the be generated is generated per minute. So 1000 (4000/4) the first minute, then 750, then 562.5 and so on. Please allow me to explain the logic behind this... First off, food is one of the primary sources of blood in dayz. If i loot a store i can find ~10 cans of food for a total of 2000 blood. Though i can push them down fast and just move on whereas in this new system i would have to wait a while before i can cram more food down my throat. As it is now, i get that 2000 blood immediately and just loot the next spawns. While blood bags are THE definite solution to all blood problems you need a friend and easy access to a hospital for the supplies, food still remains the most accessible blood supply. Secondly, i think food is far too common in dayz. You can travel across the map on one piece of food, on your way you have more than 10 opportunities to find food from towns and villages alone. So you have more than 10 times as much food as you need as far as hunger goes but no source of blood bags. (or a rather rare source anyways) The hunger bar should last for about an hour and you should tops find 5-6 cans of food in that hour if you look in every unlooted house. So now you have to balance it even more, you can eat another can in 10 minutes time but you take a risk doing so as food is now rather scarce and at the same time, if you keep cramming food down your throat you could (with say a 30% chance) puke it all out. You would have to wait at least 30 minutes before cramming another can down. Now, what about them animals? They would now become the most abundant source of food of all right? Let's fix that at the same time! Give them the zombie AI but instead of them running towards you when they spot you they run away from you faster than you can run. And because they are animals they spot you from further away. So you cannot simply run up to an animal with a hatchet anymore, you have to either sneak up on it with a short range weapon or take it out from afar with a long range one. And with all that said, blood bags are far too numerous in dayz as i see it as well.
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You seem to have invested some thought into this but i think it's a rather complicated system that won't go down well with the general playerbase of DayZ. Very few would want to be stuck at close proximity to their tent and even fewer would like to travel back to their tent to secure it before quitting the game. What happens when the server closes for an extended period of time and your tent is still deployed on it? Does that mean you now have nothing or that you have to start with an empty one? What happens when a hacker comes into the server and empties your tent or teleports it to the ocean? Now you have NOTHING on any of the servers as a backup plan or home base. How many items will you be capable of storing in one tent anyways? You have to consider the backend of this system, if you can store 100 items that will be 150 million database entries just for tents which is otherwise divided across the many servers. And 100 items is nothing in comparison with what some players want to store... For instance, i have 6 tents scattered on a single server with some backup gear that i have accumulated over the days of playing dayz. That's 60 weapons, 300 items and 30 backpacks of storage space. A single server can deal with that but would the global dayz database be capable of sending out all that data to all the players as they connect, insert/take out items and disconnect? That will quickly turn into a major database center with a very high maintenance cost.
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Global Age verification system for servers
plrsniper replied to Unic (DayZ)'s topic in DayZ Mod Suggestions
It is not so much about being capable of being or acting immature, everybody can do that. It's about being capable of being mature and acting mature when it matters that makes the big difference. I mean, i can swear, 13375P34K and be a total fuckwad at any time i want. I don't care what random people on the internet thinks of me. I can backstab, be mean, flame, be condescending, act superior and be a "know it all" just for fun. I can also behave myself, show my maturity and not stoop to other peoples level if it actually matters to me. Even if some random douchebag is being childish in any situation i can be mature and just walk away or provide a mature counter argument to anything he has to say if i have anything to gain from that and feel i have the energy to even bother. Can you maintain such a level of maturity for extended periods of time or will you eventually fall prey to your inexperience and/or lack of patience and eventually "lose" the argument by saying or doing something silly, childish or derogatory to get back at the other party? Like i said before, it's not impossible for a young person to have this experience and composure but it's still highly unlikely. If you feel you need to defend yourself then that too is a sign of immaturity, if you are mature then you are also confident enough in yourself to know it's not actually directed at you personally and is a generalization. A group of people that make up the majority that you luckily aren't a part of. Does this mean i am immature for claiming most people under the age of 21 are immature? Well, yes and no. I am stating a well known fact of life but of course i am being harsh in a rather immature way for speaking out about it. Sometimes you just have to do that though, even if it's lower down the "manners" scale.